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This classic on games and how to play them intelligently is being re-issued in a new, four volume edition. This book has laid the foundation to a mathematical approach to playing games. The wise authors wield witty words, which wangle wonderfully winning ways. In Volume 1, the authors do the Spade Work, presenting theories and techniques to "dissect" games of varied structures and formats in order to develop winning strategies.
In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure. In Volume 4, the authors present a Diamond of a find, covering one-player games such as Solitaire.
An English translation, in rhyming couplets, of the French playwright Jean Racine's Iphigenia. Includes critical notes and commentary.
She’s young, single and about to achieve her dream of creating incredible video games. But then life throws her a one-two punch: a popular streamer gives her first game a scathing review. Even worse, she finds out that same troublesome critic is now her new neighbor! A funny, sexy, and all-too-real story about gaming, memes, and social anxiety. Come for the plot, stay for the doggo. Volume 1 of Let's Play collects the first 23 chapters of the Eisner-nominated webcomic phenomenon with over 5 million subscribers. "Filled with instantly relatable characters, Let's Play speaks to the gamer, hopeless romantic or nerd in all of us. We all know a Sam, a Marshall or a Link, they feel like our friends and the world they live in feels welcoming to anyone who experiences it. Reading Let's Play reminds me of the comfort of coming home after a long trip." -- Jace Milam, The Comic Source
"David Farmer has hit gold with 'Playful Plays: Volume One', and if volumes two to ten were available I would be ordering them immediately... The selling point of the book is its simplicity. It offers teachers an off-the-shelf, ready-to-go, high-quality rehearsal process ideal for primary-aged students... The book is very well laid out and user-friendly, and is the perfect go-to for short presentation pieces that pack a punch." - Teaching Drama Magazine. This lively collection of eight short plays for children and young people is supported by inspirational drama games designed to bring creativity and fun to the rehearsal room. The stories are based on traditional folk-tales from countries including China, Ghana, Greece, Japan, Turkey and Scandinavia. The book is written in such a way that young people can easily pick it up and use it themselves. The plays can be performed by groups of children on their own, or under the direction of an adult. They feature performance techniques such as mime, mask, freeze frames, audience participation, live music and song. The author draws on his experience in the professional theatre world to provide helpful advice for the young director and actor including warm-ups, tips on line-learning and ideas for character development, as well as games to develop acting skills such as concentration, focus and working as an ensemble.
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
This volume contains the eight plays written by Albee during his first decade as a playwright, from 1958 to 1965. These range from the four one-act plays with which he exploded on the New York theatre scene in 1958-59 to his early masterpiece 'Who's Afraid of Virginia Woolf' in 1961-62.
This collection of plays is taken from the Oxford Ibsen, James McFarlane's acclaimed scholarly edition.
The first comprehensive collection of F. Scott Fitzgerald's short stories and essays is now available in eBook only. This definitive edition pulls together the complete works from such celebrated titles as Tales of the Jazz Age, Babylon Revisited, Flappers and Philosophers, and many others. For the first time ever, readers will have all of the short stories and essays ordered chronologically in two volumes. Volume one contains the works from 1916 to 1927, including the out-of-print play, The Vegetable. Each volume also includes photos, critical excerpts, and essays from noted Fitzgerald scholars. This is a treasure for any Fitzgerald fan.