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What we are about to tell you would have been quite unbelievable to me before this journey began. Thus begins The Journey into the Myst, the first book in the Myst series. This second book in the series explores the phenomenon of the Myst, the forming and shaping of non-random patterns such as human faces, angels and animals. The authors integrate Science into the Spiritual experience, bringing to bear what the Drs. Bennets have learned through their research and educational experiences in physics, neuroscience, human systems, change, knowledge management and human development. Embracing the paralogical, patterns in the Myst are observed, felt, interpreted, analyzed and compared in terms of their physical make-up, non-randomness, intelligent sources and potential implications. Along the way, the Bennets share insights and amazing pictures reflecting the forming of the Myst.
The Seaside Knitters discover surprising secrets about Willow, a fiber artist who wants to showcase her work, and local gallery owner Aiden Peabody when she becomes the prime suspect in his murder.
This omnibus edition of the hugely popular Myst trilogy is published to coincide with the release of Myst Revelations, the latest in the line of the bestselling Myst interactive CD-ROM games. The award-winning Myst series is one of the most successful interactive CD-ROM computer games in history with sales of more than 12 million copies worldwide. Myst captivated the world when it was first conceived and created by brothers Rand and Robyn Miller. Its extraordinary success has gone on to spawn Riven, Myst III Exile, and most recently, Uru: The Ages Beyond Myst. Devoted fans of these surreal adventure games gather yearly at "Mysterium" (whose event sites are spreading to other countries) to exchange game strategies, share stories, and meet up with old friends. The Myst Reader is a literary companion to the CD-ROM games and a compendium of the bestselling official Myst trilogy: The Book of Atrus, The Book of Ti'ana, and The Book of D'ni. Devoted fans and new players alike will be delighted to have three books in this mythic saga together for the first time in one value-priced volume, which will be published in time to coincide with the long-awaited release of Myst Revelations.
This illustrated encyclopedia surveys the history and development of code-making and code-breaking in all areas of culture and society from hieroglyphs and runes to DNA, the Zodiac Killer, graffiti, and beyond.
A remarkably clear explication of the tenets of Object-Oriented Philosophy and an acute critique of the movement's ramifications for philosophy today. How does the patience and rigour of philosophical explanation fare when confronted with an irrepressible desire to commune with the object and to escape the subjective perplexities of reference, meaning, and sense? Moving beyond the hype and the inflated claims made for “Object-Oriented” thought, Peter Wolfendale considers its emergence in the light of the intertwined legacies of twentieth-century analytic and Continental traditions. Both a remarkably clear explication of the tenets of OOP and an acute critique of the movement's ramifications for philosophy today, Object-Oriented Philosophy is a major engagement with one of the most prevalent trends in recent philosophy.
What's lurking in the Mist is the least of their worries... In a world where humanity lives in the sky to escape a deadly mist below, Cass's only goal is survival. That is, until she finds a job on the airship Daedalus as a diver. Now she explores ruined cities, looking for treasure and people's lost heirlooms until a young man hires her to find the impossible: a way to eradicate the Mist. Theodore Winchester is a member of one of the Five Families that rule the skies. Following in his father's footsteps, he searches for the source of the Mist and hopes to stop the purges used to control overpopulation. But what he finds are horrifying secrets and lethal ambition. If he continues his quest, it could mean his own death. The Mist is rising and soon the world will be enveloped in its deadly embrace, turning what's left of humanity into the undead.
Part I shares the Bennets' extraordinary Journey into the Myst. As they write, "What we are about to tell you would have been quite unbelievable to me before this journey began. It is not a story of the reality either of us has known for well over our 60 and 70 years of age, but rather, the reality of dreams and fairy tales." This is the true story of a sequence of events that happened at Mountain Quest Institute, situated in a high valley of the Allegheny Mountains of West Virginia. The story begins with a miracle, expanding into the capture and cataloging of thousands of pictures of electromagnetic spheres widely known as "orbs." This joyous experience became an exploration into the unknown with the emergence of what the author's fondly call the Myst, the forming and shaping of non-random patterns such as human faces, angels and animals. As this phenomenon unfolds, you will discover how the Drs. Alex and David Bennet began to observe and interact with the Myst. Part II, Patterns in the Myst, brings Science into the Spiritual experience, bringing to bear what the Drs. Bennets have learned through their research and educational experiences in physics, neuroscience, human systems, change, knowledge management and human development. Embracing the paralogical, patterns in the Myst are observed, felt, interpreted, analyzed and compared in terms of their physical make-up, non-randomness, intelligent sources and potential implications. Along the way, the Bennets were provided amazing pictures reflecting the forming of the Myst. In Part III, The Mind and the Myst, the Bennets shift to introspection to explore the continuing impact of the Myst experience on the human psyche.
This is the ONLY officially authorized and complete strategy guide for Myst! - A complete, fictionalized walkthrough of Myst - Detailed examinations of the puzzles and reasonings behind them - Screen images of the most important locations - Overhead views of Myst Island and the Ages - Quick and Dirty solutions if you're in a hurry - A revealing interview with Myst game designers Rand and Robyn Miller - Early sketches and concept materials used to create the Myst environment - Special renderings of objects from the world of Myst
Based on the best-selling CD-ROM game on the market, a novel fills out the lives of the game's characters, tracing the strange apprenticeship of Atrus to his father, Gehn, who wields the power to create worlds.
From the #1 New York Times bestselling author of The Wrath and the Dawn, comes a sweeping, action-packed YA adventure set against the backdrop of Feudal Japan where Mulan meets Throne of Glass. The daughter of a prominent samurai, Mariko has long known her place—she may be an accomplished alchemist, whose cunning rivals that of her brother Kenshin, but because she is not a boy, her future has always been out of her hands. At just seventeen years old, Mariko is promised to Minamoto Raiden, the son of the emperor's favorite consort—a political marriage that will elevate her family's standing. But en route to the imperial city of Inako, Mariko narrowly escapes a bloody ambush by a dangerous gang of bandits known as the Black Clan, who she learns has been hired to kill her before she reaches the palace. Dressed as a peasant boy, Mariko sets out to infiltrate the Black Clan and track down those responsible for the target on her back. Once she's within their ranks, though, Mariko finds for the first time she's appreciated for her intellect and abilities. She even finds herself falling in love—a love that will force her to question everything she's ever known about her family, her purpose, and her deepest desires.