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Readers can join a tour group of anime fans, or "otaku," as they travel to Japan for the first time and experience a series of adventures while visiting anime attractions in Tokyo and learning about Japanese culture and customs.
Take an exciting manga pop-up journey across Japan with Chico and Neko the Cat! Pick up where Tokyo Pop-Up Book left off, as Chico and his mischievous cat Neko visit Japan's most famous landmarks. The chase is on as naughty Neko slips away yet again--this time becoming a stowaway on a Japanese bullet train! Using his phone to track his runaway cat, Chico follows Neko to some of Japan's most iconic places: Mt. Fuji and the Big Buddha at Kamakura Serene Kinkaku-ji, the Temple of the Golden Pavilion Himeji Castle, an ancient Samurai fortress with its formidable stone ramparts A sushi train restaurant, where an endless parade of fish is truly a cat's dream! The Children's Peace Memorial in Hiroshima, where Chico pauses to reflect The famous "floating" Torii gate at Itsukushima "Cat Island" (Tashirojima), where Neko finds a few new friends and the adventure comes to a happy conclusion! Educational and entertaining in equal measure, this exciting manga pop-up book will be treasured by readers of all ages.
Transport yourself to the global capital of cool with this ultimate guide to Japanese pop culture! Are you crazy about Japanese manga, anime, video games, cosplay, toys and idols? If so, this book is for you! Whether you're planning a trip to Japan, have a severe case of wanderlust, or are just fascinated by its culture, let Otaku Japan transport you to the capital of cool. In this practical travel guide, over 450 iconic shops, restaurants, cafes, clubs and events are presented in loving detail with precise directions on how to find them. More than 20 maps, websites and over 400 color photos take you the length and breadth of Japan to all the centers of Otaku culture--from snowy Hokkaido to sunny Kyushu. Highlights include: Interviews with Game Developers Cosplay and Halloween Events in Japan Dojinshi: Self-published Comics A Visit to the Ghibli Museum Interview with famous Japanese idols Anime-themed Trains A Glossary of Otaku Terms And much, much more! The book covers all major regions in Japan--Tokyo, Osaka, Kyoto, Kobe, Nagoya, Sapporo and Fukuoka--as well as lesser-known areas like Tohoku, Chugoku and Shikoku.
Tokyo is ground zero for Japan's famous "geek" or otaku culture--a phenomenon that has now swept across the globe. This is the most comprehensive Japan travel guide ever produced which features Tokyo's geeky underworld. It provides a comprehensive run-down of each major Tokyo district where geeks congregate, shop, play and hang out--from hi-tech Akihabara and trendy Harajuku to newer and lesser-known haunts like chic Shimo-Kita and working-class Ikebukuro. Dozens of iconic shops, restaurants, cafes and clubs in each area are described in loving detail with precise directions to get to each location. Maps, URLs, opening hours and over 400 fascinating color photographs bring you around Tokyo on an unforgettable trip to the centers of Japanese manga, anime and geek culture. Interviews with local otaku experts and people on the street let you see the world from their perspective and provide insights into Tokyo and Japanese culture, which will only continue to spread around the globe. Japanese pop culture, in its myriad forms, is more widespread today than ever before--with J-Pop artists playing through speakers everywhere, Japanese manga filling every bookstore; anime cartoons on TV; and toys and video games, like Pokemon Go, played by tens of millions of people. Swarms of visitors come to Tokyo each year on a personal quest to soak in all the otaku-related sights and enjoy Japanese manga, anime, gaming and idol culture at its very source. This is the go-to resource for those planning a trip, or simply dreaming of visiting one day!
Tokyo Travel Sketchbook traces the journey of illustrator and graphic designer Amaia Arrazola on a four-week trip through the beating heart of Tokyo. When Arrazola accepts a month long artist's residency in the Japanese capital, she has little idea of what to expect but gamely packs her paints and pencils and seizes the opportunity to create an illustrated diary of her time there, filling the pages of her sketchbooks with curious images of life in the world's largest city. This book provides readers with a unique vision of Japan's capital, as seen through the eyes of an artist. Arrazola immerses herself in the cult of Hello Kitty and the pop-eyed charms of "Kawaii" cute culture, while conveying the collision of traditional and modern Japanese culture in the female Samurais she meets and draws. The city's cultural curiosities come alive in a metropolis that is ever on the go, as she browses sex shops, drinks pink coffee, eats spaghetti sandwiches and photographs subway sleepers. Throughout her explorations, Arrazola uses the concept of wabi sabi as a guiding principle--coming to see her own life and artworks as examples of "flawed beauty" and imperfectly perfect Zen design. The result is a fresh, often funny, one-of-a-kind look at a city that works hard and plays hard--in many surprising ways. At the heart of Tokyo Travel Sketchbook are two contradictory Japans--the glittering neon world of a high-tech ultramodern society existing side-by-side with a nation where ancient tradition holds sway and where the unadorned, the simple and the silent are prized and celebrated as much as the new, the fashionable and the trendy. These competing realities make for a memorable visual journey and a stunning souvenir of a stranger's brief stay in a strange land. From smoking laws to high-tech toilets, Arrazola finds beauty in the weirdness and imperfection of this modern metropolis. *Recommended for readers ages 14 & up*
**Independent Publisher Book Award (IPPY) Winner** For fans of Japanese manga and anime, a trip to Tokyo is an absolute must! In this captivating Tokyo travel guide, manga artist and author Evangeline Neo travels to the Japanese capital with her mascots Kopi the dog and Matcha the cat in tow, bringing you to all the otaku sights this city has to offer. She shows you where to shop for manga memorabilia in Akihabara and Nakano, takes you on a tour of famous anime and manga museums like Studio Ghibli and Sanrio Puroland, and shares her experiences at a cosplay studio, a maid and butler cafe, and a manga drawing class. In addition to manga and anime-related adventures, Eva brings readers to all the must-see Tokyo sites as well--from Asakusa's Sensoji Temple to Tokyo Tower and the Meiji Shrine. She also introduces travelers to sushi train restaurants, hot spring baths and a kimono makeover session--even a day trip to Mt. Fuji! Along the way, she shows you all her favorite places to shop and eat, and gives advice on what to pack, what to buy, how to get around, and even how to speak a few words of survival Japanese. This manga guide to Tokyo is depicted in charming and humorous drawings and stories, which are as enjoyable for armchair travelers as they are practically useful for visitors to the city. Step into the world of modern Japanese culture through this amusing and unique guide to one of the world's top cities.
Contents tourism is tourism induced by the contents (narratives, characters, locations and other creative elements) of films, novels, games, manga, anime, television dramas and other forms of popular culture. Amidst the boom in global interest in Japanese popular culture, the utilization of popular culture to induce tourism domestically and internationally has been central to the "Cool Japan" strategy and, since 2005, government policy for local community revitalization. This book presents four main case studies of contents tourism: the phenomenon of "anime pilgrimage" to sites appearing in animated film; the travel behaviours and "pop-spiritualism" of female history fans to heritage sites; the collaboration between local community, fans and copyright holders that underpinned an anime-induced tourism boom in a small town north of Tokyo; and the large-scale economic impacts of tourism induced by NHK’s annual samurai period drama (Taiga Drama). It is the first major collection of articles published in English about media-induced tourism in Japan using the "contents tourism" approach. This book will be of particular interest to students and researchers of media and tourism studies in Asia. This book was previously published as a special issue of Japan Forum.
This adventurous pop-up book for kids whisks you on a whirlwind tour of Tokyo's most famous landmarks! Tokyo Pop-Up Book cleverly pairs cultural and geographical information with artful paper engineering and an exciting storyline. Follow Chico, a 13-year-old shutterbug, and his mischievous cat Neko as they travel to the world's largest city. It doesn't take long for things to go off course when Neko decides to do some sightseeing on her own! As the pair travels the twists and turns of Tokyo, they pass through unique sites, each with an action pop-up to discover: Asakusa Temple, an ancient Buddhist temple where their adventure begins The thriving shopping district above Akihabara Station A stadium where a rousing Sumo match is in progress Shinjuku Station, where riders are packed into trains by professional "pushers" The imposing Tokyo Skytree tower, the tallest structure in Japan, where poor Neko has a dizzying close call The base of iconic Mt. Fuji, where the adventure has its happy conclusion
This is the first book to apply the concept of ‘contents tourism’ in a global context and to establish an international and interdisciplinary framework for contents tourism research. The term ‘contents tourism’ gained official recognition in Japan when it was defined by the Japanese government in 2005, and it has been characterised as ‘travel behaviour motivated fully or partially by narratives, characters, locations, and other creative elements of popular culture forms including film, television dramas, manga, anime, novels and computer games’. The book builds on previous research from Japan and explores three main themes of contents tourism: ‘the Contentsization of Literary Worlds’, ‘Tourist Behaviours at “Sacred Sites” of Contents Tourism’ and ‘Contents Tourism as Pilgrimage’ and draws together these key themes to propose a set of policy implications for achieving successful and sustainable contents tourism in the 21st century.
The untold story of how Japan became a cultural superpower through the fantastic inventions that captured—and transformed—the world’s imagination. “A masterful book driven by deep research, new insights, and powerful storytelling.”—W. David Marx, author of Ametora: How Japan Saved American Style Japan is the forge of the world’s fantasies: karaoke and the Walkman, manga and anime, Pac-Man and Pokémon, online imageboards and emojis. But as Japan media veteran Matt Alt proves in this brilliant investigation, these novelties did more than entertain. They paved the way for our perplexing modern lives. In the 1970s and ’80s, Japan seemed to exist in some near future, gliding on the superior technology of Sony and Toyota. Then a catastrophic 1990 stock-market crash ushered in the “lost decades” of deep recession and social dysfunction. The end of the boom should have plunged Japan into irrelevance, but that’s precisely when its cultural clout soared—when, once again, Japan got to the future a little ahead of the rest of us. Hello Kitty, the Nintendo Entertainment System, and multimedia empires like Dragon Ball Z were more than marketing hits. Artfully packaged, dangerously cute, and dizzyingly fun, these products gave us new tools for coping with trying times. They also transformed us as we consumed them—connecting as well as isolating us in new ways, opening vistas of imagination and pathways to revolution. Through the stories of an indelible group of artists, geniuses, and oddballs, Pure Invention reveals how Japan’s pop-media complex remade global culture.