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A fresh and intelligent debut that imagines the world of 2029, where many of the crises faced today--from celebrity mania to reckless foreign policy and ubiquitous government surveillance--have escalated to ridiculous new heights.
The United States and its Freedom Coalition allies are conducting serial invasions across the globe, including an attack on the anti-capitalist rebels of Northern California. The Middle East—now a single consumerist Caliphate led by Lebanese pop singer Caliph Fred—is in an uproar after an attack on the al-Aqsa Mosque gets televised on the Holy Land Channel. The world is on the brink of a total radioactive, no-survivors war, and human­kind's last hope is Eliot R. Vanderthorpe, Jr., celebrity heir, debauched party animal, and Elvis impersonation scholar. But Eliot's got his own problems. His evangelical dad is breeding red heifers in anticipation of the Rapture. Eliot's dissertation is in the toilet. And he has a doppelgänger. An evil doppelgänger.
Mining popular media, Dark redefines the term apocalypse as a more honest, watchful way of being in the world and higlights how the imagination can expose our moral condition.
In a nightmarish, post-holocaust world, an ancient evil roams a devastated America, gathering the forces of human greed and madness, searching for a child named Swan who possesses the gift of life.
Traditional apocalyptic texts concern the advent of a better world at the end of history that will make sense of everything that happened before. But what is at stake in the contemporary shift to apocalyptic narratives in which the utopian end of time is removed? The Contemporary Post-Apocalyptic Novel offers an innovative critical model for our cultural obsession with 'the end' by focussing on the significance of time in the 21st-century post-apocalyptic novel and challenging traditional apocalyptic logic. Once confined to the genre of science fiction, the increasing popularity of end-of-the-world narratives has caused apocalyptic writing to feature in the work of some of contemporary literature's most well-known fiction writers. Considering novels by Will Self, Cormac McCarthy, David Mitchell, Emily St. John Mandel, Jeanette Winterson and others, Diletta De Cristofaro frames the contemporary apocalyptic imagination as a critique of modernity's apocalyptic conception of time and history. Interdisciplinary in scope, the book historicises apocalyptic beliefs by exploring how relentlessly they have shaped the modern world.
People have been making predictions about how and when the world is going to end for ages. The End is a fun pop culture read about the top 50 movies, books, songs, and artworks—from the movie Shaun of the Dead to the song It's the End of the World as We Know It—about the apocalypse. Each item includes: - A synopsis of the apocalyptic work - Information about the apocalyptic theory behind it (from alien invasion to meteors, nuclear war, and natural disasters) - An explanation about why this work is important in pop culture Love doomsday talk and the art made about it? Check out this fun and entertaining read!
Elaborate pop-ups feature some wonderfully creepy creatures that just might dominate the ecosystem and be essential to our planet’s survival in an eerily realistic future world. Whether or not we know it, the sixth global extinction is already under way, propelled not by a meteor but by human activity on Earth. Take a long step forward into the year 4847 with the help of stunning pop-ups portraying eight fantastical creatures, along with spreads and flaps presenting details about each one. Paper engineer Shawn Sheehy envisions the aftermath of extinction as a flourishing ecosystem centered around fictional creatures that could evolve from existing organisms. Promising high appeal for science-fiction fans of all ages — and plenty of food for discussion — this evolutionary extravaganza offers a time line of the six extinction events in Earth’s history, a “field guide” to each creature, a diagram of species relationships, a habitat map of the (imagined) ruins of Chicago, and an illuminating author’s note.
Before Call of Duty, before World of Warcraft, before even Super Mario Bros., the video game industry exploded in the late 1970s with the advent of the video arcade. Leading the charge was Atari Inc., the creator of, among others, the iconic game Missile Command. The first game to double as a commentary on culture, Missile Command put the players’ fingers on “the button,†? making them responsible for the fate of civilization in a no-win scenario, all for the price of a quarter. The game was marvel of modern culture, helping usher in both the age of the video game and the video game lifestyle. Its groundbreaking implications inspired a fanatical culture that persists to this day.As fascinating as the cultural reaction to Missile Command were the programmers behind it. Before the era of massive development teams and worship of figures like Steve Jobs, Atari was manufacturing arcade machines designed, written, and coded by individual designers. As earnings from their games entered the millions, these creators were celebrated as geniuses in their time; once dismissed as nerds and fanatics, they were now being interviewed for major publications, and partied like Wall Street traders. However, the toll on these programmers was high: developers worked 120-hour weeks, often opting to stay in the office for days on end while under a deadline. Missile Command creator David Theurer threw himself particularly fervently into his work, prompting not only declining health and a suffering relationship with his family, but frequent nightmares about nuclear annihilation. To truly tell the story from the inside, tech insider and writer Alex Rubens has interviewed numerous major figures from this time: Nolan Bushnell, founder of Atari; David Theurer, the creator of Missile Command; and Phil Klemmer, writer for the NBC series Chuck, who wrote an entire episode for the show about Missile Command and its mythical “kill screen.†? Taking readers back to the days of TaB cola, dot matrix printers, and digging through the couch for just one more quarter, Alex Rubens combines his knowledge of the tech industry and experience as a gaming journalist to conjure the wild silicon frontier of the 8-bit ’80s. 8-Bit Apocalypse: The Untold Story of Atari's Missile Command offers the first in-depth, personal history of an era for which fans have a lot of nostalgia.