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Visual calculating in shape grammars aligns with art and design, bridging the gap between seeing (Coleridge's “imagination”) and combinatoric play (Coleridge's “fancy”). In Shapes of Imagination, George Stiny runs visual calculating in shape grammars through art and design—incorporating Samuel Taylor Coleridge's poetic imagination and Oscar Wilde's corollary to see things as they aren't. Many assume that calculating limits art and design to suit computers, but shape grammars rely on seeing to prove otherwise. Rules that change what they see extend calculating to overtake what computers can do, in logic and with data and learning. Shape grammars bridge the divide between seeing (Coleridge's “imagination, or esemplastic power”) and combinatoric play (Coleridge's “fancy”). Stiny shows that calculating without seeing excludes art and design. Seeing is key for calculating to augment creative activity with aesthetic insight and value. Shape grammars go by appearances, in a full-fledged aesthetic enterprise for the inconstant eye; they answer the question of what calculating would be like if Turing and von Neumann were artists instead of logicians. Art and design are calculating in all their splendid detail.
Shape grammars provide a means for the recursive specification of shapes. The formalism for shape grammars is designed to be easily usable and understandable by people and at the same time to be adaptable for use in computer programs. Shape grammars are similar to phrase structura grammars, which were developed by Chomsky [ 1956, 1957]. Where a phrase structura grammar is defined over an alphabet of symbols and generates a language of sequences of symbols, a shape grammar is defined over an alphabet of shapes and generates a language of shapes. This dissertation explores the uses of shape grammars. The dissertation is divided into three sections and an appendix. In the first section: Shape grammars are defined. Some simple examples are given for instructiva purposes. Shape grammars are used to generate a new class of reversible figures. Shape grammars are given for some well-known mathematical curves (the Snowflake curve, a variation of Peano's curve, and Hilbert's curve). To show the general computational power of shape grammars, a procedura that given any Turing machine constructs a shape grammar that simulates the operation of that Turing machine is presented. Related work on various formalisms for pictura grammars is described. A symbolic characterization of shape grammars is given that is useful for implementing shape grammars in computer programs.
The papers in this volume are from the Ninth International Conference on Design Computing and Cognition (DCC’20) held virtually at the Georgia Institute of Technology, Atlanta, USA. They represent the state-of-the-art of research and development in design computing and design cognition including the increasingly active area of design cognitive neuroscience. They are of particular interest to design researchers, developers and users of advanced computation in designing as well as to design educators. This volume contains knowledge about the cognitive behavior of designers, which is valuable for those who need to gain a better understanding of designing.
Visual calculating in shape grammars aligns with art and design, bridging the gap between seeing (Coleridge's “imagination”) and combinatoric play (Coleridge's “fancy”). In Shapes of Imagination, George Stiny runs visual calculating in shape grammars through art and design—incorporating Samuel Taylor Coleridge's poetic imagination and Oscar Wilde's corollary to see things as they aren't. Many assume that calculating limits art and design to suit computers, but shape grammars rely on seeing to prove otherwise. Rules that change what they see extend calculating to overtake what computers can do, in logic and with data and learning. Shape grammars bridge the divide between seeing (Coleridge's “imagination, or esemplastic power”) and combinatoric play (Coleridge's “fancy”). Stiny shows that calculating without seeing excludes art and design. Seeing is key for calculating to augment creative activity with aesthetic insight and value. Shape grammars go by appearances, in a full-fledged aesthetic enterprise for the inconstant eye; they answer the question of what calculating would be like if Turing and von Neumann were artists instead of logicians. Art and design are calculating in all their splendid detail.
How design is calculating with shapes: formal details and design applications.