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[From the back cover] Homeworlds is a game invented by John Cooper in 2001 and played with Looney Pyramids invented by Andrew Looney. -- As exotic as this sounds, Homeworlds, and its 2-player version called Binary Homeworlds, is a deep abstract strategy game with a game tree more complex than Go. It features a 4X Space Theme that requires eXpanding, eXploring, eXploiting, and eXterminating. You start with a Homeworld of two stars, and build a fleet of spaceships with which you are going to discover other starsystems to find your way to your opponent's Homeworld, which you will ultimately invade, attack, and destroy. -- In this volume, you'll find all known rule variants of the classic game, as it developed over 20 years, all clearly explained and ordered into a comprehensive whole. Furthermore, it will introduce you to many variants, including multi-player variants, and game-mechanics variants, that can all be combined in various ways. -- Variants are a way to wrap your mind around the many aspects of the game, as they force you to consider unfamiliar alternatives. If nothing more than the pure enjoyment of experimentation, your mind gets a workout. -- To even the battlefield between a veteran and a cadet, the author has included many new ways of handicapping. It allows two players of different experience levels to play an even game, making it challenging for both. -- Homeworlds has a growing player base and can also be played online. This volume tries to accommodate a growing demand for accuracy in the rules, sample games, variety, and references. -- Do you have an appetite for more brain-burning games? Look out for the follow-up by the same author, describing 10+ games playable with a Homeworlds set that will satisfy young (8+) and old.
In this dystopian fantasy from the author of the sci-fi classic The Stainless Steel Rat, a man joins forces with rebels to battle an oppressive regime. The first volume in Harry Harrison’s epic To the Stars Trilogy, Homeworld is a stark and compelling vision of the future. Homeworld is heaven on Earth. If you don’t ask questions . . . Homeworld is stable at last, hundreds of years after the collapse of the 20th Century economy. For the millions of proles, life is still a grim ordeal, but for the lucky few, like Engineer Jan Kulozik, there is every kind of luxury. Except one. On Homeworld, where everything and everyone is monitored by the faceless power of government, there is no freedom. Jak Kulozik knew nothing of the Resistance; he probably didn’t want to. But suddenly, he is part of it. And running for his life . . . “Harrison’s fictions constitute one of the main monuments in modern SF.” —Paul Di Filippo, SciFi.com
After a destructive war, the survivors of Homeworld were relocated to a galactic Siberia. Your goal is to build and manage a traveling society and protect it from peril during its journey back to Homeworld. This strategy guide includes combat tips, strategies, and tips on navigation and fleet building.
Featuring the space station that changed the destiny of an entire galaxy, the Babylon 5 RPG from Mongoose Publishing allows players to take on the role of characters from the award-winning TV series. This all new edition revisits one of the most successful sci-fi roleplaying games of recent years, bringing the game to an all new group of fans! Existing fans will not be disappointed, the rules have been tweaked so that the game is even better than before, and most importantly, is a stand-alone rulebook in its own right with no requirement for the use of another rulebook!
A New York Times Notable Book: A far-future coming-of-age tale from the SF Grand Master, “one of the world’s finest stylists and storytellers” (San Antonio Express-News). “What wonders and adventures he has to tell us,” is how Ursula K. Le Guin characterized the work of Robert Silverberg, and in The Longest Way Home, he takes readers on another dazzling odyssey. Joseph, fifteen and separated from his family in the land known as Getfen, awakens to an attack on the Great House in which he is visiting. Narrowly escaping with his life but still pursued by enemies who wish to see him killed, Joseph must journey across a dark, unfamiliar world on his quest to return to his home of Helikis and his father. He has thousands of miles to travel and much to learn about this perilous alien world in transition—and about himself. “What the greatly changed Joseph might find at the end of his journey, and how he might react, are questions that I came to care deeply about.” —The New York Times Book Review “The Longest Way Home recalls, in a lot of ways, the old-time frontier adventures, not the ones with the cowboys and the Indians, but the ones where people have to learn to survive in the wilderness or along the prairie. [Joseph’s] adventures in survival are exciting, and the travels along this world are a pleasant escape.” —SF Site “This engaging, entertaining book is a fast read with many thoughtful themes.” —School Library Journal
After leaving Earth’s orbit behind, the spaceship Velocity and its crew hurtle through the galaxy toward their alien ancestor’s homeworld, Dwynna Major. Trouble arises when Chief Engineer Claire Gordon’s neural interface device malfunctions, and she secretly struggles to retain the knowledge desperately needed to keep the Velocity running. Adding to her fear of failing, Claire’s falling in love with the only crew member who’s untouchable—Captain Holly Crowe. Holly’s only priority is to keep the crew safe as they face the unknowns of interstellar space. Maintaining the strict rules and regulations of her captaincy is the only way she can lead, even if it distances her from the rest of the crew. When Claire’s failing interface puts them all in danger, however, Holly’s rigid approach to command is called into question. Will Holly and Claire continue their mission to Dwynna Major even if it puts their lives and their hearts at risk?
Every significant Star Wars character, creature, location, battle, droid and vehicle: one ultimate encyclopedia. Packed full of information, stunning images, and now fully updated to include The Last Jedi, Solo: A Star Wars Story, Star Wars: Resistance, plus an exclusive look at The Rise of Skywalker. All the saga's iconic characters are here, from Darth Vader to Ponda Baba and Leia to Luminara Unduli. Amazing vehicles are explored, such as the Millennium Falcon and Ghost. Extraordinary technology is explained, including all your favourite lightsabers, and key events in the epic Star Wars story are richly unpacked, with behind-the-scenes insights. Ultimate Star Wars New Edition is the ideal go-to resource for fans who wish to brush up on their Star Wars knowledge, and for a new generation of fans eager to start their journey into a galaxy far, far away.... © & TM 2019 LUCASFILM LTD.
Andrea Mubi Brighenti and Mattias Kärrholm focus on territory as a living phenomenon—and territoriality as an active and constantly reshaping force.
Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a
Leaving Earth may be the only way to save it. An alien warship looms over Earth, and the only beings with the power to stand in its way are scattered to the winds. The beacons' messenger, Adam, has mysteriously vanished, and the watcher, Elaine, is a prisoner aboard the alien ship. Only the listener, Garrett, remains, and he must use any means available to reunite the beacons and save the planet. Enlisting the help of celebrity Amelia Takei, Garrett is determined to answer the alien threat, but the warship's captain has demands. Convinced that they played a part in condemning her race to a barren planet, the captain intends to force the beacons to take her to their home planet to seek revenge. The beacons have an impossible choice – surrender to the alien captain's demands, or put their adopted planet at even greater risk by fighting back. In a last-ditch attempt to turn defeat into a chance for the planet's survival, Garrett and Amelia risk a daring raid on their enemy in space, where they make a startling discovery. Sometimes those you trust most can destroy you. This thrilling story of aliens living among us is perfect for fans of A.G. Riddle, Rysa Walker and Linnea Sinclair.