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When Shiro was invited to the village of the cat-sìths, he expected to enter some sort of fluffy paradise, but reality had other ideas. In the seven years since Kilpha’s departure, life in the tiny village she called home changed drastically. After ascending to the throne of Orvil—the city-state with dominion over the forest surrounding the cat-sìths’ village—the new king introduced changes that negatively affected the beastfolk in the region, including imposing heavy taxes on them, banning them from holding certain jobs, and allowing the city’s merchants to exploit them. Because of this, the various beastfolk tribes have found themselves with no money for food or medicine, and disease runs rife through their communities. To make matters worse, a pack of ogres has moved into the forest, and the beastfolk are too weak to repel their raids. When Kilpha decides to stay behind to protect her own village, Shiro needs to find a solution to these issues if he ever wants to see his friend again.
Stella’s departure from Ninoritch to search for her long-lost husband has thrust the responsibility of looking after Aina onto Shiro until her mother returns, but just as he is finally starting to get used to his new role as guardian to his young assistant, Kilpha comes along and drops a bombshell on him by asking him to be her husband. Once Shiro has managed to recover from his near heart attack at this shocking request, Kilpha clarifies that she is planning a trip home to the cat-sìths’ village and the only way to give her family—in particular, her grandmother, the village chieftain—some peace of mind is to show up with a partner in tow. Eager to visit the home of the cat-sìths (otherwise known as “cat-ear paradise”), Shiro agrees to pretend to be in a romantic relationship with Kilpha, and the two of them set off to visit Kilpha’s home. But will it really be the kind of fluffy paradise Shiro envisions in his dreams?
In her short life, Aina has faced more than her fair share of hardships and woe. After her hometown was ravaged by war, her mother whisked her away so that the two of them could start a new life elsewhere. Mother and daughter wandered from land to land until they finally came across a sleepy, out-of-the-way town called Ninoritch, where they decided to stay, hoping that war would never again intrude on their lives. But life was hard here too, for they were poor, food was scarce, and toiling away in the fields was backbreaking work. Aina’s mother soon fell ill, and desperate to save her, the little girl turned to the only person who might give her the money to get her mother the help she needs. But Shiro has seen these symptoms before, back in his own world. Will he manage to cure Aina’s mother before she succumbs to this awful disease?
After quitting his job at a toxic company, Shiro Amata moves into the house his grandmother left him in her will. There, he soon makes two life-changing discoveries: one, his grandmother was really a witch from another world, and two, said other world is just on the other side of her closet door! Thanks to a book she left for Shiro, he also manages to obtain an all-powerful skill called “Equivalent Exchange,” which allows him to turn money from his world into otherworldly currency and vice versa. With this, Shiro decides to set up shop and sell convenient items like matches to the colorful inhabitants of the other world. His plan: make a massive profit on the goods he brings from home to become so rich that he never needs another job ever again! Based on the light novel of the same name.
After a rather soggy excursion through the nearby forest, Shiro returns to Ninoritch with a fairy named Patty Falulu in tow, who is looking for her long-lost friend. In spite of her insistence that her hume buddy hails from this little town, the vague description of him provided by the fairy doesn’t ring any bells with anyone, and none of the residents they ask seem to recognize the matching pendant he supposedly wears as a mark of his friendship with the fairy. Still, they persevere and keep on looking high and low for Patty’s friend, even though it quickly becomes apparent that the whole endeavor is akin to looking for a needle in a haystack. While the search continues, the town’s annual harvest festival rapidly approaches, and according to Karen, there is a very good chance Shiro’s not-quite-as-dead-he-thought grandmother might be in attendance. Will both Shiro and Patty manage to reunite with the people they thought they would never see again?
Shiro’s first venture into a dungeon—albeit accompanied by the majority of the adventurers attached to the Fairy’s Blessing guild—turned out to be a resounding success. With the grimoire written by Nathew (the Father of Alchemy himself) in hand, he was able to perform the ritual that summoned lost loved ones without a hitch, allowing everyone to say one last goodbye to their dearly departed. Yet one much-missed soul was conspicuously absent at this gathering of spirits: Aina’s father. What could this mean? Is he still alive somewhere? And if he is, how can Aina and Stella find him after being parted for such a long time? Shiro has little time to ponder these weighty questions, however, because a familiar face is moving to Ninoritch, and Shiro is forced to rush around preparing lodgings for the imminent arrival of their entourage. But what could possibly bring such a distinguished person to this tiny little town out in the sticks?
With his match business doing a roaring trade, life is good for Shiro in Ruffaltio, the fantastical world on the other side of his late grandma’s closet. Too bad a little local drama is keeping him from just kicking back and letting the cash roll in. Instead, he’s charged with producing an item that will impress a visiting inspector into opening a branch of the capital guild in town. But since Shiro is new to this world, he has no idea what kinds of products adventurers need, so he sets out on a “trial adventure” of his own to get a taste of the lifestyle. Will he and his escorts survive their foray into the monster-infested forest to the east of town? Even if all goes well, bigger questions are brewing in the background. Is this capital guild all it’s cracked up to be? What will its presence mean for the town’s existing Adventurers’ Guild, the Silver Moon? And can Shiro navigate all of these potential perils while running a business as people start to take notice of his start-up?
Just when I thought navigating high school was bad enough, I woke up to a rotting, post-apocalyptic world! I thought that the poisonous swamp surrounding my small island would have protected me from all the drama, but what did I see staggering my way? A nasty, putrid zombie! With nothing left to lose, I shoved it away! To my surprise, it turned into a living, breathing, not-so-dead human! So, I have the power to purify zombies. And now I’m expected to save this undead world from the zombie apocalypse? Great. This is so NOT my problem!