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Discusses the basics of the Photoshop LAB colorspace, describing LAB's role in colorspace conversions, providing techniques to create color variation, and including the use of "imaginary colors."
Most game artists use Photoshop to work out idea as much as to create a final product that can be used in a game. There are many ways to work efficiently in the program that can be tapped for a workflow that keeps artists productive and sane. This book takes an approach to creating assets in Photoshop that both beginners and intermediates will find refreshing. Where other books focus on Photoshop lessons or on the basics of drawing, Photoshop for Games gives you many hands-on lessons for developing artwork that can be adapted for many purposes. Full of inspiring projects, readers will find examples from comic, realistic, graphic styles, and more. Downloadable project files and videos accompany some of the tutorials so that readers can dive deeper on topics. Whether they are developing games for consoles, mobile devices, or the Web, game artists from all backgrounds will learn the best practices to game art creation in Photoshop.
Ready to learn not just the "how," but also the "why" behind the most powerful features of Photoshop? Adobe Photoshop CS2 Studio Techniques goes beyond conventional step-by-step instruction to deliver an under-the-hood understanding of the world's leading image-editing application. This award-winning, best-selling guide leads you through essential new features and useful techniques in a fun, easy-to-read format. Book jacket.
It's always been possible to produce great-looking images in Photoshop. However, Color Correction in Adobe Photoshop 7.0 makes it easy. This book is the distillation of color expert Michael Kieran's ten years of experience in delivering workshops on color correction and color management. It includes tips and tricks that will enable Photoshop users to improve the detail, color balance, and sharpness of any photograph, regardless of its source, by applying color improvements you can see on both the computer screen and in print. The emphasis of this book lies in its visual techniques, with plenty of photographs and screen shots to illustrate how color correction really happens. Readers can deepen their understanding by following along with the sample images provided on the accompanying CD-ROM.
What do we mean by the term "animation" when we are discussing film? Is it a technique? A style? A way of seeing or experiencing "a world" that has little relation to our own lived experience of "the world"? In Animated Worlds, contributors reveal the astonishing variety of "worlds" animation confronts us with. Essays range from close film analyses to phenomenological and cognitive approaches, spectatorship, performance, literary theory, and digital aesthetics. Authors include Vivian Sobchack, Richard Weihe, Thomas Lamarre, Paul Wells, and Karin Wehn.
Master game design and digital art principles simultaneously with this all-in-one guide to creating games in the cutting-edge game engine Unity 5. Bursting with images and tutorials, Penny de Byl’s Holistic Game Development with Unity will help the reader gain the multidisciplinary skills needed to succeed in the independent game industry. Holistic Game Development includes new coverage on Augmented Reality, Networking and Virtual Reality such as the Oculus Rift. Supplementary material, including instructional videos, discussion forms and art assets are provided in the companion website located at www.holistic3d.com. Learn to combine the beauty of art and the functionality of programming in de Byl’s second edition for Unity game development. Key Features Art and programming in unison-the only one-stop shop for individual developers and small teams looking to tackle both tasks. Proven step-by-step tutorials show you how to design and structure an entire game in Unity with art assets. Revised to cover the Unity 5 game engine. New coverage of Augmented Reality, Networking, and Virtual Reality. An introduction to essential two- and three-dimensional mathematical and physics concepts. A portfolio of royalty free reusable game mechanics. Revamped and expanded accompanying web site, www.holistic3d.com, features project source code, instructional videos, art assets, author blog, and discussion forums. Additional challenge questions and lesson plans are available online for an enhanced learning experience.
Contains over 70 Illustrations and sketches by the Author.It is a desperate time in the land of Speria. Rumors of villages destroyed by Dark Creatures echo across the land. The downtrodden surivors turn to the remnants of Moonken warriors at Crescent Isle, but their pacifist ways do not allow them to intervene. Raziel Tenza and Rin Torra are likely the worst Moonken to ever train at the monastery on the mystical shores of Crescent Isle. But when an insurgent gang of miscreants (The Red Cobras) threaten to run them out of town, they decide to team up and stand their ground. The only problem is... they stink at kung fu!With no fighting ability whatsoever, (but a whole lot of gusto!) they embark on an epic martial arts adventure in search of a shortcut to the ultimate badass Kung Fulio power of their ancestors. In their desperate struggle, they accidentally unleash raging Darksprites, get wrapped up in a legendary mystical heist, and discover secret powerful artifacts that will shape their destiny, and determine the fate of the Monks of Twilight.This book is part 1 of a series of Kung Fu action-adventure fantasy novels.
Learn How to Get the Color Right! 4 With techniques the pros use . . . 4 With hundreds of four-color images . . . 4 With the latest features of Photoshop 3! The unsurpassed image-manipulation capabilities of Adobe Photoshop make it the professional's choice for prepping digital photographs. The problem is, most books on Photoshop devote so much space to telling you how to achieve spectacular special effects that they shortchange you on the details of basic image enhancementæcolor correction, conversions, composites, and all the other fundamental techniques you need to make images ready for press. Written especially for desktop and graphics professionals, Professional Photoshop shows how to get the most out of an image, even one that at first seems unacceptable. Beginning with a concise review of color theory, it provides guidelines on how to analyze a picture before scanning and color correction, and explains in exhaustive detail Photoshop's single most powerful toolæthe input-output curves. Here, at last, is a book that: Covers color correction extensively, including how to create lifelike skin tones, how to correct for color casts, how to guarantee that the full tonal range is used, the problem of neutral colors, and how to sacrifice one part of the image to improve another Reveals how professionals use the tools you would least expect to create contrast and sharpness, with complete coverage of the role of black ink and of "unwanted color" Describes advanced cut-and-paste techniques, how to convert color images into snappy black and whites, and the best way to create convincing duotones
The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development. The strength of this book is that it teaches all of the important game modeling elements of 3ds Max: character modeling, environment modeling, mapping. The book covers how to model, texture and animate credible game characters and levels using 3ds max. As readers move from tutorial to tutorial, they will be building their own portfolio of high quality work. The DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months; Features: -step-by-step project files for each chapter -all the relevant texture files and source photos used to create the texture maps applied to the 3D projects. -extras: panoramic skies, small scene objects and a many texture maps and models so that artists can create whole scenes very quickly without starting from scratch each time. -royalty free stock photos that artists can use in their own texture maps, models and scenes.