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The year is 2020: Corporations control everything. In the name of domination, these sprawling organizations have recruited their own military forces to fight clandestine battles against one another---a war fought in the boardrooms and won in the shadows, with the public none the wiser. Ex--bounty hunter Joanna Dark has unwillingly seen the front lines of this war. Her run-in with dataDyne, the world's most powerful hypercorporation, has left her with a wound that only vengeance can heal. Daniel Carrington, the charismatic founder of the Carrington Institute, has been locked in an ongoing war with dataDyne for years and sees Joanna's deadly skills as the key to victory over their mutual enemy. But Joanna is young and lost, unable to accept her abilities as virtues or fully trust Carrington's intentions. But when an explosive secret is unearthed---one that could finally bring down the threat of dataDyne once and for all---Joanna finds herself thrust back into the fight, one that brings her face to face with her past . . . and the forces shaping her future. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Your guide to perfection. • Complete single-player strategies showing every possible route and methods through all 14 missions • Insanely detailed weapons guide includes full stats, plus primary, secondary, and tertiary fire tactics for each piece of killing ordnance • Every gadget, vehicle, and destructible object revealed • Tactics to complete every single-player game in Dark Agent difficulty • Get the jump on the online competition with maps and strategy for every multiplayer level • Detailed breakdowns of every weapon set for online agents • Maps and areas of interest guide you through every level
The war between dataDyne and the Carrington Institute is heating up. Carrington offices around the globe are being systematically targeted and destroyed by unknown forces, and the casualties are mounting, and more importantly profits are dwindling. Joanna Dark, fresh from her first mission--Codenamed INITIAL VECTOR-- and now operating as a full-fledged secret agent for the Carrington Institute, is assigned to hunt down and destroy those responsible for the attacks. But her search for the faceless enemy leads her not just into another bloody battle with hypercorp dataDyne--but headlong into a global conspiracy that's been shaping the world for decades. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.
Beyond today's horizons lie uncountable wars still to be fought by mankind – on battlefields, against foes, and with weapons that can only be imagined. With Horizon Wars, wargamers can bring these future conflicts to the tabletop, no matter their exact vision of the future of warfare. Combining the feel of real-world combat and tactics with versatile and quick-to-learn rules, Horizon Wars is a 6mm company-level game that incorporates ground forces, aircraft and the titans of the battlefield – mechs. Whether you want to pit a handful of mechs against each other in quick clash of patrols, or line up combined-arms forces for a huge battle, the game remains fast-moving and enjoyable. Also included are full rules for building units from the ground up, allowing players to tailor their forces to suit the mission objectives or their figure collections.
The third book in the Dyamonde Daniels series, by bestselling author Nikki Grimes, is perfect for fans of the Keena Ford, Judy Moody, and Magnificent Mya Tibbs series and includes illustrations by Coretta Scott King honor winner R. Gregory Christie. Dyamonde really wants red high-top sneakers. Too bad they're so expensive! A classmate tells her it's her mom's job to give her what she needs, but when Dyamonde tries that argument, her mom teaches her a lesson by literally only giving her what she needs. Now Dyamonde is down to almost zero outfits! But then she finds out one of her friends has it much worse, and she's determined to do what she can to help.
From the New York Times bestselling author of the “twisty-mystery” (Vulture) novel In a Dark, Dark Wood, The Woman in Cabin 10, and The Turn of the Key comes Ruth Ware’s The Lying Game. Isa Wilde knows something terrible has happened when she receives a text from an old friend. Why would Kate summon her and their two friends to the seaside town where they briefly attended the Salten House boarding school together seventeen years ago? The four friends had quickly bonded over the Lying Game—a risky contest that involved tricking fellow boarders and faculty with their lies. Now reunited, Isa, Kate, Thea, and Fatima discover that their past lies had far-reaching effects and criminal implications that threaten them all. In order to protect their reputations, and their friendship, they must uncover the truth about what really happened all those years ago. Atmospheric and twisty, with just the right amount of chill, The Lying Game will have readers at the edge of their seats, not knowing who can be trusted in this tangled web of lies.
In the year 2021 corporations control everything and everyone except for Joanna Dark, a trained bounty hunter, who is determined to bring her father's murderers, agents of the dataDyne Corporation, to justice.
The instant #1 New York Times bestseller. In time for the twentieth anniversary of 9/11, master storyteller Alan Gratz (Refugee) delivers a pulse-pounding and unforgettable take on history and hope, revenge and fear -- and the stunning links between the past and present. September 11, 2001, New York City: Brandon is visiting his dad at work, on the 107th floor of the World Trade Center. Out of nowhere, an airplane slams into the tower, creating a fiery nightmare of terror and confusion. And Brandon is in the middle of it all. Can he survive -- and escape? September 11, 2019, Afghanistan: Reshmina has grown up in the shadow of war, but she dreams of peace and progress. When a battle erupts in her village, Reshmina stumbles upon a wounded American soldier named Taz. Should she help Taz -- and put herself and her family in mortal danger? Two kids. One devastating day. Nothing will ever be the same.
Examines the history and phenomenal success of video games, and argues that the popular games are on the way to becoming a legitimate art form, much in the same way movies did a century earlier.