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You wake in a hospital, bandages on your head, a cast on your wrist and an IV in your arm. You have little memory of the events that put you there or how long you've been out. You are in pain, but pressing the call button has gone unanswered. You hear a loud crash in the hall followed by an inhuman howl that sends chills through your body. You're not sure what's going on, but you need pain meds. Do you: A) continue pressing the button in hopes a nurse will appear? B) get out of bed and go looking for someone who can help? C) look for a place to hide. Welcome to book 2 of Pick-A-Path: Apocalypse. The adventure continues in this stand alone volume where you are the main character in the story. Remember those wonderful choose your own adventures of your youth? Now you can enjoy an adult version. More action, more options, more ways for the author to mess with you should you make a silly choice. (Cue sinister laugh) So strap in for a wild ride and, as always, choose wisely.
Inside these pages lies unspeakable horror. Bloodsplattering, brain-impaling, flesh-devouring horror. You’ve probably read your fair share of zombie stories. But this time it’s different. No longer can you sit idle as a bunch of fools make all the wrong moves. All hell is about to break loose—and YOU have a say in humanity’s survival. You have choices to make. Moral dilemmas. Strategic decisions. Weapons. Vehicles. Will you be a hero? Or will you cover your own ass at all costs? Can you withstand the coming hours, days, weeks, and months? Or will you die amidst the chaos and violence of a zombie uprising? Or, worst of all, will you become one of them?
Pick-A-Path: Apocalypse Book 3 continues the exciting choose your own adventures that have become so popular with readers of all ages. The apocalyptic event in this book has to do with an alien invasion. However, as a twist you are caught in a strange mansion where eerie is the norm. You not only have to survive the aliens but the various deadly denizens of the mansion.You have been living underground for the past year, but with no food or water you have been forced to the surface. It's a toss up as to what will kill you first, the aliens or thirst.So, what will you choose?A)Face down aliens?B)Enter the haunted mansion?C)Lay down and die?D)Read this book for answers.Good luck. Only smart choices will be your salvation. So, choose wisely.
This was a hell of a fun book. The read was interesting, good storyline. Would recommend it as a book for anyone that likes choose-your-own adventure story. This book will test you on your adventures to escape the zombie hordes. Can you save your family and safely get to a zombie free zone? Find out now in this interactive zombie book. Pick your own path in this interactive adventure book.
You've probably read your fair share of zombie stories. But this time it's different. In a horrific cross-country road trip (or rather, suicide mission), you must overcome obstacles of every kind to save zombified America from utter collapse.
This was a hell of a fun book. The read was interesting, good storyline. Would recommend it as a book for anyone that likes choose-your-own adventure story. This book will test you on your adventures to escape the zombie hordes. Can you save your family and safely get to a zombie free zone? Find out now in this interactive zombie book. Pick your own path in this interactive adventure book.
This book fills these gaps in a striking and original way by means of ten concise thematic chapters which explain the origins of these concepts from the book of Revelation in an accessible way. These explanations are augmented and developed via a carefully selected sample of the ways in which the concepts have been treated by artists through the centuries. The 120 visual examples are drawn from a wide range of time periods and media including the ninth-century Trier Apocalypse, thirteenth-century Anglo-Norman Apocalypse Manuscripts such as the Lambeth and Trinity Apocalypses, the fourteenth-century Angers Apocalypse Tapestry, fifteenth-century Apocalypse altarpieces by Van Eyck and Memling, Dürer and Cranach's sixteenth-century Apocalypse woodcuts, and more recently a range of works by William Blake, J.M.W. Turner, Max Beckmann, as well as film posters and film stills, cartoons, and children's book illustrations.
A bullied teenager is tricked into becoming Pestilence, a Rider of the Apocalypse, and finds himself with the power to infect people with diseases. After causing an outbreak, he goes on an adventure through time and memory to try and track down the White Rider and escape his fate.
A fifteen-year-old high school student becomes involved with an evangelical Christian girl in spite of his father's adamant atheism and his own confusion about life.