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Learn how to exploit the impressive power of PHP 7 with this collection of practical project blueprints – begin building better applications for the web today! About This Book Don't just learn PHP 7 – follow a diverse range of practical knowledge to get started quickly Take advantage of PHP 7's newest features – and find out how to use them to solve real development challenges Put PHP to work for performance and scalability – we'll show you how, you do it! Who This Book Is For The book is for web developers, PHP consultants, and anyone who is working on multiple projects with PHP. Basic knowledge of PHP programming is assumed. What You Will Learn Build versatile projects using the newest features PHP 7 has to offer Learn how to use PHP 7's event-driven asynchronous features Find out how to improve the performance of your code with effective techniques and design patterns Get to grips with backend development and find out how to optimize session handling Learn how to use the PHP 7 Abstract Syntax Tree to improve the quality of your code and make it more maintainable Find out how to build a RESTful web service Build your own asynchronous microservice In Detail When it comes to modern web development, performance is everything. The latest version of PHP has been improvised and updated to make it easier to build for performance, improved engine execution, better memory usage, and a new and extended set of tools. If you're a web developer, what's not to love? This guide will show you how to make full use of PHP 7 with a range of practical projects that will not only teach you the principles, but also show you how to put them into practice. It will push and extend your skills, helping you to become a more confident and fluent PHP developer. You'll find out how to build a social newsletter service, a simple blog with a search capability using Elasticsearch, as well as a chat application. We'll also show you how to create a RESTful web service, a database class to manage a shopping cart on an e-commerce site and how to build an asynchronous microservice architecture. With further guidance on using reactive extensions in PHP, we're sure that you'll find everything you need to take full advantage of PHP 7. So dive in now! Style and approach This product focuses on helping developers build projects from scratch. But more than that, each project will help the reader to learn a new facet or feature of PHP 7 – it means the reader really will 'learn by doing.'
Intended for seasoned Go programmers who want to put their expertise in Go to use to solve big, real-world, modern problems. With a basic understanding of channels and goroutines, you will hone your skills to build tools and programs that are quick and simple. You need not be an expert in distributed systems or technologies in order to deliver solutions capable of great scale. It is assumed that you are familiar with the basic concepts of Go.
Python is a very powerful, high-level, object-oriented programming language. It has swiftly developed over the years to become the language of choice for software developers due to its simplicity. This book takes you through varied and real-life projects. The examples start with the basics and gradually increase in complexity, helping boost ...
To keep programming productive and enjoyable, state-of-the-art practices andprinciples are essential. Object-oriented programming and design help managecomplexity by keeping components cleanly separated. Unit testing helps preventendless, exhausting debugging sessions. Refactoring keeps code supple andreadable. PHP offers all this-and more. PHP in Action shows you how to apply PHP techniques and principles to all themost common challenges of web programming, including: Web presentation and templates User interaction including the Model-View-Contoller architecture Input validation and form handling Database connection and querying and abstraction Object persistence Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book.
This book is a step-by-step project-based guide that aims to teach you how to develop your own web applications and services with WebRTC in a concise, practical manner. This book will be perfect for you if you are a WebRTC developer and want to build complex WebRTC applications and projects, or if you want to gain practical experience in developing web applications, advanced WebRTC media handling, server and client signaling, call flows, or third-party integration. It is essential to have prior knowledge of building simple applications using WebRTC.
If you are a PHP programmer or developer looking for a framework to quickly develop your applications, this book is for you. The prerequisites needed would be prior experience with CodeIgniter.
This book is intended for anyone starting out with PHP programming. If you’ve previously worked in another programming language such as Java, C#, or Perl, you’ll probably pick up the concepts in the earlier chapters quickly; however, the book assumes no prior experience of programming or of building Web applications. That said, because PHP is primarily a Web technology, it will help if you have at least some knowledge of other Web technologies, particularly HTML and CSS. Many Web applications make use of a database to store data, and this book contains three chapters on working with MySQL databases. Once again, if you’re already familiar with databases in general — and MySQL in particular — you’ll be able to fly through these chapters. However, even if you’ve never touched a database before in your life, you should still be able to pick up a working knowledge by reading through these chapters.
Unity3 is an amazing game development tool being used around the world by professional, indie and bedroom game developers. This hands-on blueprints book is designed to get to the heart of Unity 3 development by showing you how to create 4 classic games with a Unity twist. All the code and the high quality game art assets are available from the Deep Pixel website so you can build the games yourself or customize your own projects! This book is aimed at indie game developers and artists who want to develop winning video games. This book will assume no prior knowledge of Unity or game creation in general, but you should be comfortable in development environments and have some knowledge of scripting (a refresher will be provided). This book uses JavaScript as the example language. Games: Match the Pairs, Top-Down Shooter, Tower Defense, Marble Madness. Play all the games and download all the code now from the Deep Pixel website.
Readers can take their PHP skills to the next level with this fully revised and updated PHP Advanced: Visual QuickPro Guide, Third Edition! Filled with fourteen chapters of step-by-step content and written by bestselling author and PHP programmer Larry Ullman, this guide teaches specific topics in direct, focused segments, shows how PHP is used in real-world applications. The book teaches developing web applications using advanced PHP techniques and advanced database concepts, and this edition offers several chapters devoted to object-oriented programming and all-new chapters on debugging, testing, and performance and using the Zend framework. Author hosts a popular companion website at www.larryullman.com, where readers can freely download code used in the book, access a user forum and book updates, and get advice directly from the author.
Perfect the art of creating CRYENGINE games through exciting, hands-on game development projects About This Book Create CRYENGINE games from scratch with CRYENGINE Blank Game Starter-kit Discover good working practices and tips to quickly jump into making a new level in the game Build practical game projects and discover advanced concepts of CRYENGINE game development using the examples in the book Who This Book Is For This book is intended for CRYENGINE game developers, wanting to develop their skills with the help of industry experts. A good knowledge level and understanding of CRYENGINE is assumed, to allow efficient programming of core elements and applications. What You Will Learn Create a CRYENGINE game from scratch with the Game Starter-kit Add custom methods to allow the player/AI to use a weapon Create complete “start” and “end” game menus using Scaleform and C++ Discover how to use highpoly modeling workflow and techniques within the pipeline for the SDK to use Use the Crytiff exporter from Photoshop Export the CHR—the format the engine needs to read the skeleton Integrate the character in the engine using the character tool Better understand the rules to create and author skeletons to rig characters designed for CRYENGINE Debug common setup issues that might appear during production with useful tools In Detail CRYENGINE is a game engine developed by Crytek for PC, Playstation, Xbox, Android, and iOS. It can be used to create AAA games, movies, high-quality simulations, and interactive applications. It is most popularly used for game development. In this book, you will start off by exploring the CRYENGINE “Blank” Game Starter-kit, creating a completely playable character from scratch and controlling its movement. You will learn how to implement a weapon and ammo class, and will create complete “start” and “end” game menus using Scaleform and C++. Additionally, you will learn some key texturing techniques for PBR and how to create and bake maps to the lowpoly model. You will also explore how to get a static model from Maya and shaders setbup in the SDK to check the textures during creation, and create all the necessary engine files to export and see the game character's animations in your engine. In the final third of the book, you will learn how to create objectives, set up saved games, layer on audio polish to help immerse the player in the experience, and debug game issues. Style and approach An easy-to-follow, practical guide covering three exciting projects. As you work through each project you will explore new topics including complex animation, advanced scripting, and complex character motion. All the code used in each project is explained in detail.