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Exact sampling, specifically coupling from the past (CFTP), allows users to sample exactly from the stationary distribution of a Markov chain. During its nearly 20 years of existence, exact sampling has evolved into perfect simulation, which enables high-dimensional simulation from interacting distributions.Perfect Simulation illustrates the applic
This book deals with the estimation of natural resources using the Monte Carlo methodology. It includes a set of tools to describe the morphological, statistical and stereological properties of spatial random models. Furthermore, the author presents a wide range of spatial models, including random sets and functions, point processes and object populations applicable to the geosciences. The text is based on a series of courses given in the USA and Latin America to civil, mining and petroleum engineers as well as graduate students in statistics. It is the first book to discuss the geostatistical simulation techniques in such a specific way.
Spatial point processes play a fundamental role in spatial statistics and today they are an active area of research with many new applications. Although other published works address different aspects of spatial point processes, most of the classical literature deals only with nonparametric methods, and a thorough treatment of the theory and applications of simulation-based inference is difficult to find. Written by researchers at the top of the field, this book collects and unifies recent theoretical advances and examples of applications. The authors examine Markov chain Monte Carlo algorithms and explore one of the most important recent developments in MCMC: perfect simulation procedures.
Research into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games and film. Despite recent impressive results when simulating and rendering thousands of individuals, many challenges still exist in this area. The comparison of simulation with reality, the realistic appearance of virtual humans and their behavior, group structure and their motion, and collision avoidance are just some examples of these challenges. For most of the applications of crowds, it is now a requirement to have real-time simulations – which is an additional challenge, particularly when crowds are very large. Crowd Simulation analyses these challenges in depth and suggests many possible solutions. Daniel Thalmann and Soraia Musse share their experiences and expertise in the application of: · Population modeling · Virtual human animation · Behavioral models for crowds · The connection between virtual and real crowds · Path planning and navigation · Visual attention models · Geometric and populated semantic environments · Crowd rendering The second edition presents techniques and methods developed since the authors first covered the simulation of crowds in 2007. Crowd Simulation includes in-depth discussions on the techniques of path planning, including a new hybrid approach between navigation graphs and potential-based methods. The importance of gaze attention – individuals appearing conscious of their environment and of others – is introduced, and a free-of-collision method for crowds is also discussed.
In his new book, perhaps the most cogent expression of his mature thought, Jean Baudrillard turns detective in order to investigate a crime which he hopes may yet be solved: the "murder" of reality. To solve the crime would be to unravel the social and technological processes by which reality has quite simply vanished under the deadly glare of media "real time." But Baudrillard is not merely intending to lament the disappearance of the real, an occurrence he recently described as "the most important event of modern history," nor even to meditate upon the paradoxes of reality and illusion, truth and its masks. The Perfect Crime is also the work of a great moraliste: a penetrating examination of vital aspects of the social, political and cultural life of the "advanced democracies" in the (very) late twentieth century. Where critics like McLuhan once exposed the alienating consequences of "the medium," Baudrillard lays bare the depredatory effects of an oppressive transparency on our social lives, of a relentless positivity on our critical faculties, and of a withering 'high definition' on our very sense of reality.
Following up his best-selling Board Stiff TEE & Too manuals for the oral boards in anesthesiology, Dr. Gallagher has produced a step-by-step how-to guide on conducting an anesthesia simulation. Topics include which equipment to use as well as suggestions for simulation scenarios that will help train your staff with a theoretical basis for handling even the most unexpected complications. This simulation guide with video clips helps to close the gaps that may result when abnormal situations are not recognized quickly enough or the response to them is haphazard and slow. The result is a highly effective, enjoyable, and affordable tool on this increasingly important way to ensure resources are being managed effectively. Concise and complete guide to all the issues relevant to anesthesia simulation Rich in clinical scenarios and models Experiences from state-of-the-art simulation center Employs latest CPR and other practice guidelines
The Simulation Hypothesis, by best-selling author, renowned MIT computer scientist and Silicon Valley video game designer Rizwan Virk, is the first serious book to explain one of the most daring and consequential theories of our time. Riz is the Executive Director of Play Labs @ MIT, a video game startup incubator at the MIT Game Lab. Drawing from research and concepts from computer science, artificial intelligence, video games, quantum physics, and referencing both speculative fiction and ancient eastern spiritual texts, Virk shows how all of these traditions come together to point to the idea that we may be inside a simulated reality like the Matrix. The Simulation Hypothesis is the idea that our physical reality, far from being a solid physical universe, is part of an increasingly sophisticated video game-like simulation, where we all have multiple lives, consisting of pixels with its own internal clock run by some giant Artificial Intelligence. Simulation theory explains some of the biggest mysteries of quantum and relativistic physics, such as quantum indeterminacy, parallel universes, and the integral nature of the speed of light. Recently, the idea that we may be living in a giant video game has received a lot of attention: “There’s a one in a billion chance we are not living in a simulation” -Elon Musk “I find it hard to argue we are not in a simulation.” -Neil deGrasse Tyson “We are living in computer generated reality.” -Philip K. Dick Video game technology has developed from basic arcade and text adventures to MMORPGs. Video game designer Riz Virk shows how these games may continue to evolve in the future, including virtual reality, augmented reality, Artificial Intelligence, and quantum computing. This book shows how this evolution could lead us to the point of being able to develop all encompassing virtual worlds like the Oasis in Ready Player One, or the simulated reality in the Matrix. While the idea sounds like science fiction, many scientists, engineers, and professors have given the Simulation Hypothesis serious consideration. Futurist Ray Kurzweil has popularized the idea of downloading our consciousness into a silicon based device, which would mean we are just digital information after all. Some, like Oxford lecturer Nick Bostrom, goes further and thinks we may in fact be artificially intelligent consciousness inside such a simulation already! But the Simulation Hypothesis is not just a modern idea. Philosophers like Plato have been telling us that we live in a “cave” and can only see shadows of the real world. Mystics of all traditions have long contended that we are living in some kind of “illusion “and that there are other realities which we can access with our minds. While even Judeo-Christian traditions have this idea, Eastern traditions like Buddhism and Hinduism make this idea part of their core tradition — that we are inside a dream world (“Maya” or illusion, or Vishnu’s Dream), and we have “multiple lives” playing different characters when one dies, continuing to gain experience and “level up” after completing certain challenges. Sounds a lot like a video game! Whether you are a computer scientist, a fan of science fiction like the Matrix movies, a video game enthusiast, or a spiritual seeker, The Simulation Hypothesis touches on all these areas, and you will never look at the world the same way again!
Modern physics is confronted with a large variety of complex spatial patterns. Although both spatial statisticians and statistical physicists study random geometrical structures, there has been only little interaction between the two up to now because of different traditions and languages. This volume aims to change this situation by presenting in a clear way fundamental concepts of spatial statistics which are of great potential value for condensed matter physics and materials sciences in general, and for porous media, percolation and Gibbs processes in particular. Geometric aspects, in particular ideas of stochastic and integral geometry, play a central role throughout. With nonspecialist researchers and graduate students also in mind, prominent physicists give an excellent introduction here to modern ideas of statistical physics pertinent to this exciting field of research.
Real-Time Simulation Technologies: Principles, Methodologies, and Applications is an edited compilation of work that explores fundamental concepts and basic techniques of real-time simulation for complex and diverse systems across a broad spectrum. Useful for both new entrants and experienced experts in the field, this book integrates coverage of detailed theory, acclaimed methodological approaches, entrenched technologies, and high-value applications of real-time simulation—all from the unique perspectives of renowned international contributors. Because it offers an accurate and otherwise unattainable assessment of how a system will behave over a particular time frame, real-time simulation is increasingly critical to the optimization of dynamic processes and adaptive systems in a variety of enterprises. These range in scope from the maintenance of the national power grid, to space exploration, to the development of virtual reality programs and cyber-physical systems. This book outlines how, for these and other undertakings, engineers must assimilate real-time data with computational tools for rapid decision making under uncertainty. Clarifying the central concepts behind real-time simulation tools and techniques, this one-of-a-kind resource: Discusses the state of the art, important challenges, and high-impact developments in simulation technologies Provides a basis for the study of real-time simulation as a fundamental and foundational technology Helps readers develop and refine principles that are applicable across a wide variety of application domains As science moves toward more advanced technologies, unconventional design approaches, and unproven regions of the design space, simulation tools are increasingly critical to successful design and operation of technical systems in a growing number of application domains. This must-have resource presents detailed coverage of real-time simulation for system design, parallel and distributed simulations, industry tools, and a large set of applications.
Senior probabilists from around the world with widely differing specialities gave their visions of the state of their specialty, why they think it is important, and how they think it will develop in the new millenium. The volume includes papers given at a symposium at Columbia University in 1995, but papers from others not at the meeting were added to broaden the coverage of areas. All papers were refereed.