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Materials--Using the materials--How to do it, how not to do it.
A compelling history, a manifesto, and a manual for change.
AWESOME boredom busting play ideas—from creative crafts to zany new travel games! From mind-boggling science experiments to tricky challenges that will give your kids a case of the giggles. Written by New York Times bestselling author (and mom) Jean Oram. Beat the boredom blues with over 1,000 play ideas suitable for three-year-olds to eleven-year olds. There's something for everyone in this tried and tested book from NY Times bestselling author (and mom!), Jean Oram. "A lifesaver for parents and educators." --Kenneth, reader. Make it easy to say “no” to more screen time and “yes” to more play time with activities that will delight your children. Want to be the new favorite in the family? Check out some of the fun to be had with this one-of-a-kind book, 1,001 Boredom Busting Play Ideas: + 101 tricky, goofy challenges for kids + 36 Travel games PLUS 24 more games that can be played in the car + Arts and crafts (and holiday crafts, too) + Outside play ideas + Mad scientist safe & easy experiments--including Flubber! + Birthday party games + Family day trip ideas + Homeschool and classroom games + And more play, play, play! Includes 26 BONUS activities for a grand total of 1,027 activities to keep your kids happy! Have your best sleepover, birthday party, road tip, babysitting experience, snowy day, or homeschool play time ever! Play time is MORE than just crafts. The brain learns by playing. Build smarter, happier, healthier children... start with 1,001 Boredom Busting Play Ideas, because your kids deserve it. Keywords: crafts, crafts for kids, free play ideas, free range kids, antidote for helicopter parents, games for kids, challenges for kids, play ideas, game rules, game ideas, classic games, classic outdoor games, teacher resources, camp counselor idea books, Easter crafts, birthday party games, Christmas crafts, Halloween crafts, outdoor play ideas, family fun ideas, playcation, staycation ideas, family game night, family time, daycare resources, playschool resources, kindergarten resources, child development, empathy development, confidence building in kids, books for babysitters, keep kids busy, keep kids busy book, screen free play ideas, screen-free, healthy children, healthy kids, raising kids, raising children, how to raise kids, over scheduled kids, over scheduled children, over-scheduled kids, childhood anxiety, outdoor games, outdoor play, active play ideas, quiet play ideas, reading games, math games, travel games, family travel games.
From building blocks to city blocks, an eye-opening exploration of how children's playthings and physical surroundings affect their development. Parents obsess over their children's playdates, kindergarten curriculum, and every bump and bruise, but the toys, classrooms, playgrounds, and neighborhoods little ones engage with are just as important. These objects and spaces encode decades, even centuries of changing ideas about what makes for good child-rearing--and what does not. Do you choose wooden toys, or plastic, or, increasingly, digital? What do youngsters lose when seesaws are deemed too dangerous and slides are designed primarily for safety? How can the built environment help children cultivate self-reliance? In these debates, parents, educators, and kids themselves are often caught in the middle. Now, prominent design critic Alexandra Lange reveals the surprising histories behind the human-made elements of our children's pint-size landscape. Her fascinating investigation shows how the seemingly innocuous universe of stuff affects kids' behavior, values, and health, often in subtle ways. And she reveals how years of decisions by toymakers, architects, and urban planners have helped--and hindered--American youngsters' journeys toward independence. Seen through Lange's eyes, everything from the sandbox to the street becomes vibrant with buried meaning. The Design of Childhood will change the way you view your children's world--and your own.
Bullying behaviors are learned at an early age, so it is more than important than ever to reach the youngest audience and educate them on what bullying behavior is and how it is stopped. A Bully-Free Playground follows a group of young characters from Niceville Elementary School who bully each other on the playground. Young readers will learn about verbal bullying, peer pressure, and physical bullying. They will see four examples of bullying and learn how to stand up for themselves and be upstanders for others. They will also learn when to report a situation to an adult and other key advice in order to make a Bully-Free Playground! Real-life situations that children will relate to are brought to life with engaging cartoon illustrations. Aligned to Common Core Standards and correlated to state standards. Looking Glass Library is an imprint of Magic Wagon, a division of ABDO.
In his final work, a visionary game designer reveals how a surprising range of play-based experiences can unlock our imagination and help us capture the power of fun and delight. Bernard De Koven (1941–2018) was a pioneering designer of games and theorist of fun. He studied games long before the field of game studies existed. For De Koven, games could not be reduced to artifacts and rules; they were about a sense of transcendent fun. This book, his last, is about the imagination: the imagination as a playground, a possibility space, and a gateway to wonder. The Infinite Playground extends a play-centered invitation to experience the power and delight unlocked by imagination. It offers a curriculum for playful learning. De Koven guides the readers through a series of observations and techniques, interspersed with games. He begins with the fundamentals of play, and proceeds through the private imagination, the shared imagination, and imagining the world—observing, “the things we imagine can become the world.” Along the way, he reminisces about playing ping-pong with basketball great Bill Russell; begins the instructions for a game called Reception Line with “Mill around”; and introduces blathering games—Blather, Group Blather, Singing Blather, and The Blather Chorale—that allow the player's consciousness to meander freely. Delivered during the last months of his life, The Infinite Playground has been painstakingly cowritten with Holly Gramazio, who worked together with coeditors Celia Pearce and Eric Zimmerman to complete the project as Bernie De Koven's illness made it impossible for him to continue writing. Other prominent game scholars and designers influenced by De Koven, including Katie Salen Tekinbaş, Jesper Juul, Frank Lantz, and members of Bernie's own family, contribute short interstitial essays.
This book presents an interplay of imaginative memoir-telling, action research data and future projection that reminds and inspires experiences academics, researchers, professionals, as well as a wider public to recognize the fundamental importance and the impellent need for more and better work in favour of true political and societal recognition of the needs and rights of children to play freely, to participate, to live fully and enjoy their neighbourhoods and cities, and to imagine and construct alternative futures, together with adults. The book's abundant spoken dialogue is, in effect, storytelling between children (and youth) on their own and with adults (especially the elderly). It conveys an appreciation of children’s special capacities to think critically about their everyday places—and the greater world around them—and to develop solutions (or ‘projects’) for the problems they identify. This book serves an effective catalyst for stimulating rich discussion of the theoretical and practical bases of the many themes, or areas of study, which are treated in the story.
A project-filled introduction to coding that shows kids how to build programs by making cool games. Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners worldwide. Scratch 3 features an updated interface, new programming blocks, and the ability to run on tablets and smartphones, so you can learn how to code on the go. In Scratch 3 Programming Playground, you'll learn to code by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit! Each game includes easy-to-follow instructions with full-color images, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code. You'll learn to make games like: Maze Runner: escape the maze! Snaaaaaake: gobble apples and avoid your own tail Asteroid Breaker: smash space rocks Fruit Slicer: a Fruit Ninja clone Brick Breaker: a remake of Breakout, the brick-breaking classic Platformer: a game inspired by Super Mario Bros Learning how to program shouldn't be dry and dreary. With Scratch 3 Programming Playground, you'll make a game of it! Covers: Scratch 3
Join Louie, a crafty Llama with Dwarfism, who loves to build, construct and create. Together, he and his friends dream up a plan to bring the very first all-inclusive playground to their town.
Are you dreaming of a theme park vacation, but think you can’t afford it? Maybe you can. This book reveals how to plan a free trip using points, miles, and other rewards. It's full of tips and helpful advice. You’ll learn: Why rewards are valuable. How to find and compare rewards programs. How to strategize your spending for maximum rewards. What credit card rewards are, and how to use them. How to earn cash and gift cards without credit cards. How to use a five-step process to plan your free trip. Ways to save before, during, and after your vacation. Life is short. Make your theme park vacation dream a reality today!