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Poetry. Drama. "Father lend me your megabone / & I'll lend u my shotgun mouth." A radiant brew of emoticon opera, fairytale fan-fiction, and chat-room flame war, POP CORPSE! follows a heroine mermaid on her devoutly disarming search for "realness." Along the way, Glenum dismantles pieties of both the left and the right, proposing new models of configuring text, voice, body and species-hood for those who swim in the increasingly fetid waters of the 21st century.
If you visit Sam Shepard country, expect to find bayous, deserts, and junkyards where dreams rust alongside abandoned '51 Chevys. Prepare to meet broken gunmen and refugees from distant galaxies, slavering swamp things and California Highway Patrolmen gone high-tech and blood simple. It is a country whose creator does nothing less than renew America's myths. And sometimes he invents them from scratch. In these fourteen darkly funny, furiously energetic early works for the theater, our most audacious living playwright sets genres and archetypes spinning, with results that are utterly mesmerizing.
Filled with wry, dark humor, unparalleled imagination, unforgettable characters, and exquisitely crafted storytelling, Sam Shepard’s plays have earned him enormous acclaim over the past five decades. In these fifteen one-acts, we see him at his best, displaying his trademark ability to portray human relationships, love, and lust with rare authenticity. These fifteen furiously energetic plays confirm Shepard's status as our most audacious living playwright, unafraid to set genres and archetypes spinning with results that are utterly mesmerizing. Included in this volume: Ages of the Moon Evanescence; Shakespeare in the Alley Short Life of Trouble The Unseen Hand The Rock Garden Chicago Icarus’s Mother 4H Club Fourteen Hundred Thousand Red Cross Cowboys #2 Forensic & The Navigators The Holy Ghostly Back Bog Beast Bait Killer’s Head
DIVAn examination of how monster narratives and horror stories serve as allegories for anxieties about captialism in American popular culture./div
There were only two types of businesses in this world: those who ate living people's food, and those who ate dead people's food. A living person's food is easy to explain, this place that eats a dead person's food is also called the underworld ...
Doc and three of his crew, plus cousin Pat, investigate why criminals all over Manhattan are dropping dead with their eyes popping out, with the finger of suspicion leveled at Doc himself. Caught in the crossfire of three different groups trying to keep him out of it, Doc is hampered by the fact that the "College" where he sends criminals for rehabilitation is squarely in the middle of it.
In the age of global capitalism, vaporwave celebrates and undermines the electronic ghosts haunting the nostalgia industry. Ours is a time of ghosts in machines, killing meaning and exposing the gaps inherent in the electronic media that pervade our lives. Vaporwave is an infant musical micro-genre that foregrounds the horror of electronic media's ability to appear - as media theorist Jeffrey Sconce terms it - "haunted." Experimental musicians such as INTERNET CLUB and MACINTOSH PLUS manipulate Muzak and commercial music to undermine the commodification of nostalgia in the age of global capitalism while accentuating the uncanny properties of electronic music production. Babbling Corpse reveals vaporwave's many intersections with politics, media theory, and our present fascination with uncanny, co(s)mic horror. The book is aimed at those interested in global capitalism's effect on art, musical raids on mainstream "indie" and popular music, and anyone intrigued by the changing relationship between art and commerce.