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Phineas and Ferb fans will love this cool format based on the sure-to-be hit Phineas and Ferb Disney Channel Original Movie: Across the 2nd Dimension! By flipping the sturdy die-cut pages, kids will be able to interchange elements of Phineas, Ferb, and the rest of their favorite characters, who have entered an alternate world! With over two hundred different character combinations to be made, this book will provide hours of phun!
When Phineas and Ferb accidentally help the evil Dr. Doofenshmirtz complete his latest creation that will finally take control of the Tri-State Area, they get zapped into a new dimension, where they meet their alternate selves!
This junior novel will retell the Phineas and Ferb Disney Channel Original Movie: Across the 2nd Dimension, and includes an 8-page full-color insert of film stills!
When Phineas and Ferb accidentally help Dr. Doofenshmirtz complete his latest creation that will finally take control of the Tri-State Area, they journey into a new dimension, where they meet their alternate selves.
Phineas and Ferb want to get the most out of their summer by making every day outrageously fun, but these two best buds aren't content with going to the beach or camping out. Whether they're building a time machine, a backyard roller coaster, or the world's largest drop of water, Danville—and the whole Tri-State Area—will never be boring again! Unless, of course, scheming big sister Candace manages to expose their antics and shut everything down, or worse, if the evil Professor Doofenshmirtz succeeds in taking over the world! To keep things rolling, Phineas and Ferb are going to need the help of their pet platypus Perry, who moonlights as a secret agent protecting the city and stopping Doofenshmirtz in his tracks. Hang out with Phineas & Ferb on the coolest summer break EVER in this colossal 300-page comics collection!
Play Along with the Film! When gaming moved from the 16-bit era and into the exciting realm of 3D gameplay, Hollywood properties continued their journey into the interactive medium. Popular home and handheld consoles played host to ambitious titles that sought to bridge the gap between movies and video games, providing fans with scenarios that both replicated and went beyond their favorite stories. Gathered in this book are some of the biggest video games that originated from movies; some being direct adaptations and others that expanded existing universes. With 20 chapters covering over 450 games - including every Lego movie video game and franchises such as Star Wars, Aliens, Disney, Pixar and The Lord of the Rings - A Guide to Movie Based Video Games: 2001-2023 gives readers a chance to revisit and discover the ups and downs of licensed titles across two action-packed decades. Load up the reels, press start, and immerse yourself in timeless adventures!
It's Easter, and what better way for Phineas and Ferb to celebrate than to throw a giant festival in their backyard, complete with rockin' bands and candy-shooting cannons? But when their older sister, Candace, learns about their plans, she's determined to bust her brothers once and for all! Meanwhile, Dr. Doofenshmirtz has decided to dress up like the Easter Bunny as a ploy to try and finally take over the Tri-State Area!
Few morose thoughts permeate the brain when Yosemite Sam calls Bugs Bunny a “long-eared galut” or a frustrated Homer Simpson blurts out his famous catch-word, “D’oh!” A Celebration of Animation explores the best-of-the-best cartoon characters from the 1920s to the 21st century. Casting a wide net, it includes characters both serious and humorous, and ranging from silly to malevolent. But all the greats gracing this book are sure to trigger nostalgic memories of carefree Saturday mornings or after-school hours with family and friends in front of the TV set.
The book aims to give an insight into the multifacetedness of changes the Internet – referred to here as the digital world – triggers in both theory and practice of marketing and management. The book has been divided into 5 subject areas, i.e. management, strategy, communications, brand, and consumer, all of which act as the main themes of subsequent chapters.