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Thoughtfully curated by bestselling author and early years consultant Alistair Bryce-Clegg, this beautiful Pinterest-worthy book is brimming with 365 days worth of inspiration for early years practitioners. He draws on quotes, images, the thoughts of education and child development thinkers and the work of contemporary practitioners to create a picture of children′s play today. Whether it′s sitting down with your morning cup of coffee or as you wind down for the day, this beautifully designed full colour book is here to motivate and inspire you and your practice all year through.
A collection of fifteen fantastic audio stories based on Peppa Pig, the hit TV show, featuring newly recorded narration, original TV dialogue, music, and special effects from the Milkshake and Nick Jnr. series. The stories included are- Peppa Meets the Queen, Peppa Goes Swimming, Sports Day, Dentist Trip, Nature Trail, Tiny Creatures, Daddy Pig's Old Chair, Peppa Plays Football, Fun at the Fair, Recycling Fun, School Bus Trip, Peppa Goes Camping, Peppa's FirstSleepover
Buying In: Big-Time Women’s College Basketball and the Future of College Sports juxtaposes the rise of women’s college sports with the historical transformations that set the stage for contemporary big-time college sports. Aaron Miller draws on positive psychology to create a new framework he calls “positive anthropology.” He uses this lens to highlight the accomplishments of women’s college basketball teams and engages with college athlete exploitation, pay-for-play, and other contemporaneous issues that affect both women’s and men’s teams, though women’s teams are often excluded from the popular conversation. With insights drawn from – and applicable to – a wide range of scholarly fields in the humanistic social sciences, this book will be of particular interest to scholars, researchers and educators working in the fields of sports studies, gender studies, education, sociology, history, and anthropology, as well as anyone interested in the future of big-time college sport and higher education. This book poses and answers the question: “How can scholars help envision a brighter future for all college athletes, male and female?”
Who needs cooperative games? -- Games for children ages 3 through 7 -- Games for children ages 8 through 12 -- Games for preschoolers -- Remaking adult games -- Cooperative games from other cultures -- Creating your own games and evaluating your success -- A new beginning : turning ideas into positive action.