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In a survival-focused game like Fortnite, danger lurks around every corner, which is why it's important to just cut loose sometimes. Luckily, this groundbreaking video game gives players a chance to try out a number of dance moves. This hip-shaking volume focuses on how dancing can be used strategically to a player's advantage. As a player levels up, they get access to more these moves, allowing them to bring to the game their own sense of style. Encourage your players to get out and practice their own dance moves, movement, and individuality.
Know Fortnite: Battle Royale well, but want to play like a real pro? Look no further. The 100% UnofficialFortnite Pro Guide will help you take your building to the next level. And if you want to look great on the battlefield, this book includes a showcase of some of the best skins available, and plenty of emotes to pair with them. There's even a rundown of some of the cutest pets available in the game, for that extra fancy back bling. With colorful graphics and awesome pro tips, this is the definitive guide to Fortnite. First, gain in-depth knowledge on how to best to play on mobile devices. Then, discover methods to play your way to pro-level status with better weapons to pick up, new items to score, tactical traps to trick enemies, and faster—and more creative—builds that go way beyond the basics. If your noob days are over and you're ready to level up, this guide will show you all the ways you can master multiple areas of game-play. Personalizing your game is key as a Fortnite pro, and this guide helps you express yourself in fun new ways. New emotes that go way beyond the Floss? Cool new skins that will frighten and delight? 100% Unofficial Fortnite Pro Guide details them all to show you the best way to throw shade, show excitement, and even distract competitors with cosmic cosmetics to boost your game. You can even bring pet bling to the battlefield! This backpack companion offers great company as you venture into battle. Next, learn to play your way and add finesse to your game-play style with Limited-Time Modes that prove there's more to game types than Squads and Solo play. From what not to do to teamwork tips, it's all in a day's work as a Fortnite pro and now you can become an expert in how to be faster, stronger, and smarter on the battlefield. Finally, see how the Fortnite landscape has evolved and changed with an all-new map and a countdown of the top 10 most epic moments in the game so far. So fire up your PC, Mac, Xbox, PS4, Nintendo Switch, or iOS device, lock 'n' load and prepare to battle like the pros…in style!
The only how-to and strategy guide you need to be the last player standing in the hottest video game on earth! Are you ready to take your game to the next level and dominate your opponents? Ready to learn how to destroy your fellow gamers and win the ultimate Battle Royale? If so, you're ready for Fortnite: The Ultimate Unauthorized Guide. Starting with simple instructions on how to download and install the game on all platforms (Nintendo, PlayStation, Xbox and PC--and now on your mobile device!), Fortnite: The Ultimate Unauthorized Guide divulges all the essential information needed to navigate through the Fortnite world like a pro. Whether playing Battle Royale or Save the Earth mode, readers will learn how and where to unearth the best items, discover essential combat strategies and weapons use, identify ideal landing zones and build the perfect fort or base. Also included are maneuvering tactics and even advice on how to manage resources and cash, buying the coolest skin and flashing the best dance moves. With secret cheats, hacks, unlockables, and much more, this is an essential guide to everything Fortnite!
The Simulation Hypothesis, by best-selling author, renowned MIT computer scientist and Silicon Valley video game designer Rizwan Virk, is the first serious book to explain one of the most daring and consequential theories of our time. Riz is the Executive Director of Play Labs @ MIT, a video game startup incubator at the MIT Game Lab. Drawing from research and concepts from computer science, artificial intelligence, video games, quantum physics, and referencing both speculative fiction and ancient eastern spiritual texts, Virk shows how all of these traditions come together to point to the idea that we may be inside a simulated reality like the Matrix. The Simulation Hypothesis is the idea that our physical reality, far from being a solid physical universe, is part of an increasingly sophisticated video game-like simulation, where we all have multiple lives, consisting of pixels with its own internal clock run by some giant Artificial Intelligence. Simulation theory explains some of the biggest mysteries of quantum and relativistic physics, such as quantum indeterminacy, parallel universes, and the integral nature of the speed of light. Recently, the idea that we may be living in a giant video game has received a lot of attention: “There’s a one in a billion chance we are not living in a simulation” -Elon Musk “I find it hard to argue we are not in a simulation.” -Neil deGrasse Tyson “We are living in computer generated reality.” -Philip K. Dick Video game technology has developed from basic arcade and text adventures to MMORPGs. Video game designer Riz Virk shows how these games may continue to evolve in the future, including virtual reality, augmented reality, Artificial Intelligence, and quantum computing. This book shows how this evolution could lead us to the point of being able to develop all encompassing virtual worlds like the Oasis in Ready Player One, or the simulated reality in the Matrix. While the idea sounds like science fiction, many scientists, engineers, and professors have given the Simulation Hypothesis serious consideration. Futurist Ray Kurzweil has popularized the idea of downloading our consciousness into a silicon based device, which would mean we are just digital information after all. Some, like Oxford lecturer Nick Bostrom, goes further and thinks we may in fact be artificially intelligent consciousness inside such a simulation already! But the Simulation Hypothesis is not just a modern idea. Philosophers like Plato have been telling us that we live in a “cave” and can only see shadows of the real world. Mystics of all traditions have long contended that we are living in some kind of “illusion “and that there are other realities which we can access with our minds. While even Judeo-Christian traditions have this idea, Eastern traditions like Buddhism and Hinduism make this idea part of their core tradition — that we are inside a dream world (“Maya” or illusion, or Vishnu’s Dream), and we have “multiple lives” playing different characters when one dies, continuing to gain experience and “level up” after completing certain challenges. Sounds a lot like a video game! Whether you are a computer scientist, a fan of science fiction like the Matrix movies, a video game enthusiast, or a spiritual seeker, The Simulation Hypothesis touches on all these areas, and you will never look at the world the same way again!
The first book in the instant New York Times bestselling series, the Empirium Trilogy! Furyborn is an epic YA fantasy about two fiercely independent young women, centuries apart, who hold the power to save their world...or doom it. When assassins ambush her best friend, Rielle Dardenne risks everything to save him, exposing herself as one of a pair of prophesied queens: a queen of light, and one of blood. To prove she is the Sun Queen, Rielle must endure seven elemental magic trials. If she fails, she will be executed as the Blood Queen...unless the trials kill the queen first. One thousand years later, the legend of Queen Rielle is a fairy tale to Eliana Ferracora. A bounty hunter for the Undying Empire, Eliana believes herself untouchable—until her mother vanishes. To find her, Eliana joins a rebel captain and discovers that the evil at the empire's heart is more terrible than she ever imagined. As Rielle and Eliana fight in a cosmic war that spans millennia, their stories intersect, and the shocking connections between them ultimately determine the fate of their world—and of each other. Perfect for: Epic fantasy and dark fantasy YA readers Fans of To Kill A Kingdom and Ash Princess Lovers of dual POVs and epic world building Those who enjoy fiction about strong girls and women The Empirium Trilogy: Furyborn (Book 1) Kingsbane (Book 2) Lightbringer (Book 3) Praise for Furyborn: "Set in an immersive world of elemental magic, legendary godsbeasts, and cutthroat assassins, Claire Legrand's Furyborn is an addictive, fascinating fantasy." — Kendare Blake, #1 New York Times bestselling author of the Three Dark Crowns series A BuzzFeed Most Anticipated Title of Spring 2018 A Goodreads Most Anticipated Title of Spring 2018 A Bustle Most Anticipated Title of Spring 2018 "A must-read." —Refinery29 "A series to watch." —Paste Magazine "Visionary." —Bustle "One of the biggest new YA Fantasies." —Entertainment Weekly "Empowering." —BuzzFeed
Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent. In a nutshell, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. Key Features Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. Offers unique insights from a UX expert and PhD in psychology who has been working in the entertainment industry for over 10 years. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.
Through simple action steps, Adam Albrecht offers a broad range of useful ways to become a better professional and human through bite-sized stories of his own learnings.
At a time when many boys are in crisis, a much-needed roadmap for helping boys grow into strong and compassionate men Over the past two decades there has been an explosion of new studies that have expanded our knowledge of how boys think and feel. In How to Raise a Boy, psychologist Michael Reichert draws on his decades of research to challenge age-old conventions about how boys become men. Reichert explains how the paradigms about boys needing to be stoic and "man like" can actually cause them to shut down, leading to anger, isolation, and disrespectful or even destructive behaviors. The key to changing the culture lies in how parents, educators, and mentors help boys develop socially and emotionally. Reichert offers readers step-by-step guidance in doing just this by: Listening and observing, without judgment, so that boys know they're being heard. Helping them develop strong connections with teachers, coaches, and other role models Encouraging them to talk about their feelings about the opposite sex and stressing the importance of respecting women Letting them know that they don't have to "be a man" or "suck it up," when they are experiencing physical or emotional pain. Featuring the latest insights from psychology and neuroscience, How to Raise a Boy will help those who care for young boys and teenagers build a boyhood that will enable them to grow into confident, accomplished and kind men.
Raina Telgemeier's #1 New York Times bestselling, Eisner Award-winning graphic memoir based on her childhood! Raina just wants to be a normal sixth grader. But one night after Girl Scouts she trips and falls, severely injuring her two front teeth. What follows is a long and frustrating journey with on-again, off-again braces, surgery, embarrassing headgear, and even a retainer with fake teeth attached. And on top of all that, there's still more to deal with: a major earthquake, boy confusion, and friends who turn out to be not so friendly.