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The definitive guide to playing a character in Arcanis, a must have for every fan of Arcanis: the World of Shattered Empires and every player of Living Arcanis. All facets of being a Player Character are covered: Race, nationality, class, religion, magic, feat and skills. Includes more than 30 classes, 12 races, 100 feats, expanded rules for the Val, Dark Kin and Ss'ressen races (races distinct to Arcanis) Also includes detailed information on the Arcanis Pantheon, a prime area of distinction from other campaigns.
Duels, arcane organizations, and other aspects of a campaign world imbued with magic. Book jacket.
In the Shadow of the Devil is the second adventure in the Coryani Chronicles, a series of adventures that focus on the Romanesque Coryani Empire. From out of the murky centuries, the dastardly works of betrayal and heresy reveal themselves in a flurry of mysterious omens, theft, bloody murder, and open revolt. For a group of adventurers what began as a simple delivery to a prestigious wedding fast becomes a nefarious web of lies. What is discovered unveils subtle clues and tantalizing conundrums that at first seem unrelated to the objective at hand: the return of the stolen Orb of Saint Meritricus. Delve into the mysterious and exotic League of Princes and uncover the terrible secret of Dhakavaar and the Vale of Shadows.This scenario is perfect for Gamemasters seeking to challenge four to six player characters of experience levels 6-8.
Adventure in the world of Everglow, nestled in delicate balance between the elemental planes. It is a world of magic and mystery, where the fey are in control and the humanoid races are secondary. Foremost of the fey are Ponykind, who rallied behind their Queen to form the greatest empire Everglow had ever seen. We've brought ponies, griffons, felines, and other strange creatures to life in a world all of their own, where they are the primary PCs. Don't want to run a game all about ponies? That's alright! Use our post-empire suggestions to add ponies to any other existing world. Many spells, archetypes, and bloodlines are also usable by non ponies or other settings. New gods New spells New class archetypes New equipment New bloodlines New races Compatible with Pathfinder and 5E.
It's time to make your familiar more fearsome Whether you're looking to give your familiar an archetype to make it a brutish battle companion, hoping to gain a familiar option for an unusual class like the paladin or barbarian, or just scouting for an expanded selection of familiars and improved familiars, the Familiar Folio has you covered. Featuring all-new items, spells, archetypes, and -- of course -- tons of familiars, this Pathfinder Player Companion is the perfect accessory for spellcasters as well as any Pathfinder player who fancies a fantastic, travel-sized friend for their character.
The world of Contagion is a dark and terrifying place. On the surface it is no different than the world you and I live in. Most people go on about their lives never realizing the terrors that walk among them. Despite humanity's vast ignorance, the horrors are there. Angels demons, gods and Hellspawn make war in the shadows. Clergy and Slayers rise from the human flock to protect their brethren and work God's will. Magi and Witches wield powerful magics in their pursuit of enlightenment. There's a war in the shadows. Choose a side. Contagion Second Edition is a roleplaying game of modern horror and urban fantasy that utilizes a highly modified version of the 3.5 OGL. Contagion Second Edition provides a self-contained game system, unique in approach and design. The updated, streamlined system is familiar enough that seasoned OGL players and Gamemasters should be able to jump right in, while being simple enough for even novice gamers to quickly grasp. The Contagion Second Edition corebook updates the Contagion game setting, with expanded information on the history of the setting, exposing the secrets of the universe and opening the setting up to entirely new worlds and worldviews. New rules include an improved combat system, an all new take on magic, magic items and metamagic feats, the elimination of levels and introduction of a points-based character creation and advancement system, the inclusion of Contagion Points, which allow the characters greater flexibility and resilience when facing the terrors of the night and serve as a central narrative force within the game. Contagion Second Edition offers 20 playable races, 35 Callings, new feats, features Occupations and Traits enabling players to create unique, customized characters with which to explore the world of Contagion. Contagion Second Edition was developed and written by Travis Legge with additional material by Kyle Hoskins, Darius McCaskey, Sarah Scharnweber, Jason ssg, Cathleen Stark, Tim Stotz, Thomas L. Vaultonburg and Adam Williams Digital copies available at http://www.drivethrurpg.com/product/117625/Contagion-Second-Edition
For beginning and intermediate LabVIEW programmers, this introductory guide assumes no prior knowledge of LabVIEW. There are in-depth examples in every chapter, and all the answers and source code is provided on the accompanying CD-ROM.
It is October 1928. London is the capital of an empire that covers a quarter of the globe and contains a quarter of the human race. The population busies itself with its concerns of politics and government, finance and production, work and recreation. But how fragile things are. What ignorance there is. For there are those who are engaged in quite different pursuits. Those who would see an inhuman power come to Earth that would make such activity seem merely a last dance before dying.