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The first edition of this book explained the efforts of the International Accounting Standards Board (IASB) to develop accounting regulations to be used worldwide. In 2002, progress was accelerated by the decision of Financial Accounting Standards Board (FASB) in the United States to converge their regulations with international standards. This second edition describes the successes and failures of the convergence project. The U.S. involvement brought about many changes in corporate financial reporting, but there were differences in opinions on specific issues. This resulted in the FASB, US focusing on its own regulations. We explain the main convergence achievements and also the differences leading to the end of the project. Our analysis reviews new developments in corporate reporting, including the issues of sustainability, governance, and integrated reporting.
The second edition represents an ongoing effort to make probability accessible to students in a wide range of fields such as mathematics, statistics and data science, engineering, computer science, and business analytics. The book is written for those learning about probability for the first time. Revised and updated, the book is aimed specifically at statistics and data science students who need a solid introduction to the basics of probability.While retaining its focus on basic probability, including Bayesian probability and the interface between probability and computer simulation, this edition's significant revisions are as follows:The approach followed in the book is to develop probabilistic intuition before diving into details. The best way to learn probability is by practising on a lot of problems. Many instructive problems together with problem-solving strategies are given. Answers to all problems and worked-out solutions to selected problems are also provided.Henk Tijms is the author of several textbooks in the area of applied probability. In 2008, he had received the prestigious INFORMS Expository Writing Award for his work. He is active in popularizing probability at Dutch high schools.
Statistics With Technology, Second Edition, is an introductory statistics textbook. It uses the TI-83/84 calculator and R, an open source statistical software, for all calculations. Other technology can also be used besides the TI-83/84 calculator and the software R, but these are the ones that are presented in the text. This book presents probability and statistics from a more conceptual approach, and focuses less on computation. Analysis and interpretation of data is more important than how to compute basic statistical values.
Random Number Generators, Principles and Practices has been written for programmers, hardware engineers, and sophisticated hobbyists interested in understanding random numbers generators and gaining the tools necessary to work with random number generators with confidence and knowledge. Using an approach that employs clear diagrams and running code examples rather than excessive mathematics, random number related topics such as entropy estimation, entropy extraction, entropy sources, PRNGs, randomness testing, distribution generation, and many others are exposed and demystified. If you have ever Wondered how to test if data is really random Needed to measure the randomness of data in real time as it is generated Wondered how to get randomness into your programs Wondered whether or not a random number generator is trustworthy Wanted to be able to choose between random number generator solutions Needed to turn uniform random data into a different distribution Needed to ensure the random numbers from your computer will work for your cryptographic application Wanted to combine more than one random number generator to increase reliability or security Wanted to get random numbers in a floating point format Needed to verify that a random number generator meets the requirements of a published standard like SP800-90 or AIS 31 Needed to choose between an LCG, PCG or XorShift algorithm Then this might be the book for you.
Accessible but rigorous, this outstanding text encompasses all of the topics covered by a typical course in elementary abstract algebra. Its easy-to-read treatment offers an intuitive approach, featuring informal discussions followed by thematically arranged exercises. This second edition features additional exercises to improve student familiarity with applications. 1990 edition.
A unique, single source reference for all aspects of gears, Dudley's Handbook of Practical Gear Design and Manufacture, Second Edition provides comprehensive and consistent information on the design and manufacture of gears for the expert and novice alike. The second edition of this industry standard boasts seven new chapters and appendices as well as a wealth of updates throughout. New chapters and expanded topics include: Gear Types and Nomenclature, Gear Tooth Design, Gear Reactions and Mountings, Gear Vibration, The Evolution of the Gear Art, Novikov Gearing and the Inadequacy of the Term, and thoroughly referenced Numerical Data Tables. Features: Offers a single-source reference for all aspects of the gear industry Presents a comprehensive and self-consistent collection of knowledge, practical methods, and numerical tables Discusses optimal design and manufacture of gears of all known designs for the needs of all industries Explains concepts in accessible language and with a logical organization, making it simple to use even by beginners in the field Provides adequate recommendations for gear practitioners in all areas of gear design, production, inspection, and application Includes practical examples of successful use of tools covered in the Handbook Logically organized and easily understood, the Handbook requires only a limited knowledge of mathematics for adequate application to almost any situation or question. Whether you are a high-volume gear manufacturer or a relatively small factory, the Handbook and some basic common sense can direct the sophisticated design of any type of gear, from the selection of appropriate material, production of gear blanks, cutting gear teeth, advanced methods of heat treatment, and gear inspection. No other sources of information are necessary for the gear designer or manufacturer once they have the Handbook.
How much should we trust the polls on the latest electoral campaign? When a physician tells us that a diagnosis of cancer is 90% certain or a nutritionist tells us what is healthy to eat, what should we believe? Questions such as these are greatly important, yet many of us have only a vague sense of how to answer them. In Is That a Fact?, Mark Battersby aims not only to explain how to identify misleading statistics and research, but also to give readers the understanding necessary to evaluate and use statistical information in their own decision making. This second edition is revised and updated throughout and includes a new chapter on weighing risk in personal and public decision making.
"Bipolar disorder is a lifelong challenge, but it doesn' have to rule a person's life. Many tens of thousands of readers have used the science-based tools in this book to recognize the early warning signs of mood swings, prevent symptoms from coming back, and get more out of treatment. Leading cognitive-behavioral therapy expert Monica Ramirez Basco presents five clear steps for withstanding the seductive pull of manic episodes and escaping the paralysis of depression, complete with vivid stories and practical tools. Significantly revised, the second edition features a new structure, more succinct chapters, and streamlined exercises. Anyone with bipolar illness or less severe mood swings will find essential problem-solving tips and coping strategies"--
“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.
"Combines fundamental theory, systematic experimentation, disciplined research, and logical procedures to simplify the thermoplastic selection process as well as reduce production cost and time. Second Edition contains new features such as rheology property data, recycling in resin selection, and more and more."