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Pillars of Eternity (original working title Project Eternity) is an upcoming old-school fantasy role-playing video game from Obsidian Entertainment. It is notable for its crowd funding campaign, which raised £3,986,929, at the time the highest funded crowd sourced video game on Kickstarter. The game will be released in 2015. Packed with never-before-seen art and in-depth lore, this is the definitive exploration of the acclaimed new video game, Pillars of Eternity, from Obsidian Entertainment!
This 120-page tome contains never before seen concept art, in-depth writing from the minds of the design team, and expands on the rich lore of this highly-anticipated game. Step into the role of the Watcher and explore the world of Eora with this beautiful hardcover featuring fantastic full-color art! Thanks to a successful crowdfunding campaign, the long-awaited sequel to Pillars of Eternity is ready to transport players back to the history-rich world of Eora. Dark Horse Books and Obsidian Entertainment proudly present Volume Two of the Pillars of Eternity Guidebook, which offers a detailed accounting of the explosive conflicts, determined factions, and horrifying creatures of the Deadfire Archipelago.
"The game takes place in the fantasy world of Eora, mainly inside the nation of Dyrwood. The infants in Dyrwood are plagued by a recent phenomenon in which they become "hollowborn" upon birth, meaning they are born with no soul. During the beginning of the game, the protagonist experiences an awakening of power due to a disastrous supernatural event, discovering they are a "Watcher": a person who can see souls and past lives. The objective of the game is to find out what caused their awakening and how to solve the hollowborn problem."--Wikipedia.
#1 New York Times Bestseller Oprah's Book Club Selection The “extraordinary . . . monumental masterpiece” (Booklist) that changed the course of Ken Follett’s already phenomenal career—and begins where its prequel, The Evening and the Morning, ended. “Follett risks all and comes out a clear winner,” extolled Publishers Weekly on the release of The Pillars of the Earth. A departure for the bestselling thriller writer, the historical epic stunned readers and critics alike with its ambitious scope and gripping humanity. Today, it stands as a testament to Follett’s unassailable command of the written word and to his universal appeal. The Pillars of the Earth tells the story of Philip, prior of Kingsbridge, a devout and resourceful monk driven to build the greatest Gothic cathedral the world has known . . . of Tom, the mason who becomes his architect—a man divided in his soul . . . of the beautiful, elusive Lady Aliena, haunted by a secret shame . . . and of a struggle between good and evil that will turn church against state and brother against brother. A spellbinding epic tale of ambition, anarchy, and absolute power set against the sprawling medieval canvas of twelfth-century England, this is Ken Follett’s historical masterpiece.
It is not important for an author of a Christian book to get recognition from the status quo when dealing with God’s Word. For John the Baptist made it plain to future believers when he said, “He must increase and I must decrease.” Thus, the author’s identity will remain as his pen name, “Deacon-X.” More important is the message from the sixty-six books contained in the Bible that leads a lost soul from condemnation to justification, sanctification, and future glorification. All because Jesus died for lost sinners like you and me, of whom I am chief. This is a book not by a pastor, missionary, or Bible college professor, but an ordinary working stiff who refused to follow God’s leading and settled for second best in the things of Christ for most of my pilgrimage. It took an illness to pry me away from my worldly pursuits and write down and record a few of my old and newer ministry messages on sections of my three favorite Bible books, Genesis, John’s gospel, and Romans. Don’t expect it to contain proper grammar but proper truth from this nameless conservative believer who was taught in the spirit of 2 Timothy 2:2 in a non-denominational gathering.
Dungeons & Dragons became a cornerstone of gaming culture by providing players with dice, sheets of paper, and guidebooks that teased the imagination-all the tools they needed to build their own worlds. Influenced by all-night D&D sessions, the video game developers at Black Isle Studios and BioWare had a thought: Leave the dice-rolling to computers, letting players focus solely on creating characters and embarking on unforgettable adventures.The result was Baldur's Gate, a computer roleplaying game (CRPG) featuring breathtaking scenes, compelling characters, dozens of quests, and deep tactical battles. As financial turmoil plagued their parent company, a small team of developers broke away from Black Isle and set out to create unforgettable adventures of their own.From the early days of Fallout and Baldur's Gate, to the formation of Obsidian Entertainment and the company's fateful crowdfunding campaign that averted financial ruin, Beneath a Starless Sky explores the making of the Infinity Engine CRPGs and the critically acclaimed Pillars of Eternity franchise.-Based on over 40 hours of interviews with developers from Black Isle and Obsidian-Go behind-the-scenes to witness the creation of the celebrated Infinity Engine CRPGs: Baldur's Gate, Planescape: Torment, Icewind Dale, Baldur's Gate II, and Icewind Dale II -Relive the dramatic moments that led to Obsidian's record-setting Kickstarter, and the making of 2015's Pillars of Eternity and 2018's Pillars of Eternity II: Deadfire-Sit in on a discussion of the past, present, and future of roleplaying games with Obsidian's co-founders, writers, and directors
Ken Follett's extraordinary historical epic, the Century Trilogy, reaches its sweeping, passionate conclusion. In Fall of Giants and Winter of the World, Ken Follett followed the fortunes of five international families—American, German, Russian, English, and Welsh—as they made their way through the twentieth century. Now they come to one of the most tumultuous eras of all: the 1960s through the 1980s, from civil rights, assassinations, mass political movements, and Vietnam to the Berlin Wall, the Cuban Missile Crisis, presidential impeachment, revolution—and rock and roll. East German teacher Rebecca Hoffmann discovers she’s been spied on by the Stasi for years and commits an impulsive act that will affect her family for the rest of their lives. . . . George Jakes, the child of a mixed-race couple, bypasses a corporate law career to join Robert F. Kennedy's Justice Department and finds himself in the middle of not only the seminal events of the civil rights battle but a much more personal battle of his own. . . . Cameron Dewar, the grandson of a senator, jumps at the chance to do some official and unofficial espionage for a cause he believes in, only to discover that the world is a much more dangerous place than he'd imagined. . . . Dimka Dvorkin, a young aide to Nikita Khrushchev, becomes an agent both for good and for ill as the United States and the Soviet Union race to the brink of nuclear war, while his twin sister, Tanya, carves out a role that will take her from Moscow to Cuba to Prague to Warsaw—and into history.
When the Colonnaders plucked him from a life of misery and their surgeons rebuilt his twisted body with silicon bones, Joachim Boaz renamed himself after THE PILLARS OF ETERNITY. Now he seeks Meirjaihn the Wanderer, a planet that plots its own course between stars: for on its surface lies a gem that offers mastery over time itself . . .
Our Power and Wisdom The book of Proverbs says, “Wisdom has built her house, she has set up her seven pillars” (Proverbs 9:1). And the apostle Paul referred to Jesus Christ as “the power of God and the wisdom of God” (1 Corinthians 1:24) to us. Legendary Bible teacher Herbert Lockyer unfolds the seven “pillars” of divine wisdom demonstrated in Christ’s incarnation and redeeming work on earth that the church upholds as essential truths of the faith. Understanding these pillars will help us to become more like Jesus and to fulfill God’s purposes, both here and in eternity: The Pillar of Mystery The Pillar of Incarnation The Pillar of Vindication The Pillar of Revelation The Pillar of Proclamation The Pillar of Belief The Pillar of Glorification The early church was dynamic in its witness because it continued steadfastly in these pillars of the Christian faith. Likewise, when we meditate reverently on the events and truths of Jesus’ coming to earth, we appreciate more deeply the great salvation that we have received, and we become more eager and able to share these liberating truths with others.
NATIONAL BESTSELLER “The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development.” — Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous. Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.