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An exploration of the many forms of the ancient myth of the Wild Hunt and its influence in pagan and early Christian Europe • Recounts the myriad variations of this legend, from the Cursed Huntsman and King Herla to phantom armies and vast processions of sinners and demons • Explains how this belief was an integral part of the pagan worldview and was thus employed by the church to spread Christian doctrine • Reveals how the secret societies of medieval Europe reenacted these ghostly processions for soul travel and prophecies of impending death Once upon a time a phenomenon existed in medieval Europe that continuously fueled local lore: during the long winter nights a strange and unknown troop could be heard passing outside over the land or through the air. Anyone caught by surprise in the open fields or depths of the woods would see a bizarre procession of demons, giants, hounds, ladies of the night, soldiers, and knights, some covered in blood and others carrying their heads beneath their arms. This was the Wild or Infernal Hunt, the host of the damned, the phantom army of the night--a theme that still inspires poets, writers, and painters to this day. Millennia older than Christianity, this pagan belief was employed by the church to spread their doctrine, with the shapeshifters' and giants of the pagan nightly processions becoming sinners led by demons seeking out unwary souls to add to their retinues. Myth or legend, it represents a belief that has deep roots in Europe, particularly Celtic and Scandinavian countries. The first scholar to fully examine this myth in each of its myriad forms, Claude Lecouteux strips away the Christian gloss and shows how the Wild Hunt was an integral part of the pagan worldview and the structure of their societies. Additionally, he looks at how secret societies of medieval Europe reenacted these ghostly processions through cult rituals culminating in masquerades and carnival-like cavalcades often associated with astral doubles, visions of the afterlife, belief in multiple souls, and prophecies of impending death. He reveals how the nearly infinite variations of this myth are a still living, evolving tradition that offers us a window into the world in which our ancestors lived.
This is a haunting collection of personal encounters with the spirit world as they appeared in FATE magazine. These are tales handed down over the years that have their basis in the horrors of the Civil War.
“A riveting tale told through personal accounts and sketches along the way—ultimately, a story of success against great odds. I enjoyed it enormously.” —Tom Brokaw The first book to tell the full story of how a traveling road show of artists wielding imagination, paint, and bravado saved thousands of American lives—now updated with new material. In the summer of 1944, a handpicked group of young GIs—artists, designers, architects, and sound engineers, including such future luminaries as Bill Blass, Ellsworth Kelly, Arthur Singer, Victor Dowd, Art Kane, and Jack Masey—landed in France to conduct a secret mission. From Normandy to the Rhine, the 1,100 men of the 23rd Headquarters Special Troops, known as the Ghost Army, conjured up phony convoys, phantom divisions, and make-believe headquarters to fool the enemy about the strength and location of American units. Every move they made was top secret, and their story was hushed up for decades after the war's end. Hundreds of color and black-and-white photographs, along with maps, official memos, and letters, accompany Rick Beyer and Elizabeth Sayles’s meticulous research and interviews with many of the soldiers, weaving a compelling narrative of how an unlikely team carried out amazing battlefield deceptions that saved thousands of American lives and helped open the way for the final drive to Germany. The stunning art created between missions also offers a glimpse of life behind the lines during World War II. This updated edition includes: A new afterword by co-author Rick Beyer Never-before-seen additional images The successful campaign to have the unit awarded a Congressional Gold Medal History and WWII enthusiasts will find The Ghost Army of World War II an essential addition to their library.
Visions of Ghost Armies introduces you to a side of war you might never have imagined possible. In more than one hundred true stories--reported by eyewitnesses and sometimes verified by the media--you will read eerie and haunting accounts of spirit soldiers and armies of the night who still fight battles decades to centuries after their wars have ended.
After the first German edition in 2001 and a second edition in 2006 (which was in 2011 also published in English), there is now a very heavily revised 3rd edition of the book "Goddess Holle". Even though the basic framework of the 2nd edition has been retained, not only are minor and major errors corrected, but all chapters, the book calls them 'paths', are supplemented with many additional new parts (in varying degrees). This new book has therefore become considerably more extensive, in quantity there are about 182 pages more than in the 2nd edition; it contains more fairy tales, many more folktales, more hiking trails, more poetry and more plants that have a connection to Holle. In addition, the chapter about Customs and Traditional Folk Knowledge has been significantly changed and supplemented, and so is the chapter "Researchers and their Research" in which the latest available research sources have been incorporated, and theories, theses, etc. have also been added that were not in the previous edition. To the concluding path 'Culinary delights with Frau Holle' also were quite a few recipes added. The many illustrations, of which about 115 in color (including 14 maps), form a significant extension as well to the previous edition.
Reveals the true nature of medieval belief in the Double of the Soul • Demonstrates the survival of a pagan belief that each individual owns three souls, including a double that can journey outside the physical body • Explains the nature of death and the Other World hidden beneath the monsters and superstitions in stories from the Middle Ages Monsters, werewolves, witches, and fairies remain a strong presence in our stories and dreams. But as Claude Lecouteux shows, their roots go far deeper than their appearance in medieval folklore; they are survivors of a much older belief system that predates Christianity and was widespread over Western Europe. Through his extensive analysis of Germano-Scandinavian legends, as well as those from other areas of Europe, Lecouteux has uncovered an almost forgotten religious concept: that every individual owns three souls and that one of these souls, the Double, can—in animal or human form—leave the physical body while in sleep or a trance, journey where it chooses, then reenter its physical body. While there were many who experienced this phenomenon involuntarily, there were others—those who attracted the unwelcome persecution of the Church—who were able to provoke it at will: witches. In a thorough excavation of the medieval soul, Claude Lecouteux reveals the origin and significance of this belief in the Double, and follows its transforming features through the ages. He shows that far from being fantasy or vague superstition, fairies, witches, and werewolves all testify to a consistent ancient vision of our world and the world beyond.
With almost 5 million copies sold 60 years after its original publication, generations of readers have now journeyed with Milo to the Lands Beyond in this beloved classic. Enriched by Jules Feiffer’s splendid illustrations, the wit, wisdom, and wordplay of Norton Juster’s offbeat fantasy are as beguiling as ever. “Comes up bright and new every time I read it . . . it will continue to charm and delight for a very long time yet. And teach us some wisdom, too.” --Phillip Pullman For Milo, everything’s a bore. When a tollbooth mysteriously appears in his room, he drives through only because he’s got nothing better to do. But on the other side, things seem different. Milo visits the Island of Conclusions (you get there by jumping), learns about time from a ticking watchdog named Tock, and even embarks on a quest to rescue Rhyme and Reason. Somewhere along the way, Milo realizes something astonishing. Life is far from dull. In fact, it’s exciting beyond his wildest dreams!