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If a heavy particle ion (atom, molecule, muon) collides with another in the gas phase at speeds approaching the speed of light, the time-dependent Dirac equation equation must be used for its description, including quantum electro-dynamic, special relativity and magnetic coupling effects. In this book we study one electron in the variety of rearrangement collisions: radiative and non-radiative capture, ionization, capture by pair (one electron, one positron) production and antihydrogen production. Our relativistic continuum distorted-wave theory accounts extremely well for the simultaneous behaviour of the electron with respect to the nuclear charges of the projectile and the target. This is the first book developed in this subject. Containing many diagrams and tables, and fully referenced, it goes beyond chapters in previous books. The relativistic continuum distorted-wave theory developed by the authors group, is shown to be fully Hermitean. Detailed mathematics are provided in nine appendices.
A systematic description of the basic principles of collision theory, this graduate-level text presents a detailed examination of scattering processes and formal scattering theory, the two-body problem with central forces, scattering by noncentral forces, lifetime and decay of virtual states, an introduction to dispersion theory, and more. 1964 edition.
Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) Packed full of practical examples of how physics can be applied to your own games and applications Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.
Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators. Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming. Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems. Also unique are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures. All in all, this comprehensive book will become the industry standard for years to come.
Advances in Quantum Chemistry presents surveys of current topics in this rapidly developing field that has emerged at the cross section of the historically established areas of mathematics, physics, chemistry, and biology. It features detailed reviews written by leading international researchers. This volume focuses on the theory of heavy ion physics in medicine. Presents surveys of current topics in this rapidly developing field Features detailed reviews written by leading international researchers Focuses on the theory of heavy ion physics in medicine
"Body Physics was designed to meet the objectives of a one-term high school or freshman level course in physical science, typically designed to provide non-science majors and undeclared students with exposure to the most basic principles in physics while fulfilling a science-with-lab core requirement. The content level is aimed at students taking their first college science course, whether or not they are planning to major in science. However, with minor supplementation by other resources, such as OpenStax College Physics, this textbook could easily be used as the primary resource in 200-level introductory courses. Chapters that may be more appropriate for physics courses than for general science courses are noted with an asterisk symbol (*). Of course this textbook could be used to supplement other primary resources in any physics course covering mechanics and thermodynamics"--Textbook Web page.