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Evolutionary algorithms (EAs) are metaheuristics that learn from natural collective behavior and are applied to solve optimization problems in domains such as scheduling, engineering, bioinformatics, and finance. Such applications demand acceptable solutions with high-speed execution using finite computational resources. Therefore, there have been many attempts to develop platforms for running parallel EAs using multicore machines, massively parallel cluster machines, or grid computing environments. Recent advances in general-purpose computing on graphics processing units (GPGPU) have opened up this possibility for parallel EAs, and this is the first book dedicated to this exciting development. The three chapters of Part I are tutorials, representing a comprehensive introduction to the approach, explaining the characteristics of the hardware used, and presenting a representative project to develop a platform for automatic parallelization of evolutionary computing (EC) on GPGPUs. The 10 chapters in Part II focus on how to consider key EC approaches in the light of this advanced computational technique, in particular addressing generic local search, tabu search, genetic algorithms, differential evolution, swarm optimization, ant colony optimization, systolic genetic search, genetic programming, and multiobjective optimization. The 6 chapters in Part III present successful results from real-world problems in data mining, bioinformatics, drug discovery, crystallography, artificial chemistries, and sudoku. Although the parallelism of EAs is suited to the single-instruction multiple-data (SIMD)-based GPU, there are many issues to be resolved in design and implementation, and a key feature of the contributions is the practical engineering advice offered. This book will be of value to researchers, practitioners, and graduate students in the areas of evolutionary computation and scientific computing.
This book constitutes the refereed proceedings of the 11th European Conference on Evolutionary Computation in Combinatorial Optimization, EvoCOP 2011, held in Torino, Italy, in April 2011. The 22 revised full papers presented were carefully reviewed and selected from 42 submissions. The papers present the latest research and discuss current developments and applications in metaheuristics - a paradigm to effectively solve difficult combinatorial optimization problems appearing in various industrial, economical, and scientific domains. Prominent examples of metaheuristics are evolutionary algorithms, simulated annealing, tabu search, scatter search, memetic algorithms, variable neighborhood search, iterated local search, greedy randomized adaptive search procedures, estimation of distribution algorithms, and ant colony optimization.
Solving complex optimization problems with parallel metaheuristics Parallel Metaheuristics brings together an international group of experts in parallelism and metaheuristics to provide a much-needed synthesis of these two fields. Readers discover how metaheuristic techniques can provide useful and practical solutions for a wide range of problems and application domains, with an emphasis on the fields of telecommunications and bioinformatics. This volume fills a long-existing gap, allowing researchers and practitioners to develop efficient metaheuristic algorithms to find solutions. The book is divided into three parts: * Part One: Introduction to Metaheuristics and Parallelism, including an Introduction to Metaheuristic Techniques, Measuring the Performance of Parallel Metaheuristics, New Technologies in Parallelism, and a head-to-head discussion on Metaheuristics and Parallelism * Part Two: Parallel Metaheuristic Models, including Parallel Genetic Algorithms, Parallel Genetic Programming, Parallel Evolution Strategies, Parallel Ant Colony Algorithms, Parallel Estimation of Distribution Algorithms, Parallel Scatter Search, Parallel Variable Neighborhood Search, Parallel Simulated Annealing, Parallel Tabu Search, Parallel GRASP, Parallel Hybrid Metaheuristics, Parallel Multi-Objective Optimization, and Parallel Heterogeneous Metaheuristics * Part Three: Theory and Applications, including Theory of Parallel Genetic Algorithms, Parallel Metaheuristics Applications, Parallel Metaheuristics in Telecommunications, and a final chapter on Bioinformatics and Parallel Metaheuristics Each self-contained chapter begins with clear overviews and introductions that bring the reader up to speed, describes basic techniques, and ends with a reference list for further study. Packed with numerous tables and figures to illustrate the complex theory and processes, this comprehensive volume also includes numerous practical real-world optimization problems and their solutions. This is essential reading for students and researchers in computer science, mathematics, and engineering who deal with parallelism, metaheuristics, and optimization in general.
The first complete overview of evolutionary computing, the collective name for a range of problem-solving techniques based on principles of biological evolution, such as natural selection and genetic inheritance. The text is aimed directly at lecturers and graduate and undergraduate students. It is also meant for those who wish to apply evolutionary computing to a particular problem or within a given application area. The book contains quick-reference information on the current state-of-the-art in a wide range of related topics, so it is of interest not just to evolutionary computing specialists but to researchers working in other fields.
Genetic programming (GP) is a systematic, domain-independent method for getting computers to solve problems automatically starting from a high-level statement of what needs to be done. Using ideas from natural evolution, GP starts from an ooze of random computer programs, and progressively refines them through processes of mutation and sexual recombination, until high-fitness solutions emerge. All this without the user having to know or specify the form or structure of solutions in advance. GP has generated a plethora of human-competitive results and applications, including novel scientific discoveries and patentable inventions. This unique overview of this exciting technique is written by three of the most active scientists in GP. See www.gp-field-guide.org.uk for more information on the book.
An accessible and rigorous textbook for introducing undergraduates to computer science theory What Can Be Computed? is a uniquely accessible yet rigorous introduction to the most profound ideas at the heart of computer science. Crafted specifically for undergraduates who are studying the subject for the first time, and requiring minimal prerequisites, the book focuses on the essential fundamentals of computer science theory and features a practical approach that uses real computer programs (Python and Java) and encourages active experimentation. It is also ideal for self-study and reference. The book covers the standard topics in the theory of computation, including Turing machines and finite automata, universal computation, nondeterminism, Turing and Karp reductions, undecidability, time-complexity classes such as P and NP, and NP-completeness, including the Cook-Levin Theorem. But the book also provides a broader view of computer science and its historical development, with discussions of Turing's original 1936 computing machines, the connections between undecidability and Gödel's incompleteness theorem, and Karp's famous set of twenty-one NP-complete problems. Throughout, the book recasts traditional computer science concepts by considering how computer programs are used to solve real problems. Standard theorems are stated and proven with full mathematical rigor, but motivation and understanding are enhanced by considering concrete implementations. The book's examples and other content allow readers to view demonstrations of—and to experiment with—a wide selection of the topics it covers. The result is an ideal text for an introduction to the theory of computation. An accessible and rigorous introduction to the essential fundamentals of computer science theory, written specifically for undergraduates taking introduction to the theory of computation Features a practical, interactive approach using real computer programs (Python in the text, with forthcoming Java alternatives online) to enhance motivation and understanding Gives equal emphasis to computability and complexity Includes special topics that demonstrate the profound nature of key ideas in the theory of computation Lecture slides and Python programs are available at whatcanbecomputed.com
CUDA is a computing architecture designed to facilitate the development of parallel programs. In conjunction with a comprehensive software platform, the CUDA Architecture enables programmers to draw on the immense power of graphics processing units (GPUs) when building high-performance applications. GPUs, of course, have long been available for demanding graphics and game applications. CUDA now brings this valuable resource to programmers working on applications in other domains, including science, engineering, and finance. No knowledge of graphics programming is required—just the ability to program in a modestly extended version of C. CUDA by Example, written by two senior members of the CUDA software platform team, shows programmers how to employ this new technology. The authors introduce each area of CUDA development through working examples. After a concise introduction to the CUDA platform and architecture, as well as a quick-start guide to CUDA C, the book details the techniques and trade-offs associated with each key CUDA feature. You’ll discover when to use each CUDA C extension and how to write CUDA software that delivers truly outstanding performance. Major topics covered include Parallel programming Thread cooperation Constant memory and events Texture memory Graphics interoperability Atomics Streams CUDA C on multiple GPUs Advanced atomics Additional CUDA resources All the CUDA software tools you’ll need are freely available for download from NVIDIA. http://developer.nvidia.com/object/cuda-by-example.html
This is the first book to cover GRASP (Greedy Randomized Adaptive Search Procedures), a metaheuristic that has enjoyed wide success in practice with a broad range of applications to real-world combinatorial optimization problems. The state-of-the-art coverage and carefully crafted pedagogical style lends this book highly accessible as an introductory text not only to GRASP, but also to combinatorial optimization, greedy algorithms, local search, and path-relinking, as well as to heuristics and metaheuristics, in general. The focus is on algorithmic and computational aspects of applied optimization with GRASP with emphasis given to the end-user, providing sufficient information on the broad spectrum of advances in applied optimization with GRASP. For the more advanced reader, chapters on hybridization with path-relinking and parallel and continuous GRASP present these topics in a clear and concise fashion. Additionally, the book offers a very complete annotated bibliography of GRASP and combinatorial optimization. For the practitioner who needs to solve combinatorial optimization problems, the book provides a chapter with four case studies and implementable templates for all algorithms covered in the text. This book, with its excellent overview of GRASP, will appeal to researchers and practitioners of combinatorial optimization who have a need to find optimal or near optimal solutions to hard combinatorial optimization problems.
This textbook provides a comprehensive introduction to nature-inspired metaheuristic methods for search and optimization, including the latest trends in evolutionary algorithms and other forms of natural computing. Over 100 different types of these methods are discussed in detail. The authors emphasize non-standard optimization problems and utilize a natural approach to the topic, moving from basic notions to more complex ones. An introductory chapter covers the necessary biological and mathematical backgrounds for understanding the main material. Subsequent chapters then explore almost all of the major metaheuristics for search and optimization created based on natural phenomena, including simulated annealing, recurrent neural networks, genetic algorithms and genetic programming, differential evolution, memetic algorithms, particle swarm optimization, artificial immune systems, ant colony optimization, tabu search and scatter search, bee and bacteria foraging algorithms, harmony search, biomolecular computing, quantum computing, and many others. General topics on dynamic, multimodal, constrained, and multiobjective optimizations are also described. Each chapter includes detailed flowcharts that illustrate specific algorithms and exercises that reinforce important topics. Introduced in the appendix are some benchmarks for the evaluation of metaheuristics. Search and Optimization by Metaheuristics is intended primarily as a textbook for graduate and advanced undergraduate students specializing in engineering and computer science. It will also serve as a valuable resource for scientists and researchers working in these areas, as well as those who are interested in search and optimization methods.
This accessible and engaging textbook presents a concise introduction to the exciting field of artificial intelligence (AI). The broad-ranging discussion covers the key subdisciplines within the field, describing practical algorithms and concrete applications in the areas of agents, logic, search, reasoning under uncertainty, machine learning, neural networks, and reinforcement learning. Fully revised and updated, this much-anticipated second edition also includes new material on deep learning. Topics and features: presents an application-focused and hands-on approach to learning, with supplementary teaching resources provided at an associated website; contains numerous study exercises and solutions, highlighted examples, definitions, theorems, and illustrative cartoons; includes chapters on predicate logic, PROLOG, heuristic search, probabilistic reasoning, machine learning and data mining, neural networks and reinforcement learning; reports on developments in deep learning, including applications of neural networks to generate creative content such as text, music and art (NEW); examines performance evaluation of clustering algorithms, and presents two practical examples explaining Bayes’ theorem and its relevance in everyday life (NEW); discusses search algorithms, analyzing the cycle check, explaining route planning for car navigation systems, and introducing Monte Carlo Tree Search (NEW); includes a section in the introduction on AI and society, discussing the implications of AI on topics such as employment and transportation (NEW). Ideal for foundation courses or modules on AI, this easy-to-read textbook offers an excellent overview of the field for students of computer science and other technical disciplines, requiring no more than a high-school level of knowledge of mathematics to understand the material.