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Paths out of the Apocalypse uses violence as a prism through which to investigate the profound social, cultural, and political changes experienced by (post-) Habsburg Central Europe during and immediately after the Great War. It compares attitudes toward, and experiences and practices of, physical violence in the mostly Czech-speaking territories of Bohemia and Moravia, the German-speaking territories that would constitute the Republic of Austria after 1918, and the mostly German-speaking region of South Tyrol. Based on research in national and local archives and copious secondary literature, the study argues that, in the context of total war, physical violence became a predominant means of conceptualizing and expressing social-political demands as well as a means of demarcating various notions of community and belonging. The authors apply an interdisciplinary understanding of violence informed by sociological and psychological theories as well as by rigorous empirical historiographical approach. First, they examine the most severe kind of physical violence - murder - against the backdrop of shifting scientific and media discourses during the war and its immediate aftermath. Second, the authors use numerous cases of collective violence, ranging from less serious everyday conflicts to massive hunger demonstrations and riots, to unravel its 'language', thus deciphering the attitudes and values shared among an ever-growing group of perpetrators. Paths out of the Apocalypse thus fundamentally rethinks some key topics currently debated in the scholarship on early twentieth-century Central Europe, the First World War, violence, nationalism, and modern European comparative social and cultural history.
The official tie-in novel to the Shadow of the Tomb Raider video game. In a brand-new adventure, Lara Croft must evade the agents of Trinity and discover an ancient secret. When a mysterious stranger offers to help Lara uncover a clue that could give her the upper hand, she embarks on an expedition to a system of caves in Colombia. However, once they learn of Lara's plans, Trinity will stop at nothing to reach the location first. Trinity believes they can turn the tables on Lara, but in the darkness of the underground caverns, there are terrors in the depths that neither Lara nor Trinity anticipated. Game is due to release on 9/14/18 across all major platforms
Apocalypse Never illuminates why we must abolish nuclear weapons, how we can, and what the world will look like after we do. On the wings of a brand new era in American history, Apocalypse Never makes the case that a comprehensive nuclear policy agenda that fully integrates nonproliferation with disarmament, can both eliminate immediate nuclear dangers and set us irreversibly on the road to abolition. In jargon-free language, Daley explores the possible verification measures, enforcement mechanisms, and governance structures of a nuclear weapon-free world.
Inside these pages lies unspeakable horror. Bloodsplattering, brain-impaling, flesh-devouring horror. You’ve probably read your fair share of zombie stories. But this time it’s different. No longer can you sit idle as a bunch of fools make all the wrong moves. All hell is about to break loose—and YOU have a say in humanity’s survival. You have choices to make. Moral dilemmas. Strategic decisions. Weapons. Vehicles. Will you be a hero? Or will you cover your own ass at all costs? Can you withstand the coming hours, days, weeks, and months? Or will you die amidst the chaos and violence of a zombie uprising? Or, worst of all, will you become one of them?
You wake in a hospital, bandages on your head, a cast on your wrist and an IV in your arm. You have little memory of the events that put you there or how long you've been out. You are in pain, but pressing the call button has gone unanswered. You hear a loud crash in the hall followed by an inhuman howl that sends chills through your body. You're not sure what's going on, but you need pain meds. Do you: A) continue pressing the button in hopes a nurse will appear? B) get out of bed and go looking for someone who can help? C) look for a place to hide. Welcome to book 2 of Pick-A-Path: Apocalypse. The adventure continues in this stand alone volume where you are the main character in the story. Remember those wonderful choose your own adventures of your youth? Now you can enjoy an adult version. More action, more options, more ways for the author to mess with you should you make a silly choice. (Cue sinister laugh) So strap in for a wild ride and, as always, choose wisely.
This book fills these gaps in a striking and original way by means of ten concise thematic chapters which explain the origins of these concepts from the book of Revelation in an accessible way. These explanations are augmented and developed via a carefully selected sample of the ways in which the concepts have been treated by artists through the centuries. The 120 visual examples are drawn from a wide range of time periods and media including the ninth-century Trier Apocalypse, thirteenth-century Anglo-Norman Apocalypse Manuscripts such as the Lambeth and Trinity Apocalypses, the fourteenth-century Angers Apocalypse Tapestry, fifteenth-century Apocalypse altarpieces by Van Eyck and Memling, Dürer and Cranach's sixteenth-century Apocalypse woodcuts, and more recently a range of works by William Blake, J.M.W. Turner, Max Beckmann, as well as film posters and film stills, cartoons, and children's book illustrations.
AN NPR BEST BOOK OF THE YEAR • An absorbing, deeply felt book about our anxious present tense—and coming to grips with the future, by the author of the award-winning To Be a Machine. “Deeply funny and life-affirming, with a warm, generous outlook even on the most challenging of subjects.” —Esquire We’re alive in a time of worst-case scenarios: The weather has gone uncanny. A pandemic draws our global community to a halt. Everywhere you look there’s an omen, a joke whose punchline is the end of the world. How is a person supposed to live in the shadow of such a grim future? What might it be like to live through the worst? And what on earth is anybody doing about it? Dublin-based writer Mark O’Connell is consumed by these questions—and, as the father of two young children, he finds them increasingly urgent. In Notes from an Apocalypse, he crosses the globe in pursuit of answers. He tours survival bunkers in South Dakota. He ventures to New Zealand, a favored retreat of billionaires banking on civilization’s collapse. He engages with would-be Mars colonists, preppers, right-wing conspiracists. And he bears witness to places, like Chernobyl, that the future has already visited—real-life portraits of the end of the world as we know it. What emerges is an absorbing, funny, and deeply felt book about our anxious present tense—and coming to grips with what’s ahead.
Growing up Catholic in a family where the reforms of Vatican II are seen as the work of Satan. It is 1972, and Veronica Chater's parents believe that Vatican II's liberalization has corrupted the Catholic Church, inviting the Holy Chastisement—an apocalypse prophesied by three shepherds in Fatima, Portugal. To spare his family this horror, Veronica's father quits the highway patrol, sells everything, and moves the family of eight from California to an isolated village near Fatima. But Portugal is no Catholic utopia, and the family schleps home penniless to join the nascent Catholic counterrevolution: attending the Latin Mass in truck garages and abandoned buildings, serving meals to religious soldiers, breeding a new member of the faithful every year. As Veronica comes of age on the fringes of the American Dream, she rebels against a fanaticism that forbids anything modern—clothes, movies, or music. This is the story, both sad and funny, of a family torn apart by religion and brought back together in spite of the injuries it inflicted on itself.
Pick-A-Path: Apocalypse Book 3 continues the exciting choose your own adventures that have become so popular with readers of all ages. The apocalyptic event in this book has to do with an alien invasion. However, as a twist you are caught in a strange mansion where eerie is the norm. You not only have to survive the aliens but the various deadly denizens of the mansion.You have been living underground for the past year, but with no food or water you have been forced to the surface. It's a toss up as to what will kill you first, the aliens or thirst.So, what will you choose?A)Face down aliens?B)Enter the haunted mansion?C)Lay down and die?D)Read this book for answers.Good luck. Only smart choices will be your salvation. So, choose wisely.
A bold and urgent perspective on how American foreign policy must change in response to the shifting world order of the twenty-first century, from the New York Times bestselling author of The Limits of Power and The Age of Illusions. The purpose of U.S. foreign policy has, at least theoretically, been to keep Americans safe. Yet as we confront a radically changed world, it has become indisputably clear that the terms of that policy have failed. Washington’s insistence that a market economy is compatible with the common good, its faith in the idea of the “West” and its “special relationships,” its conviction that global military primacy is the key to a stable and sustainable world order—these have brought endless wars and a succession of moral and material disasters. In a bold reconception of America’s place in the world, informed by thinking from across the political spectrum, Andrew J. Bacevich—founder and president of the Quincy Institute for Responsible Statecraft, a bipartisan Washington think tank dedicated to foreign policy—lays down a new approach—one that is based on moral pragmatism, mutual coexistence, and war as a last resort. Confronting the threats of the future—accelerating climate change, a shift in the international balance of power, and the ascendance of information technology over brute weapons of war—his vision calls for nothing less than a profound overhaul of our understanding of national security. Crucial and provocative, After the Apocalypse sets out new principles to guide the once-but-no-longer sole superpower as it navigates a transformed world.