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This book is mainly for teachers and students of Information Technology in high schools in preparation for external examinations in grade 11 or 5th form. It is also for persons who need an introduction to programming, using Pascal. It focuses on identifying basic Pascal principles and applying them to programming scenarios. As a result, a substantial portion of the book is like a manual or a specific guide. Many program examples may be typed into the TPW (Turbo Pascal for Windows) editor and executed.
Concentrating on Turbo PASCAL, this book is one of a series which aims to provide programmers with just enough information to get them started on each particular subject.
Learn Pascal in Three Days (3e.) is an update of one of the best-selling introductions to Pascal on the market for beginning programmers. The title is recognized as one of the best introductions to Pascal suitable for students or anyone wanting a solid foundation in structured programming. Pascal is considered an ideal programming language to begin programming because of its highly structured syntax.
Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve.A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media.This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study. - A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages - No previous experience required—this book is for the true programming beginner! - Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve
Programming Media Art Using Processing: A Beginner's Guide provides an entry-level exploration into visual design through computer programming using the open source and artist-friendly language, Processing. Used by hundreds of students, this learning system breaks lessons down into strategic steps towards fun and creative media art projects. This book provides a linear series of lessons with step-by-step examples that lead to beginning media art projects, including abstract designs, pixel landscapes, rollover animations, and simple video games. Computer programming can be overwhelming for the first-time learner, but this book makes the learning of code more digestible and fun through a full color, well-diagrammed, and deeply explained text presentation. Lessons are rhythmically broken down into digestible parts with code annotations and illustrations that help learners focus on the details one step at a time. The content is legible, flexible, and fun to work with because of its project-based nature. By following the lessons and producing the projects sequentially in this book, readers will develop the beginning foundational skills needed to understand computer programming basics across many languages and also explore the art of graphic design. Ultimately, this is a hands-on, practical guide.
Whether you want to develop your own database application or develop a web application, or even 2D, 3D, or Animation programs. Getting Started with Lazarus & Free Pascal is quite simply the friendliest, most inspiring Lazarus with Free Pascal programming book available.In this book you will find out how to tackle Object-Oriented Programming using Lazarus with Free Pascal, with confidence. Getting Started with Lazarus & Free Pascal's simple, step-by-step format makes it a "must-have" book for aspiring programmers. Learn how to master key programming techniques, from simple topics to more advanced topics, following clear instructions with images. For example, find out how to write simple file handling, user-friendly GUI applications, graphics programming, database programming, error trapping, exception handling, debugging techniques, including code documentation and much more.Discover the strength of over 230 Lazarus Component Libraries. This book is packed with inspirational and practical hands-on projects that are easy-to-follow. Each chapter will take you from start to finish with clear step-by-step instructions, along with examples for you to try out. Each chapter ends with suggestions to try out allowing you to test yourself on what you have learnt. This book is very much a hands-on book and you are required to "roll your sleeves" up and get stuck-in!Perfect for enthusiasts who want to develop their programming skills and ideal for the beginner, intermediate and advanced developer wishing to migrate to Lazarus quickly.
This book aims to capture the fundamentals of computer programming without tying the topic to any specific programming language. To the best of the authors’ knowledge there is no such book in the market.