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On his return from the royal capital, Shiro learns that all is not well in Ninoritch. An encounter with the spirit of a loved one in the depths of some ruins has caused disquiet to spread among the adventurers of the Fairy’s Blessing guild, and unsurprisingly, all sorts of theories have been bandied about on the true nature of the apparition. This naturally piques Shiro’s curiosity, but he has little time to ponder the real meaning of this paranormal encounter before the town’s beautiful mayor, Karen, asks for his help with something urgent. Due to a variety of reasons—including Shiro’s burgeoning fame as a peddler—there is a major influx of people turning up in Ninoritch, and there isn’t anywhere near enough food, jobs, or houses in the little town to accommodate everyone. Between them, can Shiro and Karen find a solution to the problems caused by this sudden population explosion? And are people really able to meet loved ones who have passed on in these mysterious ruins?
Shiro’s first venture into a dungeon—albeit accompanied by the majority of the adventurers attached to the Fairy’s Blessing guild—turned out to be a resounding success. With the grimoire written by Nathew (the Father of Alchemy himself) in hand, he was able to perform the ritual that summoned lost loved ones without a hitch, allowing everyone to say one last goodbye to their dearly departed. Yet one much-missed soul was conspicuously absent at this gathering of spirits: Aina’s father. What could this mean? Is he still alive somewhere? And if he is, how can Aina and Stella find him after being parted for such a long time? Shiro has little time to ponder these weighty questions, however, because a familiar face is moving to Ninoritch, and Shiro is forced to rush around preparing lodgings for the imminent arrival of their entourage. But what could possibly bring such a distinguished person to this tiny little town out in the sticks?
After rescuing Aina from the clutches of her kidnappers and successfully reuniting Suama with her dragon mom, Shiro is more than ready for things to calm down a bit and for his life in the other world to finally return to some semblance of normality. Unfortunately for him, it isn’t long before trouble crosses the threshold of his store again in the form of a total bombshell who claims to be the dragon Shiro had last spoken to only days before. She isn’t the only unexpected visitor though, as Aina’s abductor and Suama’s former pursuer, Celes, also turns up on his doorstep, having decided she would become Shiro’s slave to repay him for all he had done for her. And the worst part? Both women absolutely despise one another. In the midst of the ensuing chaos, Shiro receives a strange letter from a good friend of his, urging him to drop everything and come to the royal capital. Worried that his friend might be in trouble, Shiro sets off for the distant city. But what awaits him there?
With his match business doing a roaring trade, life is good for Shiro in Ruffaltio, the fantastical world on the other side of his late grandma’s closet. Too bad a little local drama is keeping him from just kicking back and letting the cash roll in. Instead, he’s charged with producing an item that will impress a visiting inspector into opening a branch of the capital guild in town. But since Shiro is new to this world, he has no idea what kinds of products adventurers need, so he sets out on a “trial adventure” of his own to get a taste of the lifestyle. Will he and his escorts survive their foray into the monster-infested forest to the east of town? Even if all goes well, bigger questions are brewing in the background. Is this capital guild all it’s cracked up to be? What will its presence mean for the town’s existing Adventurers’ Guild, the Silver Moon? And can Shiro navigate all of these potential perils while running a business as people start to take notice of his start-up?
After quitting his job at a toxic company, Shiro Amata moves into the house his grandmother left him in her will. There, he soon makes two life-changing discoveries: one, his grandmother was really a witch from another world, and two, said other world is just on the other side of her closet door! Thanks to a book she left for Shiro, he also manages to obtain an all-powerful skill called “Equivalent Exchange,” which allows him to turn money from his world into otherworldly currency and vice versa. With this, Shiro decides to set up shop and sell convenient items like matches to the colorful inhabitants of the other world. His plan: make a massive profit on the goods he brings from home to become so rich that he never needs another job ever again! Based on the light novel of the same name.
Get that 2 billion yen for an easy retirement! And look at that—there's a little cutie tagging along! Having lost her family to a freak accident, eighteen-year-old Mitsuha Yamano was left to fend against the harsh world all on her own. She was at a loss, thinking about her future, when a mysterious entity gave her the power to jump between worlds. How will she wield it...? While at times Mitsuha can be a huge ditz, she's a tough nut to crack. She begins using all the modern tools and knowledge at her disposal to carve her own path in this money-making fantasy set in a medieval world!
A landmark project to collect, translate, and transmit primary material from a momentous period in Jewish culture and civilization, this volume covers what Elisheva Carlebach describes as a period "in which every aspect of Jewish life underwent the most profound changes to have occurred since antiquity." Organized by genre, this extensive yet accessible volume surveys Jewish cultural production and intellectual innovation during these dramatic years, particularly in literature, the visual and performing arts, and intellectual culture. The wide-ranging collection includes a diverse selection of sources created by Jews around the world, translated from a dozen languages. Representing a tumultuous time of changing borders, demographic shifts, and significant Jewish migration, this anthology explores the range of approaches of Jews, from welcoming to resistant, to the intertwining ideals of enlightenment and emancipation, "the very foundation of the Jewish experience in this period."
Just when I thought navigating high school was bad enough, I woke up to a rotting, post-apocalyptic world! I thought that the poisonous swamp surrounding my small island would have protected me from all the drama, but what did I see staggering my way? A nasty, putrid zombie! With nothing left to lose, I shoved it away! To my surprise, it turned into a living, breathing, not-so-dead human! So, I have the power to purify zombies. And now I’m expected to save this undead world from the zombie apocalypse? Great. This is so NOT my problem!
After reuniting with his old friend Kasim and solving Charlotte’s problem, Belgrieve and company return to Turnera. Angeline immediately warms up to her new little brother Mit, and the growing family spends their days in peace. Their happy time together, however, is cut short when the forest near the village suddenly gains sentience and begins to attack people—worse yet, it seems to be after Mit and his demonic powers! As the situation grows dire, the Paladin Graham makes a stand! How will the father and daughter duo overcome the crisis threatening their home?
The Wheel of Times turns and Ages come and go, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth returns again. In the Third Age, and Age of Prophecy, the World and Time themselves hang in the balance. What was, what will be, and what is, may yet fall under the Shadow.