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Multimedia data comprising of images, audio and video is becoming increasingly common. The decreasing costs of consumer electronic devices such as digital cameras and digital camcorders, along with the ease of transportation facilitated by the Internet, has lead to a phenomenal rise in the amount of multimedia data generated and distributed. Given that this trend of increased use of multimedia data is likely to accelerate, there is an urgent need for providing a clear means of capturing, storing, indexing, retrieving, analyzing and summarizing such data. Content-based access to multimedia data is of primary importance since it is the natural way by which human beings interact with such information. To facilitate the content-based access of multimedia information, the first step is to derive feature measures from these data so that a feature space representation of the data content can be formed. This can subsequently allow for mapping the feature space to the symbol space (semantics) either automatically or through human intervention. Thus, signal to symbol mapping, useful for any practical system, can be successfully achieved. Perspectives on Content-Based Multimedia Systems provides a comprehensive set of techniques to tackle these important issues. This book offers detailed solutions to a wide range of practical problems in building real systems by providing specifics of three systems built by the authors. While providing a systems focus, it also equips the reader with a keen understanding of the fundamental issues, including a formalism for content-based multimedia database systems, multimedia feature extraction, object-based techniques, signature-based techniques and fuzzy retrieval techniques. The performance evaluation issues of practical systems is also explained. This book brings together essential elements of building a content-based multimedia database system in a way that makes them accessible to practitioners in computer science and electrical engineering. It can also serve as a textbook for graduate-level courses.
The uses of multimedia are rapidly increasing. Its power to present information in ways not previously possible and its integration of resources, allow for the creation of rich learning environments. Perspectives on Multimedia: Communication, Media and Information Technology provides a critical examination of the latest multimedia developments and approaches, such as Interface Technology and QoS architectures. Topics covered include: The key concepts intrinsic to digital forms of multimedia: integration, interactivity, hypermedia, immersion, narrativity and hybridity. The development of Information Technology (IT) usage in society and in the business community. How modern IT enables private companies and public organisations to support business operations, create new business opportunities, and to promote more proactive service management. Multimedia from a computer science perspective and how computer science provides the technical foundation for the computer software and hardware that drives the information age. Gives a broad range of perspectives on key issues for interactive multimedia in organisations and industry today. This book will be of interest to practitioners involved in multimedia development in an organisation, management consultants giving professional advice on digital solutions and information technology matters to their customer organisations and academics focusing on business and technical aspects of multimedia frameworks.
Representation and Retrieval of Visual Media in Multimedia Systems brings together in one place important contributions and up-to-date researcg results in this important area. Representation and Retrieval of Visual Media in Multimedia Systems serves as an excellent reference, providing insight into some of the most important research issues in the field.
Business intelligence has always been considered an essential ingredient for success. However, it is not until recently that the technology has enabled organizations to generate and deploy intelligence for global competition. These technologies can be leveraged to create the intelligent enterprises of the 21st century that will not only provide excellent and customized services to their customers, but will also create business efficiency for building relationships with suppliers and other business partners on a long term basis. Creating such intelligent enterprises requires the understanding and integration of diverse enterprise components into cohesive intelligent systems. Anticipating that future enterprises need to become intelligent, Intelligent Enterprises of the 21st Century brings together the experiences and knowledge from many parts of the world to provide a compendium of high quality theoretical and applied concepts, methodologies, and techniques that help diffuse knowledge and skills required to create and manage intelligent enterprises of the 21st century for gaining sustainable competitive advantage in a global environment. This book is a comprehensive compilation of the state of the art vision and thought processes needed to design and manage globally competitive business organizations.
During the last decade, multimedia has emerged as a major research and de velopment area. Pushed by advanced technology like huge-capacity storage de vices, fast networks, and powerful work stations, new applications have arisen. Many definitions of multimedia systems exist, one of them being computer sys tems that support interactive use of at least one of the following information sources: graphics, image, voice, sound, and video. These systems have caused a boom in the world of entertainment, but also in other business areas great opportunities for novel products and services are available. The size of multi media data is often huge, and the storage of huge amounts of data is a task normally allocated to database management systems. Although some modern database management systems offer facilities to support development of multi media applications, many problems related to multimedia support are still not well understood. This book reports on research efforts to solve some of these problems. An in troductory knowledge of databases, and also of operating systems and network technology is assumed. The book is very suitable as material for courses at senior or graduate level, but also for upgrading the skills of computer scientists working on database management systems, multimedia systems or applications. The book consists of four parts. Part I is called "Requirements for a Mul timedia Database" and comprises chapters one to three. Chapter one presents an outline of the book.
Broad in scope, Semantic Multimedia Analysis and Processing provides a complete reference of techniques, algorithms, and solutions for the design and the implementation of contemporary multimedia systems. Offering a balanced, global look at the latest advances in semantic indexing, retrieval, analysis, and processing of multimedia, the book features the contributions of renowned researchers from around the world. Its contents are based on four fundamental thematic pillars: 1) information and content retrieval, 2) semantic knowledge exploitation paradigms, 3) multimedia personalization, and 4) human-computer affective multimedia interaction. Its 15 chapters cover key topics such as content creation, annotation and modeling for the semantic web, multimedia content understanding, and efficiency and scalability. Fostering a deeper understanding of a popular area of research, the text: Describes state-of-the-art schemes and applications Supplies authoritative guidance on research and deployment issues Presents novel methods and applications in an informative and reproducible way Contains numerous examples, illustrations, and tables summarizing results from quantitative studies Considers ongoing trends and designates future challenges and research perspectives Includes bibliographic links for further exploration Uses both SI and US units Ideal for engineers and scientists specializing in the design of multimedia systems, software applications, and image/video analysis and processing technologies, Semantic Multimedia Analysis and Processing aids researchers, practitioners, and developers in finding innovative solutions to existing problems, opening up new avenues of research in uncharted waters.
The area of content-based video retrieval is a very hot area both for research and for commercial applications. In order to design effective video databases for applications such as digital libraries, video production, and a variety of Internet applications, there is a great need to develop effective techniques for content-based video retrieval. One of the main issues in this area of research is how to bridge the semantic gap between low-Ievel features extracted from a video (such as color, texture, shape, motion, and others) and semantics that describe video concept on a higher level. In this book, Dr. Milan Petkovi6 and Prof. Dr. Willem Jonker have addressed this issue by developing and describing several innovative techniques to bridge the semantic gap. The main contribution of their research, which is the core of the book, is the development of three techniques for bridging the semantic gap: (1) a technique that uses the spatio-temporal extension of the Cobra framework, (2) a technique based on hidden Markov models, and (3) a technique based on Bayesian belief networks. To evaluate performance of these techniques, the authors have conducted a number of experiments using real video data. The book also discusses domains solutions versus general solution of the problem. Petkovi6 and Jonker proposed a solution that allows a system to be applied in multiple domains with minimal adjustments. They also designed and described a prototype video database management system, which is based on techniques they proposed in the book.
Multimedia Document Systems in Perspectives brings together in one place important contributions and up-to-date research results in this fast moving area. Multimedia Document Systems in Perspectives serves as an excellent reference, providing insight into some of the most challenging research issues in the field.
The formative role played by digital communication in knowledge-based societies is widely acknowledged. Not least, young people's rapid adoption of a variety of social software applications serves to challenge existing forms of communication for learning, since these innovations allow and assume users' own creation, sharing, and editing of content. This volume presents advanced research on digital content creation, its socio-cultural contexts, and educational consequences. In the midst of ubiquitous commercial hype about digital innovation, as well as policy concerns, the volume offers the sobering perspectives of theory-driven empirical research, in order to examine the complexities, highlight the nuances, and illuminate the pedagogical affordances of creative digital contents. This book brings together the work of an international group of scholars from a range of disciplines including media and ICT studies, education, psychology, anthropology, sociology, and cultural studies.
Developing usable, useful, and appealing solutions for the customer or user experience requires customization according to specific users' needs amidst frequently changing physical and social environments. Complex design problems like these require interdisciplinary perspectives that cover software functionality, human interaction and communication experiences, and perceived value. After defining and summarizing current research and development, this book focuses on Mobile TV experience in everyday life, innovative conceptual and participatory design methods, contextual analysis methods, social context for interactive multimedia systems, advanced interaction with mobile digital content, and future trends for the wide range of products and services that will be offered in the decade to come. The Editors have carefully balanced the theoretical and empirical approaches providing a valuable insight into principles and methods, as well as actionable guidelines and recommendations for all those interested in exploring how to achieve the core objectives of usability, usefulness, and social appeal of this new mobile-video technology. The book answers many questions, and raises some new ones that only future technology development and deployment in mobile human-computer interaction and communication can answer.