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POP GUN WAR is about childhood, self-discovery, oppression, guilt, dreams, loneliness, whatever, and an inner city boy named Sinclair, who discovers a pair of discarded angel wings. With these wings, Sinclair flies around the city and gets into adventures.
Stuck in a small town with a broken-down van, Emily goes on a walk. After following some shady characters through subterranean tunnels, she discovers three video monitors showing stories from a magical present, dreamy past, and strange future. In this long-awaited sequel to the award-winning and critically acclaimed graphic novel POP GUN WAR: GIFT, author and creator of The Wrenchies, FAREL DALRYMPLE, revisits his world of surreal urban fantasy.
"A smattering or original sketchbook drawings and personal comic book short stories by the eclectic and enigmatic artist of Omega the Unknown, Meathaus, Pop Gun War, and the Eisner nominated webcomic, It Will All Hurt. Grab a copy and get into it."--Page 4 of cover.
Sherwood and Orson should never have gone into that cave. That day, a door was opened from our world into a dark and profane realm...and earth's destiny was changed forever. In this demented future, whatever life remains on earth is oppressed by the evil shadowsmen. Only a gang of ruthless and powerful children called the Wrenchies can hope to stand against them. When Hollis, a lonely boy from our world, is magically given access to the future world of the Wrenchies, he finally finds a place he belongs. But it is not an easy world to live in, and Hollis's quest is bigger than he ever dreamed of. Farel Dalrymple brings his literary and artistic powers to bear in this sprawling science fiction graphic novel about regret, obsession, and the uncertainty of growing up.
At the age of seventeen-and-a-half, full of idealism and patriotism, John Tucker enlisted as an Infantryman in the London Kensington Regiment and reached France, after training, in August 1915. Against all odds he survived three years of bitter trench warfare, was seriously wounded, and returned to Blighty a few months before Armistice Day. During those years he took part in the Battle of the Somme, the battles of Arras and Cambrai, and the Third Battle of Ypres. Yet though his patriotism remained unflinching, his idealism gave way to the grim realities of day to day survival in the trenches and, as he began to understand what constitutes courage, he grew from boyhood to manhood.The author contrasts the beauties of the French countryside with the ugliness of widespread death and destruction, and paints a picture of French country life hardly less squalid than the soldiers' own lot. But above all, he makes the reader realise what it was like to fight in the war to end all wars.These are the memoirs of one Infantryman, but through his eyes a vivid canvas of the whole war gradually unfolds.
Stories and myths from ancient Greece have fueled our dreams and fired our imaginations for centuries. Step inside a time machine built by a collection of today's finest storytellers, and enter a range of futures where familiar tales are re-imagined in an astonishing variety of styles. "Ancient" Greece: the year 3016 AD. And 4079 AD. And 6060 AD. From the trials of Heracles to the love songs of Orpheus, the myths and gods of the past are reborn in wondrous and scarcely imaginable futures. Witness exciting new visions of the Greek tradition from the hands and minds of Ronald Wimberly (Prince of Cats), Toby Cypress (Rodd Racer), Farel Dalrymple (The Wrenchies), and many more of today's most inventive creators. From the editors of the landmark Little Nemo: Dream Another Dream anthology, this follow up to the Harvey-nominated first volume of Once upon a Time Machine features a the comics debut of Hugo and Nebula Award-winning author Michael Swanwick (Stations of the Tide).
A weird, sad, silly, sketchy, and dreamy watercolor fantasy-action quest in which Alemendra Clementine and her crew of anti-social adventurers all come together on a psych-apocalyptic world to take down an evil wizard. This Eisner Award-nominated webcomic began as a loose stream-of-consciousness exercise and exploration of the comic book medium and takes place in the same world as FAREL DALRYMPLEÍs The Wrenchies. Collects IT WILL ALL HURT #1-3, plus all six chapters of the webcomic.
Stories of space cannibalism, future tech dependency, and volcano gods along with articles and illustration in this monthly oversized comics magazine.
THE OFTEN WRONG is a meaty collection of new and old comic stories, paintings and illustrations, "behind-the-scenes" concept art for The Wrenchies, PROXIMA CENTAURI, POP GUN WAR, IT WILL ALL HURT, and over 100 sketchbook drawings by comic book creator FAREL DALRYMPLE.