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Chronically ill and only 25, psychologist Kristen is robbed and abandoned by her compulsive-liar husband. Heartbroken and with no one to turn to besides her rigid evangelical Christian 'Super Family," Kristen decides to take life by the balls and secretly becomes a professional dominatrix. Relying on her improvisational skills and empathic intuition, she must navigate the strange politics of a swarm of psychologically unstable Mistresses, enter the dark minds of powerful (yet submissive) Wall Street businessmen, and overcome self-imposed barriers to her past's darkest secrets to discover the hidden truth about herself and reclaim her lost soul.
NEW YORK TIMES, USA TODAY, and PUBLISHERS WEEKLY BESTSELLER “Full of valuable insights to guide you.”—WILL SMITH “Thoughtful and life-affirming . . . a must-read.”—TONY ROBBINS “This book will put you back in charge of your own life.”—TOM BRADY A new perspective on the overused and misunderstood concept of “karma” that offers the key to happiness and enlightenment, from the world-renowned spiritual master Sadhguru. What is karma? Most people understand karma as a balance sheet of good and bad deeds, virtues and sins. The mechanism that decrees that we cannot evade the consequences of our own actions. In reality, karma has nothing to do with reward and punishment. Karma simply means action: your action, your responsibility. It isn’t some external system of crime and punishment, but an internal cycle generated by you. Accumulation of karma is determined only by your intention and the way you respond to what is happening to you. Over time, it’s possible to become ensnared by your own unconscious patterns of behavior. In Karma, Sadhguru seeks to put you back in the driver’s seat, turning you from a terror-struck passenger to a confident driver navigating the course of your own destiny. By living consciously and fully inhabiting each moment, you can free yourself from the cycle. Karma is an exploration and a manual, restoring our understanding of karma to its original potential for freedom and empowerment instead of a source of entanglement. Through Sadhguru’s teachings, you will learn how to live intelligently and joyfully in a challenging world.
Often dismissed as "not serious", the notion of play has nevertheless been at the centre of classical theories of religion and ritual (Huizinga, Caillois, Turner, Staal, etc.). What can be retained of those theories for the contemporary study of religions? Can a study of "play" or "game" bring new perspectives for the study of religions? The book deals with the history of games and their relation to religions, the links between divination and games, the relations between sport and ritual, the pedagogical functions of games in religious education, and the interaction between games, media and religions. Richly illustrated, the book contributes to the study of religions, to ritual, game and media studies, and addresses an academic as well as a general public. Philippe Bornet, Dr. Phil., born in 1977, is Lecturer in the Study of Religion at the Faculty of Lettres of the University of Lausanne, with focus on the history of interrelations between India and Europe. Maya Burger is Professor of Indian Studies and History of Religions at the Faculty of Arts of the University of Lausanne, Department of South Asian Languages and Civilizations.
Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. While religion can take different shapes in digital games, ranging from material and referential to reflexive and ritual, it is not necessarily true that game developers depict their in-game religions in a positive, confirming way, but ever so often games approach the topic critically and disavowingly. The religion criticisms found in video games can be categorized as follows: religion as (1) fraud, aimed to manipulate the uneducated, as (2) blind obedience towards an invisible but ultimately non-existing deity/ies, as (3) violence against those who do not share the same set of religious rules, as (4) madness, a deranged alternative for logical reasoning, and as (5) suppression in the hands of the powerful elite to dominate and subdue the masses into submission and obedience. The critical depictions of religion in video games by their developers is the focus of this special issue.
For the ladies of Mystic Hollow, the stakes have never been higher... Emma always thought her best friend just didn't want love in her life. But when a guy from her past comes walking back into their little town, she realizes the truth: her best friend never got over her first love. Only, he's not the same shy guy from high school. He's a vampire. And he's in trouble. As the ladies band together to solve a new mystery, Emma's connection to Mystic Hollow grow stronger through her tough bear shifter, but the secrets they uncover just might leave one of the ladies with a broken heart. That is, if they discover the truth in time.
The story of Duke University's 2000-2001 championship basketball season is one of a young inexperienced team, insurmountable odds, and the visionary coach that brought them to victory.
What does Karma have to do with the ghostly world? Apparently, everything. When I meet a psychic in Mystic Hollow, I’m skeptical. Even though, you know, I’ve accepted most of the supernatural world. But who could blame me when the psychic acts like a stereotype from a really corny show? Yet when our hands touch, everything changes. Suddenly, I’m seeing ghosts all over our little town. And when they realize I can see them, I become the karmic justice for far too many ghosts. Just another crazy day in my life though, right? Wrong. When one of the ghosts wants revenge against one of my witchy pals, I find myself trying to dive into the dark past of our town. Because this ghost is angry. And if I can’t figure out the truth in time, our little gang is in trouble…
"This book brings together the diverse and growing community of voices on ethics in gaming and begins to define the field, identify its primary challenges and questions, and establish the current state of the discipline"--Provided by publisher.
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