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This diverse and practical resource presents activities, games and ideas to support children who have speech sound difficulties between the age of 3 - 7 (older if used with children with a learning difficulty), eg developmental delay, disordered speech sounds, developmental apraxia of speech. The book is divided into seven main sections: mouth exercises (oro-motor exercises); single sounds (k); short words - consonant + vowel, eg, car, key, cow; longer words that begin with the speech sound k - consonant + vowel + consonant, eg, comb, can, cap; longer words that end with k, eg, book, bike, duck; words with more than one syllable that begin with k, eg, cooker, coffee, camel, caterpillar; and, using words in sentences. Each section provides the opportunity for the child to hear the speech sound in isolation and in words before they try to say it (ie receptive and expressive activities). Includes: different activities to practise listening and saying the target sound/word; drilling games - ie the opportunity to hear the speech sound in isolation and in words, and to say them in increasingly challenging sequences in a game format; games that can be played with the picture cards of the words the child is working on; and, an auditory bombardment section composed of funny rhymes containing the words, the child has been working on in the section. The resource contains simple, accessible information on the development of speech sounds and specific information about the speech sound k. Examples of session plans using the resource are included in the book to help users plan work.
This original book makes a moral case for play as an essential role for character development, sparking curiosity, wonder, imagination, and teamwork beyond recess and throughout academia based on both library and school centered research in non-sectarian and faith-based K-12 institutions.
Play is serious business. Whether it's reenacting a favorite book (comprehension and close reading), negotiating the rules for a game (speaking and listening), or collaborating over building blocks (college and career readiness and STEM), Kristi Mraz, Alison Porcelli, and Cheryl Tyler see every day how play helps students reach standards and goals in ways that in-their-seat instruction alone can't do. And not just during playtimes. "We believe there is play in work and work in play," they write. "It helps to have practical ways to carry that mindset into all aspects of the curriculum." In Purposeful Play, they share ways to: optimize and balance different types of play to deepen regular classroom learning teach into play to foster social-emotional skills and a growth mindset bring the impact of play into all your lessons across the day. "We believe that play is one type of environment where children can be rigorous in their learning," Kristi, Alison, and Cheryl write. So they provide a host of lessons, suggestions for classroom setups, helpful tools and charts, curriculum connections, teaching points, and teaching language to help you foster mature play that makes every moment in your classroom instructional. Play doesn't only happen when work is over. Children show us time and time again that play is the way they work. In Purposeful Play, you'll find research-driven methods for making play an engine for rigorous learning in your classroom.
One man’s spiritual journey to rediscover how much he hates spiritual journeys. “A dizzyingly fun parody” (Publishers Weekly). In Drink, Play, F@#k, Bob Sullivan, a jilted husband, sets off to explore the world, experience a meaningful connection with the divine, and rediscover his passion. His travels lead him from his home in New York City to a drinking bender across Ireland, through the glitz and glamour that is Las Vegas, and to the hedonistic pleasure palaces of Thailand. After a lifetime of playing it safe, Sullivan finally follows his heart and lives out everyone’s deepest fantasies. For who among us hasn’t dreamed of standing stark naked, head upturned, and mouth agape beneath a cascading torrent of Guinness Stout? What could be more exhilarating than losing every penny you have because Charlie Weis went for a meaningless last-second field goal? And what sensate creature could ever doubt that the greatest pleasure known to man can be found in a leaky bamboo shack filled with glassy-eyed, bruised Asian hookers? Bob Sullivan has a lot to teach us about life. Let’s just pray we have the wisdom to put aside our preconceptions and listen. Because what Sullivan finds isn’t at all what he expected. “Two years after invading every bookshelf across the world, something positive has come out of Elizabeth Gilbert’s mind-numbingly self-absorbed memoir: Andrew Gottlieb’s fictional response.” —Monica Weymouth, Metro
Play is how young children learn. Use Literacy Play Centers for students in grades PKÐK to build understanding of literacy, mathematics, and community. The book includes 15 centers, including Grocery Store, DoctorÕs Office, Barbershop/Hair Salon, Post Office, Florist Shop, and Bank. The fun role-playing activities help students develop cooperation, negotiation, and sharing while incorporating phonemic awareness, letters of the alphabet and their sounds, rhyming words, syllables, concepts of print, number and shape recognition, graphing, and estimation. This 160-page book includes detailed procedures, goals, objectives, a list of theme-related childrenÕs literature, skills indexes for math and language arts, and information on embedding assessment throughout the year.
In this interactive video-game-inspired picture book perfect for fans of Press Here and Tap the Magic Tree, Blip needs to reach the bar to win his game—but he needs the reader’s help. If he wins, he gets a surprise! Tap, tickle, and shake Blip. Tilt, turn, and bounce Blip. Help Blip win the game in this spirited interactive book, perfect for reading—and playing—again and again!