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Learn the skills and strategies to play the game of checkers like a champion.
Improve your game with tips from the former Unrestricted World Checker Champion! More than 100 detailed questions and answers discuss basic principles, standard openings and end games, and other maneuvers.
As organizations grow in volume and complexity, the demands on leadership change. The same old moves won't cut it any more. In Chess Not Checkers, Mark Miller tells the story of Blake Brown, newly appointed CEO of a company troubled by poor performance and low morale. Nothing Blake learned from his previous roles seems to help him deal with the issues he now faces. The problem, his new mentor points out, is Blake is playing the wrong game. The early days of an organization are like checkers: a quickly played game with mostly interchangeable pieces. Everybody, the leader included, does a little bit of everything; the pace is frenetic. But as the organization expands, you can't just keep jumping from activity to activity. You have to think strategically, plan ahead, and leverage every employee's specific talents—that's chess. Leaders who continue to play checkers when the name of the game is chess lose. On his journey, Blake learns four essential strategies from the game of chess that transform his leadership and his organization. The result: unprecedented performance!
Think checkers is a simple game? Are you ready to discover the incredibly deep inner game of checkers?Want to play checkers at a level you've never even dreamed of?Checkers for the Novice is definitive modern guide for the beginning Anglo-American checkers/draughts player who wishes to reach the upper 1% of the playing population and is willing to do the necessary study and training. Starting with notation and basic rules, the book takes the ambitious novice through elementary tactics and strategy, basic endgames, and a solid freestyle opening repertoire. After mastering this book a player will be a fledgling expert and well prepared for advanced study.Author Richard Pask is a grandmaster with a gift for teaching and this book is clear, lucid, and thorough. Prepare to be amazed at what a deep game checkers truly is --- and how well you're going to be playing it.
This is regarded as one of the best books for the average player ever written. This modern textbook pays particular attention to the many problems confronting the average player. Besides an extensive game collection that shows the best restrictive lines for Black and White (thus reducing study to a minimum) it includes a new method for studying the Mid-Game. This is an enlightening discussion of the major midgame formations and the art of transportation. Many model three move games as played by America's foremost masters with many new lines of play. (Three move restriction is played by all the experts and is fully explained.) Many brilliant endgame themes every player should know. 100 selected problems by America's foremost composers. Latest revised rules for match and tourney play. And numerous other features of interest to all grades of players. The authors were two of Americas foremost Checkerists. Both won numerous titles and important games during their brilliant and checkered careers. - They start the reader off "at scratch" and with patience and understanding take him along the road that ultimately leads to the goal of practically every checker player - the expert class.
An expert on game history selects 38 of his favorite amusements, all of which can be played by children or adults with common items such as cards, dice, checkerboards, and pencil and paper.