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A selection of papers delivered at Chicon IV, including "Stephen King in Context," (Joseph F. Patrouch, Jr.); "Narcissism and Romance in McCaffrey's 'Restoree, '" (Mary T. Brizzi; "Harlan Ellison's Use of the Narrator's Voice" (Joseph F. Patrouch, Jr., more.
Patterns II includes ten scholarly essays on a variety of science fiction themes and topics, as presented at ConStellation, the Forty-First World SF Convention, held at Baltimore, Maryland, from September 1-5, 1983. Included are essays by Merritt Abrash, Rosemarie Arbur, Jared Lobdell, Edward A. Boyno, Constance M. Mellott, Lawrence I. Charters, Thomas P. Dunn, Judith B. Kerman, Philip E. Kaveny, and Janice M. Bogstad on such writers as H. G. Wells, Thornton Wilder, David Gerrold, Ursula K. Le Guin, and Philip K. Dick, and on the film Blade Runner. Includes a comprehensive Introduction by Hassler.
Patterns for Uhura’s dress, Hobbit slippers, a Summer Queen shawl, and other projects for crafty geeks . . . The best of science fiction, manga, and animaguiri meets knit one, purl two as knit siren and part-time roller derby girl Joan of Dark offers up an out-of-this-world assortment of knitting nerdiness. The patterns for thirty iconic clothing and accessory items inspired by popular TV shows, books, films, comics, and more—including Star Trek, Lord of the Rings, Star Wars, and Firefly—are presented alongside full-color photos showcasing completed projects, such as: * Lieutenant Uhura’s sexy Star Trek minidress * Hobbit feet slippers * Firefly-inspired scarf, socks, hat, and jacket * Tank Girl socks * Hermione Granger’s secret beaded bag * Manga-inspired leg warmers * The Big Bang Theory-inspired his and hers sweater-vests * Lord of the Rings-inspired shrug In addition to a wardrobe of costume finery, hobbyists will also find instructions for practical projects such as an e-reader cover or a laptop bag crafted of checkered fabric that serves double-duty as a chessboard and carryall, as well as patterns for plush toys inspired by Star Trek, robots, and the comic book Squee! Wear your nerdiness on your sleeve with Knits for Nerds.
Winner, 2022 Children's Literature Association Book Award, given by the Children's Literature Association Winner, 2020 World Fantasy Awards Winner, 2020 British Fantasy Awards, Nonfiction Finalist, Creative Nonfiction IGNYTE Award, given by FIYACON for BIPOC+ in Speculative Fiction Reveals the diversity crisis in children's and young adult media as not only a lack of representation, but a lack of imagination Stories provide portals into other worlds, both real and imagined. The promise of escape draws people from all backgrounds to speculative fiction, but when people of color seek passageways into the fantastic, the doors are often barred. This problem lies not only with children’s publishing, but also with the television and film executives tasked with adapting these stories into a visual world. When characters of color do appear, they are often marginalized or subjected to violence, reinforcing for audiences that not all lives matter. The Dark Fantastic is an engaging and provocative exploration of race in popular youth and young adult speculative fiction. Grounded in her experiences as YA novelist, fanfiction writer, and scholar of education, Thomas considers four black girl protagonists from some of the most popular stories of the early 21st century: Bonnie Bennett from the CW’s The Vampire Diaries, Rue from Suzanne Collins’s The Hunger Games, Gwen from the BBC’s Merlin, and Angelina Johnson from J.K. Rowling’s Harry Potter. Analyzing their narratives and audience reactions to them reveals how these characters mirror the violence against black and brown people in our own world. In response, Thomas uncovers and builds upon a tradition of fantasy and radical imagination in Black feminism and Afrofuturism to reveal new possibilities. Through fanfiction and other modes of counter-storytelling, young people of color have reinvisioned fantastic worlds that reflect their own experiences, their own lives. As Thomas powerfully asserts, “we dark girls deserve more, because we are more.”
Examines the structural anatomy of patterns, shows how reflections, rotations, and translations create symmetrical patterns, and shows examples from textiles, pottery, mosaics, natural forms, and Escher prints
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Have you learned your colors and shapes? Now it's time to learn patterns! Stripes, polka dots, plaid, chevron, and more are featured in this first-ever patterns concept book that provides readers with the vocabulary to name what they see in the world around them. The ten most prevalent patterns are presented first as a single element (This is a circle ...), then as a pattern (... a lot of circles make polka dots!). Conceived by educators and illustrated in vivid candy-colored hues, this pitch-perfect introduction to patterns will engage the artistic, mathematical, and linguistic parts of every young child's mind.
Software -- Software Engineering.
A widely used instruction book of classic knitting patterns and how to create them. Patterns — illustrated in charts, diagrams, and photographs — range from cross and cross-over motifs to lace knitting, medallion knitting, and filet lace.