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The heroes explore the tomb of a legendary giantslayer before venturing into the Mindspin Mountains in search of the valley where the Storm Tyrant is recruiting giants for his army. The adventurers must confront the numerous giants inhabiting the winding valley before making their way to the giant headquarters, an ancient temple to the giant god Minderhal, which contains a powerful artifact. But the valley of the giants is just a recruiting station, and the Storm Tyrant's stone giant representative has been sending the most promising recruits to a training camp deeper in the mountains. A Pathfinder Roleplaying Game adventure for 7th-level characters, Forge of the Giant God continues the Giantslayer Adventure Path, an epic campaign of classic sword & sorcery thrills. Several new monsters, details of the faith of the giant god Minderhal, a gazetteer of the Mindspin Mountains, and the next installment of the Pathfinder's Journal written by Greg A. Vaughan round out this volume of the Pathfinder Adventure Path.
The Giantslayer Adventure Path begins In the human town of Trunau, a beleaguered settlement surrounded by the brutal orcs of the Hold of Belkzen, the heroes must investigate a mysterious death. Before they uncover the truth, however, Trunau comes under attack by an orc army, and the heroes must help defend it, only to discover the real reasons behind both the murder and the orc raid -- both were just distractions from a wider conspiracy involving a giant chieftain, who seeks the treasures of the forgotten tomb of an ancient giant hero beneath the town. A Pathfinder Roleplaying Game adventure for 1st-level characters, Battle of Bloodmarch Hill kicks off the Giantslayer Adventure Path, an epic campaign of classic sword & sorcery thrills. A selection of new monsters, a primer on the various giants of Golarion, a toolbox of new mechanics for use with giant foes, and the first installment of a new Pathfinder's Journal written by Richard Pett round out this volume of the Pathfinder Adventure Path.
The heroes emerge from a fire giant dungeon into a volcano's caldera, where the Storm Tyrant's stolen cloud castle floats high above. As the castle takes off into the sky, the heroes must storm the castle and defeat the Storm Tyrant's guardians and elite giant allies. Finally, they must face the Storm Tyrant himself and his dominated red dragon to put an end to his megalomaniacal push for power! A Pathfinder Roleplaying Game adventure for 15th-level characters, Shadow of the Storm Tyrant concludes the Giantslayer Adventure Path, a classic sword & sorcery campaign that pits the players against hordes of evil giants.
Following the trail of the Storm Tyrant's armies, the heroes come to a frost giant village that serves as a training camp, led by a frost giant graveknight who issues orders from within an icy crypt. As the heroes engage in guerrilla tactics to weaken the army of giants and disband the training camp, they ally with a red dragon who is attempting to infiltrate the giant camp for her own insidious purposes. Once they've broken the ranks of the giants in the camp outside, the heroes venture into an icy crypt to defeat their undead leader, learning that the best graduates of the training camp are sent on to an elite military academy run by fire giants. A Pathfinder Roleplaying Game adventure for 10th-level characters, Ice Tomb of the Giant Queen continues the Giantslayer Adventure Path. Several new monsters, an overview of the most infamous graveknights to walk Golarion, an exploration of the giant organizations of the Inner Sea, and Clinton J. Boomer's Pathfinder Journal round out this volume of the Pathfinder Adventure Path.
Fresh from their successes in Escadar, the heroes bring their traveling circus to the Isle of Kortos--the so-called Starstone Isle at the heart of the Inner Sea. As their circus tours the farming communities in the breadbasket known as the Swardlands, the heroes get a chance to explore the three aeon towers that impart enchanted bounty to the land. Yet all is not well in the Swardlands, as ecological damage and raiding beasts threaten the hardworking farmers and loggers. The heroes must overcome the aeon towers' stony guardians, entrenched xulgath hordes, and a zealous dero murderer before they can confront the xulgaths' alchemist leader and disrupt his disastrous scheme to use the aeon towers to bring ruin to everyone on the island! "Life's Long Shadows" is a Pathfinder adventure for four 9th-level characters. This adventure, from author Greg A. Vaughan, continues the Extinction Curse Adventure Path, a six-part, monthly campaign in which the heroes lead a traveling circus as they unravel a plot to eradicate all life from the islands of the Inner Sea. This adventure also includes information about the bountiful area known as the Swardlands and the malevolent demon lord Zevgavizeb, as well as new monsters and rules. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.
Another, more powerful Iron God is rising in power in the enigmatic Silver Mount, but before it can be confronted, the legacy of this strange deity's first worshiper must be recovered. Clues lead to the technophobic town of Iadenveigh, a farming community with its own need for heroes. This guide to the Pathfinder Roleplaying Game is for 7th-level characters. Discover details of quests, character strengths and weaknesses, the location of hidden clues and traps, and the secrets of each room.
"Outfit yourself with only the best supplies for interstellar adventure with the hardcover Starfinder Armory! Within this directory of futuristic equipment, you'll find tons of adventuring gear for the Starfinder Roleplaying Game, from weapons, armor, and augmentations to technological items, magic items, vehicles, and more! Also included are new equipment-themed player options for every Starfinder character class! Starfinder Armory is a must-have companion volume to the Starfinder Core Rulebook. With this galactic inventory of inventive gadgets and gear, you'll always have exactly what you need to explore new orlds and wonders!"--Provided by publisher.
Harness the unstoppable force and life-giving power ofthe natural world! Pathfinder Player Companion: Wilderness Origins provides newoptions for those who peacefully coexist with their environments. Learn themagical secrets of the wilderness, tame fierce allies, and channel the awesomedestructive power of nature and the elements, from the deadly rush of a flashflood to the inferno of a forest fire! Inside thisbook you'll find: ► Options for theshifter class, including new animal aspects, feats to augment the shifter'sanimal forms, and archetypes that channel the fury of dragons or the power offey! ► Racial traits, feats, and archetypesfor the vine leshy, gathlain, and ghoran that allow them to further leveragetheir inherent connection to the verdant power ofnature! ► New player options for characterswho draw their inspiration from nature, from witches who draw on the magic ofwildflowers to summoners and spiritualists who bargain withkami! This Pathfinder Player Companion isintended for use with the Pathfinder Roleplaying Game and the PathfinderCampaign Setting, but it can easily be incorporated into any fantasyworld.
"Open Game License version 1.0a"--4th unnumbered page.
From gnomes to dwarves, this new Dungeons & Dragons( sourcebook details various mountain-dwelling races.