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Every class will love playing these bingo games that are especially made for beginning readers and help build important reading, writing, and spelling skills. This one-of-a-kind collection gives children practice recognizing and identifying upper- and lowercase letters, blends and diagraphs, rhyming word families, sight words, and more. With each reproducible game you'll find teaching tips, skill-building variations, calling cards, and game boards. Bingo's a classroom favorite and a kid-friendly way to make learning fun! For use with Grades K-2.
"This resource will help you introduce students to the writing process through daily mini-lessons. Writing prompts support writing and drawing exercises in engaging ways that relate to content and are within the framework of the Common Core State Standards"--
Create a vibrant writing classroom! Take 5! for Language Arts: Writing that builds critical-thinking skills supports K-2 students who are just beginning to grasp the elements of writing. This resource will help you introduce students to the writing process through mini-lessons and daily writing prompts. Writing prompts support writing and drawing exercises in engaging ways that relate to content and are within the framework of college and career readiness standards. They also provide support on the different writing purposes: informative, opinion, narrative, and descriptive writing. This resource is filled with diverse prompts that will have students looking forward to the part of the day when they're asked to "Take 5!" for language arts. Each ready-to-use prompt includes corresponding standards, supply lists, language arts links, teacher tips, assessment options, rubrics, digital connections and resources, and opportunities for teacher-modeled writing and independent writing activities. Begin every day of the school year with a burst of critical thinking and fun with this comprehensive resource. Ready? Set? Take 5!
Provides a clear and succinct introduction to teaching the language arts to elementary students Key Features Focuses on integrating the six language arts—reading, writing, listening, speaking, viewing, and visually representing—with other subject areas Provides guidance on differentiating instruction to bring out the best in the rapidly growing number of students with special needs and English language learners in the regular classroom Includes a detailed lesson plan in each chapter along with instructional activities and techniques to integrate the language arts across all the subjects in the elementary curriculum Accompanied by High-Quality Ancillaries! Student Resource CD: Bundled with the book, this CD includes video clips and discussion questions that correlate with important chapter concepts. This interactive study site provides practice tests, flashcards, chapter summaries, links to NCTE/IRA and state-specific Language Arts standards, and much more. Instructor Resources on CD: Available by contacting SAGE Customer Care at 1-800-818-SAGE (7243), this CD for instructors offers resources such as lecture outlines, PowerPoint slides, a test bank, and sample syllabi for semester and quarter courses. Intended Audience This book is intended for undergraduate and graduate courses in elementary language arts methods, which teaches pre-service teachers and licensure/certification candidates specifically how to teach their students the basics of the six language arts – reading, writing, listening, speaking, viewing, and visually representing.
The first five minutes of a classroom experience are critical. The tone set in a session’s opening minutes can significantly impact and influence, in both positive and negative ways, the quality and nature of the subsequent learning experience. How students spend that time can also have a positive impact on their learning in both the short and long term. When the opening minutes of a class are approached as an opportunity to build student connections, collaboration, and community, all learners benefit. As more and more learning experiences occur in synchronous and asynchronous online learning environments, strategies that both welcome students to online sessions and support student learning are increasingly important. Traditional ice breakers, while typically shared with a goal of building community and student engagement, can sometimes have unintended or even negative consequences on students. This text shares a collection of powerful, opening activities that are designed to simultaneously engage students, build safe and connected classroom communities, and support student learning. All strategies are easily adapted and personalized to fit individual course and content needs including face-to-face, synchronous online, and asynchronous online learning contexts. Shared activities are aligned with associated learning-science research and incorporate strategies that have been shown to support student engagement and learning such as retrieval practice, active recall, spaced practice, and interleaving, among other evidence-based instructional strategies.
This innovative book helps K–6 teachers infuse the entire school day with research-based literacy best practices. Classroom-tested strategies are presented for planning and implementing each component of the "exemplary literacy day"--vocabulary and word study sessions, literacy work stations, differentiated guided reading groups, reading and writing workshops, and interdisciplinary projects. Teachers get tips for organizing a print-rich classroom, supporting students' social–emotional well-being, and using assessment to guide instruction. User-friendly features include vivid vignettes, classroom management tips, questions for discussion and reflection, and 15 reproducible forms, checklists, and lesson templates. Purchasers get access to a Web page where they can download and print the reproducible materials in a convenient 8 1/2" x 11" size. Note: this book is a contemporary follow-up to Morrow's influential earlier title Organizing and Managing the Language Arts Block.
A collection of fun facts, games and puzzles covering the United States. Includes chapters on each individual state, as well as maps, map activity ideas and more.
Successful teachers are typically capable of keeping their students actively involved, but one way to guarantee students' attention is through the use of classroom games. Besides being a welcome change-of-pace to routine lessons, games can be a lot of fun for both the students and the teacher. It's Game Time!: Games to Enhance Classroom Learning enables the teacher to decide when and how to use games to effectively complement their teaching philosophy and style to meet the needs of their students by providing over 40 games that can be used in any class at any level. Playing games in the classroom can enhance learning by providing a non-tedious, pleasant form of drill and practice help the students to learn the course content be useful in providing for individual differences motivate students to improve study habits relate course content to individual interests give more students a chance to be successful encourage cooperation among students help promote student leadership