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Illustrations and rhyming text describe various patterns depicted by different fish. Includes related activities.
You can use this book to design a house for yourself with your family; you can use it to work with your neighbors to improve your town and neighborhood; you can use it to design an office, or a workshop, or a public building. And you can use it to guide you in the actual process of construction. After a ten-year silence, Christopher Alexander and his colleagues at the Center for Environmental Structure are now publishing a major statement in the form of three books which will, in their words, "lay the basis for an entirely new approach to architecture, building and planning, which will we hope replace existing ideas and practices entirely." The three books are The Timeless Way of Building, The Oregon Experiment, and this book, A Pattern Language. At the core of these books is the idea that people should design for themselves their own houses, streets, and communities. This idea may be radical (it implies a radical transformation of the architectural profession) but it comes simply from the observation that most of the wonderful places of the world were not made by architects but by the people. At the core of the books, too, is the point that in designing their environments people always rely on certain "languages," which, like the languages we speak, allow them to articulate and communicate an infinite variety of designs within a forma system which gives them coherence. This book provides a language of this kind. It will enable a person to make a design for almost any kind of building, or any part of the built environment. "Patterns," the units of this language, are answers to design problems (How high should a window sill be? How many stories should a building have? How much space in a neighborhood should be devoted to grass and trees?). More than 250 of the patterns in this pattern language are given: each consists of a problem statement, a discussion of the problem with an illustration, and a solution. As the authors say in their introduction, many of the patterns are archetypal, so deeply rooted in the nature of things that it seemly likely that they will be a part of human nature, and human action, as much in five hundred years as they are today.
Summary: "The perfect introduction to the core principles of garment construction, "How Patterns Work" simplifies and explains the relationship between pattern making and the body." -- Back cover.
Have you learned your colors and shapes? Now it's time to learn patterns! Stripes, polka dots, plaid, chevron, and more are featured in this first-ever patterns concept book that provides readers with the vocabulary to name what they see in the world around them. The ten most prevalent patterns are presented first as a single element (This is a circle ...), then as a pattern (... a lot of circles make polka dots!). Conceived by educators and illustrated in vivid candy-colored hues, this pitch-perfect introduction to patterns will engage the artistic, mathematical, and linguistic parts of every young child's mind.
Patterns are found in math, reading, science, music, art, dance, and poetry—and in the world all around us. They are also found in this delightful book written by educator Trudy Harris. Children will love the humor and predictability of this story, and teachers and parents alike will appreciate the pattern hunt that will send kids back into the book looking for more patterns again and again.
Create custom knitting patterns to share and sell! Writing clear, easy-to-follow knitting patterns is easier than you think! In The Beginner's Guide to Writing Knitting Patterns, knitting expert Kate Atherley provides everything you need to know to share your projects with fellow knitters. This one-stop guide includes concrete guidelines with lots of examples on everything from pattern writing basics, to schematics and charts, to handling multiple sizes, establishing a personal style sheet, and more. The book addresses the details of how to create complete, clear and easy-to-use knitting patterns, for any type of design, and for any level of knitter. You'll also find details on: • Pattern structure and elements • Formatting and layout • How to go from test knitting to a final publication • Online platforms, processes, and good business practices • An introduction to important copyright laws A basic pattern template and resources are also provided. Whether you're looking to share a project with a close friend or your growing online customer base, The Beginner's Guide to Writing Knitting Patterns is the comprehensive guide that can help you translate your project into a set of instructions that any knitter can follow.
This practical guide explains the ins and outs of designing patterns while the included CD features templates for experimentation by beginners and professionals alike.
Chris Barney’s Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals how to derive best practices in all aspects of game design. Using a series of practical, rigorous exercises, designers can observe and analyze the failures and successes of the games they know and love to find the deep patterns that underlie good design. From an in-depth look at Alexander’s work, to a critique of pattern theory in various fields, to a new approach that will challenge your knowledge and put it to work, this book seeks to transform how we look at building the interactive experiences that shape us. Key Features: Background on the architectural concepts of patterns and a Pattern Language as defined in the work of Christopher Alexander, including his later work on the Fifteen Properties of Wholeness and Generative Codes. Analysis of other uses of Alexander’s work in computer science and game design, and the limitations of those efforts. A comprehensive set of example exercises to help the reader develop their own patterns that can be used in practical day-to-day game design tasks. Exercises that are useful to designers at all levels of experience and can be completed in any order, allowing students to select exercises that match their coursework and allowing professionals to select exercises that address their real-world challenges. Discussion of common pitfalls and difficulties with the pattern derivation process. A guide for game design teachers, studio leaders, and university departments for curating and maintaining institutional Pattern Languages. An Interactive Pattern Language website where you can share patterns with developers throughout the world (patternlanguageforgamedesign.com). Comprehensive games reference for all games discussed in this book. Author Chris Barney is an industry veteran with more than a decade of experience designing and engineering games such as Poptropica and teaching at Northeastern University. He has spoken at conferences, including GDC, DevCom, and PAX, on topics from core game design to social justice. Seeking degrees in game design before formal game design programs existed, Barney built his own undergraduate and graduate curricula out of offerings in sociology, computer science, and independent study. In pursuit of a broad understanding of games, he has worked on projects spanning interactive theater, live-action role-playing game (LARP) design, board games, and tabletop role-playing games (RPGs). An extensive collection of his essays of game design topics can be found on his development blog at perspectivesingamedesign.com.
Express your personal style and make clothes that are comfortable for you and your body! Maybe you learned to sew in school and have a sewing machine, but it hasn't seen the outside of the closet since your last move. Or maybe you are completely new to the craft, with a lot of enthusiasm, but no idea how to thread your machine. No matter where you're coming from in terms of experience, this sewing workbook offers four basic patterns--two tops, a skirt, and a pair of pants--that empower you to express your personal style and make clothes that are comfortable for your body type. After explaining the basic concepts of sewing and construction, 100 Acts of Sewing designer Sonya Philip then provides suggestions for mixing the basic patterns together to create new garment iterations as you gain confidence--structural adjustments such as full bust, no bust, long torso, big, small, etc., as well as a range of possible alterations and embellishments including sleeves, pockets, hems, and more! Going beyond simple pattern instructions, this book will make sewing garments accessible for every body type--each pattern comes in sizes ranging from XS to 5X. With inspiring essays on Sonya's sewing philosophy that speak to the slow and ethical fashion movement, this will be the go-to guide for all aspirational and seasoned sewists.