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A junior adaptation of the new cartoon short, Pikachu's Rescue Adventure introduces four new PokTmon: Lebyba, Bellossom, Hoot Hoot, and Elekid.
Initially developed in Japan by Nintendo as a computer game, Pokémon swept the globe in the late 1990s. Based on a narrative in which a group of children capture, train, and do battle with over a hundred imaginary creatures, Pokémon quickly diversified into an array of popular products including comic books, a TV show, movies, trading cards, stickers, toys, and clothing. Pokémon eventually became the top grossing children's product of all time. Yet the phenomenon fizzled as quickly as it had ignited. By 2002, the Pokémon craze was mostly over. Pikachu’s Global Adventure describes the spectacular, complex, and unpredictable rise and fall of Pokémon in countries around the world. In analyzing the popularity of Pokémon, this innovative volume addresses core debates about the globalization of popular culture and about children’s consumption of mass-produced culture. Topics explored include the origins of Pokémon in Japan’s valorization of cuteness and traditions of insect collecting and anime; the efforts of Japanese producers and American marketers to localize it for foreign markets by muting its sex, violence, moral ambiguity, and general feeling of Japaneseness; debates about children’s vulnerability versus agency as consumers; and the contentious question of Pokémon’s educational value and place in school. The contributors include teachers as well as scholars from the fields of anthropology, media studies, sociology, and education. Tracking the reception of Pokémon in Japan, the United States, Great Britain, France, and Israel, they emphasize its significance as the first Japanese cultural product to enjoy substantial worldwide success and challenge western dominance in the global production and circulation of cultural goods. Contributors. Anne Allison, Linda-Renée Bloch, Helen Bromley, Gilles Brougere, David Buckingham, Koichi Iwabuchi, Hirofumi Katsuno, Dafna Lemish, Jeffrey Maret, Julian Sefton-Green, Joseph Tobin, Samuel Tobin, Rebekah Willet, Christine Yano
Ash is worried because Pikachu is feeling sick--according to Professor Birch it is suffering from too much electricity--but Pikachu's condition does not stop Team Rocket from another attempt at stealing it.
This graphic novel adaptation of "Pokmon the Movie 2000" contains both "The Power of One" and "Pikachu's Rescue Adventure". Illustrated in full color with actual film cells from the hit movie.
Going beyond the box-office hits of Disney and Dreamworks, this guide to every animated movie ever released in the United States covers more than 300 films over the course of nearly 80 years of film history. Well-known films such as Finding Nemo and Shrek are profiled and hundreds of other films, many of them rarely discussed, are analyzed, compared, and catalogued. The origin of the genre and what it takes to make a great animated feature are discussed, and the influence of Japanese animation, computer graphics, and stop-motion puppet techniques are brought into perspective. Every film analysis includes reviews, four-star ratings, background information, plot synopses, accurate running times, consumer tips, and MPAA ratings. Brief guides to made-for-TV movies, direct-to-video releases, foreign films that were never theatrically released in the U.S., and live-action films with significant animation round out the volume.
Welcome to Camp Pikachu, where kids can act out adventures from their favorite Pokémon games and cartoons, battling other teams to earn points and badges and, if they're lucky, make it into the Summer Camp Hall of Fame! During their first week at Camp Pikachu, Marco and his friends on Team Treecko find the perfect secret base: a tree house straight out of Fortree City. They proudly post their team flag out front. But during a game of capture the flag, someone vandalizes their base. Who did it? Marco thinks he knows: Team Fennekin, led by Stella and her brother, Sam. Sam is always up to no good. And his big sister is as mean as Meowth, the cat that prowls the camp. During the next round of capture the flag, Team Treecko bands together and tries every Pokémon trick they know. Logan makes mud balls and Pitfall Mats. Nisha creates a catapult inspired by Clemont. And Maddy? Well, she’d help, too, if she weren’t so busy making Poké Puffs. But when Sam gets hit by a stone mixed in with the mud balls, the game comes to a screeching halt—and Team Treecko discovers that Sam may not be quite the bully they thought he was. Just as Pokémon can Mega Evolve with Mega Stones, can a bully change his ways? Team Treecko is about to find out! The first book in an exciting new series for Pokémon fans full of adventure, friendship, and summer fun. You'll want to collect them all! Longtime fans of Pokemon, or new fans of the hit app Pokemon Go, will love reading about Marco and his friends at Camp Pikachu. Sky Pony Press, with our Good Books, Racehorse and Arcade imprints, is proud to publish a broad range of books for young readers—picture books for small children, chapter books, books for middle grade readers, and novels for young adults. Our list includes bestsellers for children who love to play Minecraft and Pokemon; stories told with LEGO bricks; books that teach lessons about tolerance, patience, and the environment, and much more. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.
Read all about your favorite Pokemon in this Scholastic Level 2 Reader. It's designed just for kids mastering their phonics and reading Ash and Pikachu want to win the Pokemon Pancake Race. Can they beat last year’s champ, Alolan Raichu? The leader of the pack wins a big stack— free pancakes for a year!This easy-to-read book is based on an exciting episode from the Pokemon animated TV series.
Pikachu is sick. He has too much electricity and he's zapping everything in sight! He cannot go outside and play. He has to stay in and rest. But all of this doesn't stop team rocket from trying to steal pikachu! Can pikachu's new friends help him hide? Or will team rocket finally catch the electric pokeacute.
Anime’s influence can be found in every corner of American media, from film and television to games and graphic arts. And Fred Patten is largely responsible. He was reading manga and watching anime before most of the current generation of fans was born. In fact, it was his active participation in fan clubs and his prolific magazine writing that helped create a market and build American anime fandom into the vibrant community it is today. Watching Anime, Reading Manga gathers together a quarter-century of Patten’s lucid observations on the business of anime, fandom, artists, Japanese society and the most influential titles. Illustrated with original fanzine covers and archival photos. Foreword by Carl Macek (Robotech). Fred Patten lives in Los Angeles. "Watching Anime, Reading Manga is a worthwhile addition to your library; it makes good bathroom browsing, cover-to-cover reading, and a worthwhile reference for writing or researching anime and manga, not to mention a window into the history of fandom in the United States." -- SF Site