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First in the post-apocalyptic series from the Bram Stoker Award-winning author who “writes zombies like he's been gunning them down all of his life” (Weston Ochse, author of A Hole in the World). A Handful of Survivors For thirty years, they have avoided the outbreak of walking death that has consumed America's heartland. They have secured a small compound near the ruins of Little Rock, Arkansas. Isolated from the world. Immune to the horror. Blissfully unaware of what lies outside in the region known as the “Dead Lands.” Until now . . . A New Generation of Explorers Led by a military vet who's seen better days, the inexperienced offspring of the original survivors form a small expedition to explore the wastelands around them. A biologist, an anthropologist, a cartographer, a salvage expert—all are hoping to build a new future from the rubble in the Dead Lands. Until all hell breaks loose . . . A Land of Death The infected are still out there. Stalking. Feeding. Spreading like a virus. Wild animals roam the countryside, hunting prey. Small pockets of humanity hide in the shadows: some scared, some mad, all dangerous. This is the New World. If the explorers want it, they'll have to take it. Dead or alive . . . Praise for Joe McKinney and Dead City “A merciless, fast-paced and genuinely scary read that will leave you absolutely breathless.” —Brian Keene, Bram Stoker Award-winning author “A rising star on the horror scene.” —Fearnet.com “Zombie fans will enjoy this!” —The Parkersburg (WV) News and Sentinel
The Morningstar virus. Those infected suffer delerium, fever, violent behaviour ... and a hundred per cent mortality rate. But that's not the worst of it. The victims return from the dead to walk the earth. And when a massive military operation fails to contain the plague of the living dead, it escalates into a worldwide pandemic. On one side of the world, thousands of miles from home, a battle-hardened general surveys the remnants of his command: a young medic, a veteran photographer, a rash private, and dozens of refugees -- all of them his responsibility. Meanwhile in the United States, an army colonel discovers the darker side of Morningstar and collaborates with a well-known journalist to leak the information to the public...
People are dying. Then they are waking up hungry. In the small university town of Redwood Grove, people are succumbing to a lethal strain of flu. They are dying—but not for long. Ashley Parker and her boyfriend are attacked by these shambling, rotting creatures that crave human flesh. Their lives will never be the same again. When she awakes Ashley discovers that she is a "wild card"— immune to the virus—and is recruited by a shadowy paramilitary organization that offers her the chance to fight back. Trained by gorgeous vegan Gabriel, and bonding with her fellow wild cards, Ashley begins to discover skills she never knew she had. As the town falls to ever-growing numbers of the infected, Ashley and her team fight to contain the outbreak—but will they be enough?
Los Angeles County park ranger, Jack Carter, is about to discover that not all is as it seems in his tranquil life. Once responsible for patrolling the many public parks, in particular the popular Griffith Park with its famous observatory and zoo, Jack is about to discover that a whole new kind of animal roams his woods. The undead kind. It begins when his brother, on leave from the military, arrives sick. Deathly sick. Jack's concern turns to alarm when his own flesh and blood turns on him, forcing the park ranger to take drastic measures. Now searching for answers and help for his brother, Jack finds himself on the run from a lethal group of government agents-and from something monstrous that stalks his woods. Something not of this world...and hungry for flesh.
In A World Of Death. . . First, the dead rose up--and civilization fell. Those who survived struggled to rebuild, creating makeshift societies with harsh new rules and harsher punishments. Some would be leaders, others slaves. But none would ever be safe from the walking death. Humanity's Last Hope. . . Off the coast of Texas, an island research facility offers sanctuary, supplies--and hope--to a desperate trio of survivors. But when they learn what the scientists are doing, how their experiments could unleash armies of the undead, they have no choice but to fight back. Kill Them All. . . Dead or alive, the enemy drives the survivors to run and hide--in the last place any human wants to go. Underground. In the tunnels below. Where the dead hunt in herds. . .and the survivors' numbers are dwindling. . .
In a fantasy realm shattered by the zombie apocalypse, a bold Knight must enlist unlikely allies while discovering the source of undead corruption, in this darkly humorous adventure from the bestselling game range, Zombicide: Black Plague When Knight Alaric von Mertz loses his family to a ravenous zombie horde, he swears revenge on the necromancer responsible. But a quest for vengeance is no easy matter in a world overrun by the walking dead. Joined by a sharp-tongued rogue, a witch hunter with secret knowledge, a novice wizard, and a dwarf demolition master, Alaric’s journey leads him from magical fire moats to the zombie-ridden catacombs of the witch hunters to uncover a spell book of insurmountable power. As zombies claw and bite, Alaric fears he will never avenge his family. For in this age of the undead, betrayal and magic lurk around every corner, spelling either doom or salvation for them all.
They Outnumber The Living. . . 25 to 1. Those are the odds of being struck down--and resurrected--by the savage plague that's sweeping the country, forcing survivors to band together against the dead. They're Growing Stronger. . . Even among the living, there is dissention. A new leader known as the Red Man has risen up and taken charge--and he's nearly as dangerous as the hungry dead. Some, like Bob Richardson and his friends, strike out on their own. Because if the men with guns don't get them, the zombies will. They're Getting Smarter. . . Fleeing the cities, Richardson and his crew find sanctuary in an abandoned farm. But their stronghold may not be strong enough. Something strange and terrifying is happening to the undead. They're banding together. Working as a group. Hungering for a common goal: human flesh. And lots of it. Praise for Joe McKinney and His Novels "A merciless, fast-paced and genuinely scary read that will leave you absolutely breathless." --Bram Stoker Award-winning author Brian Keene on Dead City "A fantastic tale of survival horror that starts with a bang and never lets up." --Zombiehub.com "A rising star on the horror scene."--Fearnet.com
And The Dead Shall Rise. . . Two hellish years. That's how long it's been since the hurricanes flooded the Gulf Coast, and the dead rose up from the ruins. The cities were quarantined; the infected, contained. Any unlucky survivors were left to fend for themselves. A feast for the dead. And The Living Shall Gather. . . One boatload of refugees manages to make it out alive--but one passenger carries the virus. Within weeks, the zombie epidemic spreads across the globe. Now, retired U.S. Marshal Ed Moore must lead a group of strangers to safety, searching for sanctuary from the dead. A last chance for the living. Let The Battle Begin. In the North Dakota Grasslands, bands of survivors converge upon a single outpost. Run by a self-appointed preacher of fierce conviction--and frightening beliefs--it may be humanity's only hope. But Ed Moore and the others refuse to enter a suicide pact. They'd rather stand and fight in the final battle against the zombies. An apocalypse of the dead. "One of those rare books that starts fast and never ever lets up. . . a rollercoaster ride of action, violence and zombie horror." --Bram Stoker Award-winning author Jonathan Maberry on Dead City "Gritty suspense. . .You're gonna like this guy." --Tom Monteleone "A rising star on the horror scene."--Fearnet.com
Sequel to the thrilling zombie novel PLAGUE TOWN. Ashley Parker was a ordinary woman who was also a “wild card,” immune to the emerging zombie plague, drawn unwillingly into a shadowy paramilitary organization. Having been ambushed in San Francisco, which is now fully engulfed in the zombie plague, Ashley and the wild cards must pursue the enemy to San Diego. There they will discover adark organization which seeks to weaponize the plague. But that isn't the worst news. The plague itself has gone airborne, making it transferable without physical contact. It cannot be controlled by anyone, so reports of the zombie swarm are coming in from across the United States - and across the world.
A relentless thrill ride. . . Break out the popcorn, you're in for a real treat. --Harry Shannon, author of Dead and Gone Texas? Toast. Battered by five cataclysmic hurricanes in three weeks, the Texas Gulf Coast and half of the Lone Star State is reeling from the worst devastation in history. Thousands are dead or dying--but the worst is only beginning. Amid the wreckage, something unimaginable is happening: a deadly virus has broken out, returning the dead to life--with an insatiable hunger for human flesh. . . The Nightmare Begins Within hours, the plague has spread all over Texas. San Antonio police officer Eddie Hudson finds his city overrun by a voracious army of the living dead. Along with a small group of survivors, Eddie must fight off the savage horde in a race to save his family. . . Hell On Earth There's no place to run. No place to hide. The zombie horde is growing as the virus runs rampant. Eddie knows he has to find a way to destroy these walking horrors. . .but he doesn't know the price he will have to pay. . . "Hair-raising. Do yourself a favor and snag a copy. . . thank me later." --Gene O'Neill, author of Deathflash "A merciless, fast-paced and genuinely scary read that will leave you absolutely breathless." --Brian Keene