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Introduces a creative movement program to foster confidence, creativity, and problem-solving skills in children ages three to eight.
This is a revolutionary story about a school with no teachers! The students are in charge. The dance school is operated by the students. Their love of dance and their creativity, along with a magical dance studio, creates an exciting atmosphere where anything is possible and the unexpected happens. Playdance Studio is a book where children can use their imagination in this special place where creativity and dreams create a magical world.
The Association for the Study of Play (TASP) (www.tasp.org) is the sponsor of volume twelve in the Play & Culture Studies series. TASP is a professional group of interdisciplinary researchers who study play. Polyphony, defined as having many tones or voices, was used by the Russian philosopher Mikhail Mikhailovich Bakhtin to describe the immense plurality of experiences in relationships. The chapters in volume 12 of Play & Culture Studies address the polyphony or many voices in the study of play from an interdisciplinary cadre of scholars in the fields of anthropology, education, psychology, linguistics, and history. In this time of globalization, hyper-capitalism, and discourses that disqualify children’s play, we invite the reader to participate in diverse ways of thinking about play and pedagogy. To this end, Play, Volume 12 addresses research methodology, contemporary theories, technology, and advocacy. Applications to practice and policy implications are presented.
Event planner Zoe Burkhart's biggest event—the upcoming celebrity wedding of the year—is going to kill her. Nothing is ready—including the chapel. So she heads to the local bar and ends up venting her frustrations to a handsome stranger. The more they talk, the sexier he becomes, and it isn't long before her Screaming Orgasm cocktail turns into the real thing. But in the morning, she learns that it's his construction company that's put her job on the line. Playboy turned construction boss, Tate Carrington, is going crazy trying to please the diva bride-to-be. But he's sure attracted to wedding planner. One night with her isn't nearly enough. When she offers him a sexy deal—one he knows will land her back in his bed—he believes it's a win-win situation. That is, until he starts wanting more than just her body. Now he wants her heart, and everyone knows that whatever Tate Carrington wants, he gets... Each book in the Tropical Temptation series is a STANDALONE story that can be enjoyed out of order. * Bonding Games * Secret Games * Bachelor Games * Dirty Games
Shows parents how to use their toddler's play as an opportunity for learning.
Reproduction of the original: The Traditional Games of England, Scotland, and Ireland by Alice Bertha Gomme
The heartwarming autobiography of a vintage Jewish comedian, with a new introduction highlighting his relevance to contemporary culture and cultural studies. Mickey Katz (1909 - 1985), a Jewish comedian and musician, is best known for his parodies — "Theme from Moulin Rouge (Where is My Heart)" became "Where is My Pants?", "(How Much is that) Doggie in the Window" became "Pickle in the Window" — incorporating Yiddish words and accents. His very first English-Yiddish recording, "Haim afen Range," was an instant hit and he went on to record ninety singles and ten albums for RCA and Capitol. Father of performer Joel Grey and grandfather of actress Jennifer Grey, Mickey Katz's irreverent blend of Jewish story-telling, vaudeville routines, African-American jazz, Jewish klezmer and popular dance band music have had a lasting impact on American culture. In this rollicking autobiography, first published in 1977 and reissued here with a new introduction, the King of the Borscht Capades talks frankly about politics, music, family, identity and show business.
This second volume is a compendium of video game synopses as well as a feast for the eyes with literally thousands of vivid, high-resolution screen shots; it provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, more than 100 of the latest, most exciting software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summaries, analysis, and strategies; nine in-game screen shots; lists of games with similar skill and strategy requirements; appropriate age ran≥ notes ESRB content ratings; complete technological specifications; and more. Feature stories are included throughout the book, covering game-related topics such as multiplayer online gaming, games in movies, and the future of gaming. The book also includes useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current hardware platforms such as Sony's new PS3, Nintendo's Wii, and handheld systems, including the Nintendo DS and Sony PSP.
Adolescents are often resistant, hostile, moody, and difficult, but they can also be fascinating, creative, spontaneous, and passionate. How do mental health professionals get past the facade? Play Therapy with Adolescents is the first book to offer a complete variety of play therapy approaches specifically geared toward adolescents. The chapters, written by experts in the field, offer readers entry into the world of adolescents, showing how to make connections and alliances.