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Who will stand against invaders from space, robot slave masters, and a dictator producing human clones? Astro Boy, that's who! The most popular and influential creation of Osamu Tezuka, "the Walt Disney of Japan," Astro Boy is all-ages adventure packed with action, laughs, and a few tugs at the heartstrings. Astro Boy Omnibus Volume 2 is 680 pages of Tezuka's classic manga, value priced and ready to rock the 21st Century! Osamu Tezuka is renowned internationally as a master cartoonist, animator, and storyteller. "Tezuka is widely considered the most important and influential figure in post-World War II Japanese animation." -The New York Times "Comics are a bridge between all cultures." -Osamu Tezuka "The Astro Boy stories always end with peace and human supremacy restored, but usually not before both sides, human and robot, have committed great wrongs." -ANIMERICA
A deadly typhoon, a mysterious creature and a girl who won’t quit. In 2020, a large creature rampages through Tokyo, destroying everything in its path. In 1959, Asa Asada, a spunky young girl from a huge family in Nagoya, is kidnapped for ransom—and not a soul notices. When a typhoon hits Nagoya, Asa and her kidnapper must work together to survive. But there’s more to her kidnapper and this storm than meets the eye. Asa and Kasuga see the tail of a giant creature rise from the water. In a jungle, explorers discover massive claw marks in a tree trunk. And years later in 1964, a mysterious military man appears asking all the wrong questions.
An advocate for robot rights and a renowned European robot have been murdered. Gesicht, the detective assigned to the case, has deduced that the killer is targeting the great robots of the world--which means that he too is one of the targets. Gesicht takes it upon himself to warn the potential targets, and Atom, the famous boy robot from Japan, is next on his list. Elsewhere, the Turkish robot hero Brando sets out on his own to take on a mysterious challenger. As the robots traverse a labyrinthine path edging toward their own souls, the question remains: Who is the killer and what is his motive? -- VIZ Media
In an ideal world where man and robots coexist, someone or something has destroyed the powerful Swiss robot Mont Blanc. Elsewhere a key figure in a robot rights group is murdered. The two incidents appear to be unrelated...except for one very conspicuous clue - the bodies of both victims have been fashioned into some sort of bizarre collage complete with makeshift horns placed by the victims' heads. Interpol assigns robot detective Gesicht to this most strange and complex case - and he eventually discovers that he too, as one of the seven great robots of the world, is one of the targets. -- VIZ Media
Final Volume! Atom is back, and the fate of the earth is in his hands! Now that Atom has all the answers to the unsolved mysteries around Pluto, Bora and more, he's prepared to put everything on the line. With the memory of his fallen brethren--Gesicht, Mont Blanc, North No. 2, Brando, Hercules and Epsilon--etched deeply into his heart, Atom is headed for one last battle to save the world! -- VIZ Media
R to L (Japanese Style) In a distant future where sentient humanoid robots pass for human, someone or some thing is out to destroy the seven great robots of the world. Europol’s top detective Gesicht is assigned to investigate these mysterious robot serial murders—the only catch is that he himself is one of the seven targets. Atom, a boy robot whose sophisticated AI programming seamlessly blurs the distinction between man and machine, starts his own investigation into the serial murders of the great robots of the world. When he discovers that the killer’s motives may be connected with the geopolitical events of the recent past, he realizes that the case is far larger than anyone could have ever imagined.
Readers Advisory Reference.
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
Appropriate for any public library collection, this book provides a comprehensive readers' advisory guide for Japanese manga and anime, Korean manhwa, and Chinese manhua. Japanese manga and anime, Korean manhwa, and Chinese manhua are Asian graphic novels and animated films that have gained great popularity in the last ten years and now are found in most public library collections. Mostly Manga: A Genre Guide to Popular Manga, Manhwa, Manhua, and Anime is the first readers' advisory guide to focus on this important body of literature. This guide provides information on all of the major manga and anime formats and genres, covering publications from the early 1990s to the present. It identifies important titles historically and provides a broad representation of what is available in each format. Selected major titles are described in detail, covering the general plot as well as grade level and pertinent awards. The author also discusses common issues related to manga and anime, such as terminology, content and ratings, and censorship.