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”> SPECIAL FEATURE: Foreword written by John Yianni, designer of Hive. Hive is a fun, simple, award winning, abstract board game based around an insect theme. Using over 300 illustrations taken from more than 100 actual games, this book demonstrates strategy and tactics (both elementary and advanced) that will surely turn you into a Hive Master! Written by Randy Ingersoll, the 2011 Online Hive Champion, this book covers tactics ranging from elementary ones like 'The Pin' and 'The Cover' to more complex ones like 'The Hop Around' and 'The Two Beetle Attack.' Read this book and your Hive playing skills will no doubt improve.
Introduction This book is similar to Rate Your Chess and Rate Your Chess 2 which proved surprisingly popular. It uses a system developed by FIDE master Bill Jordan for coaching. This book features Emanuel Lasker who became world chess champion in 1894 after defeating Steinitz. He lost the title in 1921 to Capablanca. Lasker was from Germany. Lasker had a well rounded style and was a good endgame player. One of his booksincluded Commonsense in Chess.How many of his moves can you guess? Playing through Games Playing through master games is a proven method of improving. One method is to take one side, usually the winning side, and guess the next move. In the pre-computer era this could be done by covering up the moves with a sheet of cardboard. If you guessed correctly you will score. With practice you will correctly predict more moves. Doing so helps develop chess fluency. One suggested approach was not to take too long on the moves, say about 10 seconds or so. You could score correct guesses. If the move was totally unexpected, then it would be a good time to see if you could understand why the move was played. Every move should have a clear idea behind it. If you cannot see the idea, there is a learning opportunity there. Here there is between one and four choices. This is similar to a multiple choice exam. This is easier than looking at all moves and may mean you examine some moves you would not have normally considered. Diagrams This book has many large clear colour diagrams. You do not need a chess set and board to read this book. You do need to know how to read standard chess notation. How to Score This book consists of games from World Championships with brief annotations for each move. You may simply play over the games for their own sake. To get the most out of this book you play through the games and take the role of the winning player.The winning player will always be playing up the board. Initially all the details of the games will be displayed. For a number of opening moves you will not need to guess the move. The number will vary from game to game and will generally be between 8 and 10 moves (for each side). After these opening moves have been played, you will then try and predict the winning player's moves. Your choice will be selected from a number of candidate moves. If you guess correctly you will score points which will range from 0 to 6. You can either write down or otherwise keep track of your total score and see what category you reach. Rating The score for each game will always be out of 100. Scores may vary from game to game so to get a consistent rating average your score over 10 games. These are based on the FIDE (The international chess federation) rating system developed by Professor Elo. The rating of 2500+ is an approximation of the strength needed to be a Grandmaster. After you have finished a game, find what range your score is in the left column. Your approximate rating is in the right column. 91-100 2500+ 81-90 2400 - 2499 71-80 2200 - 2399 61-70 2000 - 2199 51-60 1800 - 1999 41-50 1600 - 1799 31-40 1400 - 1599 21-30 1200 - 1399 11-20 1000 - 1199 0 -10 below 1000 The challenge is to increase your rating with each game! Further Books Depending on feedback, I will publish further books in this series, based on the following World champions. Steinitz Lasker Capablanca Alekhine Euwue Botvinnik Smyslov Tal Petrosian Spassky Fischer Karpov Kasparov Anand Carlsen
Introduction This book is similar to Rate Your Chess and Rate Your Chess 2 which proved surprisingly popular. It uses a system developed by FIDE master Bill Jordan for coaching. This book features Viswanathan Anand who became world chess champion in 2007 after defeating Capablanca. He lost the title in 2013 to Magnus Carlsen. Anand was from India. Anand was a great positional player.How many of his moves can you guess? Playing through Games Playing through master games is a proven method of improving. One method is to take one side, usually the winning side, and guess the next move. In the pre-computer era this could be done by covering up the moves with a sheet of cardboard. If you guessed correctly you will score. With practice you will correctly predict more moves. Doing so helps develop chess fluency. One suggested approach was not to take too long on the moves, say about 10 seconds or so. You could score correct guesses. If the move was totally unexpected, then it would be a good time to see if you could understand why the move was played. Every move should have a clear idea behind it. If you cannot see the idea, there is a learning opportunity there. Here there is between one and four choices. This is similar to a multiple choice exam. This is easier than looking at all moves and may mean you examine some moves you would not have normally considered. Diagrams This book has many large clear colour diagrams. You do not need a chess set and board to read this book. You do need to know how to read standard chess notation. How to Score This book consists of games from World Championships with brief annotations for each move. You may simply play over the games for their own sake. To get the most out of this book you play through the games and take the role of the winning player.The winning player will always be playing up the board. Initially all the details of the games will be displayed. For a number of opening moves you will not need to guess the move. The number will vary from game to game and will generally be between 8 and 10 moves (for each side). After these opening moves have been played, you will then try and predict the winning player's moves. Your choice will be selected from a number of candidate moves. If you guess correctly you will score points which will range from 0 to 6. You can either write down or otherwise keep track of your total score and see what category you reach. Rating The score for each game will always be out of 100. Scores may vary from game to game so to get a consistent rating average your score over 10 games. These are based on the FIDE (The international chess federation) rating system developed by Professor Elo. The rating of 2500+ is an approximation of the strength needed to be a Grandmaster. After you have finished a game, find what range your score is in the left column. Your approximate rating is in the right column. 91-100 2500+ 81-90 2400 - 2499 71-80 2200 - 2399 61-70 2000 - 2199 51-60 1800 - 1999 41-50 1600 - 1799 31-40 1400 - 1599 21-30 1200 - 1399 11-20 1000 - 1199 0 -10 below 1000 The challenge is to increase your rating with each game! Further Books Depending on feedback, I will publish further books in this series, based on the following World champions. Steinitz Lasker Capablanca Alekhine Euwue Botvinnik Smyslov Tal Petrosian Spassky Fischer Karpov Kasparov Anand Carlsen
This book is a practical guide to fast-tracking champions. It requires effort and practice, but when accompanied by an understanding of WHY to use psychology, science, great physical practice and social psychology, it is a powerful tool in getting an edge, developing mastery and forming lifelong relationships. In Part I, we talk about how to think like a champion and how to build champions, using a champion star made up of seven aspects and one central core.In Part 2, we examine each aspect of the champion star in turn, as each star point will give a clue to the behaviour, thinking and preparation of champions.In both Part 1 and Part 2, we learn how to add to the individual's growth by understanding the importance of true expertise, the role of expert feedback and the influence of being part of a group or team. Along the way we learn what top sports science experts, psychologists and scientists have to say about how champions think, prepare and play. You'll be asked questions, given activities to exercise your learning, and given YouTube examples that show how the concepts work. Part 3 then provides practical advice and activities to modify, change and then improve behaviour and results. Finally, the Appendix contains evaluation sheets and lesson plans referred to in the book.
Winning Chess the Polgar Way! In A World Champion’s Guide to Chess, Women’s World Champion Susan Polgar’s exclusive training methods will have you playing winning chess! Topics include Chess Essentials, Tactics, Strategy, Pattern Recognition, Endgames, Chess Etiquette, Advice for Parents & Coaches and much more! SUSAN POLGAR is a winner of four Women’s World Championships and the top-ranked woman chess player in the United States. She became the #1 woman player in the world at 15 and remained in the top 3 for over 20 years. In 2013, she received the U.S. Coach of the Year Award and the following year, she was named the Chess Trainer of the Year by the International Chess Federation (FIDE). She thus became the first person in history to be accorded both honors. Under her guidance, SPICE chess teams at both Texas Tech University and Webster University have won a combined five consecutive National Division I Collegiate Chess Championships. PAUL TRUONG is winner of eleven national titles, a prolific chess trainer, and award-winning chess author. He was also captain and manager of the historic 2004 US Women’s Olympiad team which won two gold and two silver medals, as well as the coach of the five-time national champion SPICE chess teams. [The following text will appear in online descriptions, along with the text above, but not on the back cover]: The best-selling A World Champion’s Guide to Chess is available again!!
Genna Sosonko lived the first 29 years of his life in Leningrad. He emigrated to Holland in 1972 and was one of the strongest grandmasters in the world. His bestselling book, Russian Silhouettes, was shortlisted for the world’s premier chess book award, the British Chess Federation Book of the Year.
An eight-time national chess champion and world champion martial artist shares the lessons he has learned from two very different competitive arenas, identifying key principles about learning and performance that readers can apply to their life goals. Reprint. 35,000 first printing.
How to visualize like a world champion contains the most up-to-date information on how to visualize your success. We've analyzed dozens of the world's top performing athletes and high-performance individuals and took note of what they all have in common, and how their minds operate. How to visualize like a world champion get straight to the point with a step by step instructional guide on how to effortlessly manifest your desires. We'll dive deep into the science behind success and what it takes to visualize like a world champion. Also, we've discovered that no matter what your race, creed, social, economic background or age might be, if you apply these techniques it's not a matter of if you will be a success, it's when! When you implement these techniques, you'll be pulled to take massive action, and the best part is that it will seem effortless. For some people, results can come immediately after applying these techniques, and others may take weeks, months or even years depending upon the desired goal. Be prepared to become a world champion. Are you ready? In this book you'll learn: How to define your objective The three facets of your mind How to remove negativity Reason vs. Imagination Creative vs. Transformative Imagination The best time to visualize One word you should never use How to rebuild your self-image How to begin a visualization The mental process of visualization Six guided visualizations Much, much more! Scroll up to the top and order your copy now!
A guide for improving Scrabble skills discusses how to maximize scores with bonus squares, more seven-letter plays, tile exchanges, word extensions, and well-planned endgames.