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Through the combination of text and images, comic books offer a unique opportunity to explore deep questions about aesthetics, ethics, and epistemology in nontraditional ways. The essays in this collection focus on a wide variety of genres, from mainstream superhero comics, to graphic novels of social realism, to European adventure classics. Included among the contributions are essays on existentialism in Daniel Clowes's graphic novel "Ghost World," ecocriticism in Paul Chadwick's long-running "Concrete" series, and political philosophies in Herge's perennially popular "The Adventures of Tintin." Modern political concerns inform Terry Kading's discussion of how superhero comics have responded to 9/11 and how the genre reflects the anxieties of the contemporary world. Essayists also explore the issues surrounding the development and appreciation of comics. Amy Kiste Nyberg examines the rise of the Comics Code, using it as a springboard for discussing the ethics of censorship and child protection in America. Stanford W. Carpenter uses interviews to analyze how a team of Marvel artists and writers reimagined the origin of one of Marvel's most iconic superheroes, Captain America. Throughout, essayists in Comics as Philosophy show how well the form can be used by its artists and its interpreters as a means of philosophical inquiry. Jeff McLaughlin is assistant professor of philosophy at Thompson Rivers University in Kamloops, British Columbia."
What exactly are comics? Can they be art, literature, or even pornography? How should we understand the characters, stories, and genres that shape them? Thinking about comics raises a bewildering range of questions about representation, narrative, and value. Philosophy of Comics is an introduction to these philosophical questions. In exploring the history and variety of the comics medium, Sam Cowling and Wesley D. Cray chart a path through the emerging field of the philosophy of comics. Drawing from a diverse range of forms and genres and informed by case studies of classic comics such as Watchmen, Tales from the Crypt, and Fun Home, Cowling and Cray explore ethical, aesthetic, and ontological puzzles, including: - What does it take to create-or destroy-a fictional character like Superman? - Can all comics be adapted into films, or are some comics impossible to adapt? - Is there really a genre of “superhero comics”? - When are comics obscene, pornographic, and why does it matter? At a time of rapidly growing interest in graphic storytelling, this is an ideal introduction to the philosophy of comics and some of its most central and puzzling questions.
Examining the deep philosophical topics addressed in superhero comics, authors Gavaler and Goldberg read plot lines for the complex thought experiments they contain and analyze their implications as if the comic authors were philosophers. Reading superhero comic books through a philosophical lens reveals how they experiment with complex issues of morality, metaphysics, meaning, and medium. Given comics’ ubiquity and influence directly on (especially young) readers—and indirectly on consumers of superhero movies and video games—understanding these deeper meanings is in many ways essential to understanding contemporary popular culture. The result is an entertaining and enlightening look at superhero dilemmas.
Provides lessons on the art of cartooning along with information on terminology, tools, techniques, and theory.
Contributions by Eric Bain-Selbo, Jeremy Barris, Maria Botero, Manuel “Mandel” Cabrera Jr., David J. Leichter, Ian MacRae, Jeff McLaughlin, Alfonso Muñoz-Corcuera, Corry Shores, and Jarkko Tuusvuori In a follow-up to Comics as Philosophy, international contributors address two questions: Which philosophical insights, concepts, and tools can shed light on the graphic novel? And how can the graphic novel cast light on the concerns of philosophy? Each contributor ponders a well-known graphic novel to illuminate ways in which philosophy can untangle particular combinations of image and written word for deeper understanding. Jeff McLaughlin collects a range of essays to examine notable graphic novels within the framework posited by these two questions. One essay discusses how a philosopher discovered that the panels in Jeff Lemire’s Essex County do not just replicate a philosophical argument, but they actually give evidence to an argument that could not have existed otherwise. Another essay reveals how Chris Ware’s manipulation of the medium demonstrates an important sense of time and experience. Still another describes why Maus tends to be more profound than later works that address the Holocaust because of, not in spite of, the fact that the characters are cartoon animals rather than human. Other works contemplated include Will Eisner’s A Contract with God, Alan Moore and David Lloyd’s V for Vendetta, Alison Bechdel’s Fun Home, and Joe Sacco’s Footnotes in Gaza. Mainly, each essay, contributor, graphic novelist, and artist is doing the same thing: trying to tell us how the world is—at least from their point of view.
Logic -- Perception -- Minds -- Free Will -- God -- Ethics
This ain't your grandpappy's dusty old philosophy class! It's the philosophy seminar your college ethics professor wished he could teach! It's . . . the definitive tenth-anniversary edition of Fred Van Lente and Ryan Dunlavey's award-winning, best-selling Action Philosophers! Study the tenets of Plato, the wrestling superstar from ancient Greece, learn the lessons of Nietzsche, the original übermensch, and meditate on the messages of Bodhidharma, a kung fu master. Laugh, learn, laugh some more, and ponder the messages of history's great thinkers as Van Lente and Dunlavey deliver this comprehensive cartoon history from the pre-Socratics to Jacques Derrida!
Great Caesars Ghost!! A team of Brainiacs! Superheroes and Philosophy is Kryptonite for those super villains who diss the heroes as lightweights! Riddle me this, Batman: How are Gotham City and Metropolis like ancient Athens and modern Paris? Read this sensational book and find out!
Uncover the crazed and illustrious mind of the original symbiote anti-hero in this lavishly presented collection of Venom's most heroic, villainous, and somewhat killer moments from his comic book history. In this book, you'll get in to the mind - or minds - of Venom: eat, save, kill, repeat! Hero or villain? Psychotic or vulnerable? Does anything make sense to a ravenous symbiote from outer space?! Witness the fears, the loves, the scruples, and the pure hunger that drives the popular anti-hero with a look at his favourite moments, best friends, worst enemies, epic comic action, and awesome cover art! It's everything you need to know about your new-favourite anti-hero. Is that the sound of a sonic wave bursting from the page? No, it's the Philosophy of Venom!