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Adventure in the world of Everglow, nestled in delicate balance between the elemental planes. It is a world of magic and mystery, where the fey are in control and the humanoid races are secondary. Foremost of the fey are Ponykind, who rallied behind their Queen to form the greatest empire Everglow had ever seen. We've brought ponies, griffons, felines, and other strange creatures to life in a world all of their own, where they are the primary PCs. Don't want to run a game all about ponies? That's alright! Use our post-empire suggestions to add ponies to any other existing world. Many spells, archetypes, and bloodlines are also usable by non ponies or other settings. New gods New spells New class archetypes New equipment New bloodlines New races Compatible with Pathfinder and 5E.
It's easy to be distracted by the colorful ponies that have laid dominion over the world of Everglow, but they are far from the only race that has carved out their own portion of things and demands recognition. From the whimsical flutterponies to the despised impure, these lesser races are given a chance to be known, from social mores to combat abilities. This Book Includes Two New Races! Take control of the gem gnolls, if they'll let you. Seek treasure at all costs, or perhaps look for a better way? The donkies of Everglow were not given a fair shake. The impure are prejudiced against harshly, but under your guidance, perhaps they can find justice, or at least peace. As Well As: Dozens of feats Many new spells Compatible with both Pathfinder and the 5th edition of the most popular roleplaying game Detailed looks into the lives of each race, allowing you to fully immerse yourself in your character.
A detailed look into the minds and societies of all the varied pony tribes of Everglow. See how they view each other and the other races of the world, how they handle birth, life, and death, and their unique perspectives shown in contrast with one another. Over a hundred new feats Class Archetypes Dozens of Alchemy Discoveries Rogue tricks Prestige class New equipment New spells New Lore and history A whole new tribe, the short legs. Now compatible with Pathfinder and 5E!
Every brave warrior needs an adversary. Every spell-wielding wizard must have an opponent worthy of their skill. Here you will find more than a dozen creatures native to the region of Everglow to fill these very roles in your Ponyfinder game now supporting Pathfinder and 5th edition! Unique and incredible challenges await within, lurking in the shadows until those daring enough to face them come forth!
Hidden in the sands, buried in stone, and forgotten by most awaits untold treasures and unspeakable dangers that would protect them *A new race, the Ruminant *New traps for GMs to enjoy and players to fear *New spells *New feats *New traits *What happens if you mix a purrsian and a human? *New lore delving into the shrouded past of Everglow
For aeons, ponies, humans, and most other races have gazed up at the stars so high above and wondered what was out there. Now it is time to find out. Break free of the tyrannical grip of gravity and set sail into the yawning void. Two new races The chaos-born Unspoken Spawn evolve themselves with time and practice. Mineralite ponies are curious hybrids with a gem-based species. Dozens of feats New Rogue Talents New traps to be wary of New monsters to best Compatible with both Pathfinder and the 5th edition of the most popular roleplaying game Compatible with Starjammer, bringing space to your Pathfinder! New traps designed to harass would-be brigands
Adventure in the world of Everglow, nestled in delicate balance between the elemental planes. It is a world of magic and mystery, where the fey are in control and the humanoid races are secondary. Foremost of the fey are Ponykind, who rallied behind their Queen to form the greatest empire Everglow had ever seen.We've brought ponies, griffons, felines, and other strange creatures to life in a world all of their own, where they are the primary PCs. Don't want to run a game all about ponies? That's alright! Use our post-empire suggestions to add ponies to any other existing world. Many spells, archetypes, and bloodlines are also usable by non ponies or other settings.New godsNew spellsNew class specializationsNew equipmentNew races Already own Ponyfinder for Pathfinder? This is that, but done entirely from the ground up for 5th edition of the most popular roleplaying game around!
Sporting events at the Billings Community Center are ending in angry outbursts, and in the woods nearby, sightings of The Manifested Concept Of Rage are becoming more and more frequent. Could the two be related? An entrepreneur moves to Montana and opens up a petting zoo for creatures of The Void. They claims the cages are secure, but when a big storm rolls into Billings some of the creatures escape. Was this their plan all along? Your reverse twin shows up with a mysterious box, looking for a place to stay. Strange noises are heard from the basement of the Billings Library at night. These adventures and more await you in The Tingleverse: The Official Chuck Tingle Role-Playing Game, which thrusts you directly into the middle of your very own Chuck Tingle story. This rulebook contains everything a group of buckaroos will need, including four playable types (bigfoot, dinosaur, human, and unicorn), five trots (bad boy, charmer, sneak, true buckaroo, and wizard), several unique ways, as well as hundreds of cool moves that are specially crafted for each unique play style. Within these 270+ pages you will also find various magical items and a menagerie of monsters, ranging from pesky Void crabs to this villainous Ted Cobbler himself. The only question left is: what are you waiting for? The adventure begins now!
What are Amy and Adam going to do about their love life? Neither Amy's traditionalist Japanese parents nor Adam's snobby, upper-class mother will accept their relationship. To make things worse, Amy and Adam are involved in the "color game" at school, an experiment that's designed to make students aware of class and racial prejudices. Now the experiment threatens to alienate Amy from her friends and tear her apart from Adam. She knows it's time to rebel against the color game. But will the rest of the class follow her lead?
Strange gods or wizardly interference has blended animal and man. By practice, accident, or even nature, the beast people have risen to live against and with humanity in all its varied cultures and origins. Two legs or four, they stand ready to spice up your adventure as allies, antagonists, or player options. In a world steeped with magic, even the most unlikely matches are occasionally made. Sometimes through wildly inventive sorcery, the interference of otherworldly gods, or even the spark of true love may bring two distant lines together. Such creatures may be an anomaly, or give rise to whole new species. Even if one doesn’t force blood together that normally would remain separated as water and oil, the nurture side of what makes a person who they are cannot be denied. What if your halfling was raised by orcs? Or that orc was brought up by elves? Without a single physical exchange, lines can be brought together. Hundreds of racial combinationsA new race (the beast people) designed to cover the animal kingdom.New FeatsNew Magic to blur racial linesReincarnation handled with grace and easeCompatible with Pathfinder, Starfinder, and 5th Edition!