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Paradoxes and Sophisms in Calculus offers a delightful supplementary resource to enhance the study of single variable calculus. By the word paradox the [Author];s mean a surprising, unexpected, counter-intuitive statement that looks invalid, but in fact is true. The word sophism describes intentionally invalid reasoning that looks formally correct, but in fact contains a subtle mistake or flaw. In other words, a sophism is a false proof of an incorrect statement. A collection of over fifty paradoxes and sophisms showcases the subtleties of this subject and leads students to contemplate the underlying concepts. A number of the examples treat historically significant issues that arose in the development of calculus, while others more naturally challenge readers to understand common misconceptions. Sophisms and paradoxes from the areas of functions, limits, derivatives, integrals, sequences, and series are explored.
Does .999?=1? Can you cut and reassemble a sphere into two identically sized spheres? Is the consistency of mathematical systems unprovable? Surprisingly, the answer to all of these questions is yes! And at the heart of each question, there lies paradox. For millennia, paradoxes have shaped mathematics and guided mathematical progress forwards. From the ancient paradoxes of Zeno to the modern paradoxes of Russell, paradoxes remind us of the constant need to revamp our mathematical understanding. It is for this reason that paradoxes are so important. Paradoxes: Guiding Forces in Mathematical Exploration provides a survey of mathematical paradoxes spanning a wide variety of topics. It delves into each paradox mathematically, philosophically, and historically, and attempts to provide a full picture of how paradoxes contributed to the progress of mathematics and guided it in many ways. In addition, it discusses how paradoxes can be useful as educational tools. All of that, plus the fact that it is written in a way that is accessible to anyone with a high school background in mathematics! Entertaining and educational, this book will appeal to any reader looking for a mathematical and philosophical challenge.
Students and puzzle enthusiasts will get plenty of enjoyment plus some painless mathematical instruction from 28 conundrums, including The Curve That Shook the World, Space Travel in a Wineglass, and Through Cantor's Looking Glass.
A thespian or cinematographer might define a cameo as a brief appearance of a known figure, while a gemologist or lapidary might define it as a precious or semiprecious stone. This book presents fifty short enhancements or supplements (the cameos) for the first-year calculus course in which a geometric figure briefly appears. Some of the cameos illustrate mainstream topics such as the derivative, combinatorial formulas used to compute Riemann sums, or the geometry behind many geometric series. Other cameos present topics accessible to students at the calculus level but not usually encountered in the course, such as the Cauchy-Schwarz inequality, the arithmetic mean-geometric mean inequality, and the Euler-Mascheroni constant. There are fifty cameos in the book, grouped into five sections: Part I. Limits and Differentiation, Part II. Integration, Part III. Infinite Series, Part IV. Additional Topics, and Part V. Appendix: Some Precalculus Topics. Many of the cameos include exercises, so Solutions to all the Exercises follows Part V. The book concludes with references and an index. Many of the cameos are adapted from articles published in journals of the MAA, such as The American Mathematical Monthly, Mathematics Magazine, and The College Mathematics Journal. Some come from other mathematical journals, and some were created for this book. By gathering the cameos into a book the [Author]; hopes that they will be more accessible to teachers of calculus, both for use in the classroom and as supplementary explorations for students.
This book contains enrichment material for courses in first and second year calculus, differential equations, modeling, and introductory real analysis. It targets talented students who seek a deeper understanding of calculus and its applications. The book can be used in honors courses, undergraduate seminars, independent study, capstone courses taking a fresh look at calculus, and summer enrichment programs. The book develops topics from novel and/or unifying perspectives. Hence, it is also a valuable resource for graduate teaching assistants developing their academic and pedagogical skills and for seasoned veterans who appreciate fresh perspectives. The explorations, problems, and projects in the book impart a deeper understanding of and facility with the mathematical reasoning that lies at the heart of calculus and conveys something of its beauty and depth. A high level of rigor is maintained. However, with few exceptions, proofs depend only on tools from calculus and earlier. Analytical arguments are carefully structured to avoid epsilons and deltas. Geometric and/or physical reasoning motivates challenging analytical discussions. Consequently, the presentation is friendly and accessible to students at various levels of mathematical maturity. Logical reasoning skills at the level of proof in Euclidean geometry suffice for a productive use of the book.
This text, by an award-winning [Author];, was designed to accompany his first-year seminar in the mathematics of computer graphics. Readers learn the mathematics behind the computational aspects of space, shape, transformation, color, rendering, animation, and modeling. The software required is freely available on the Internet for Mac, Windows, and Linux. The text answers questions such as these: How do artists build up realistic shapes from geometric primitives? What computations is my computer doing when it generates a realistic image of my 3D scene? What mathematical tools can I use to animate an object through space? Why do movies always look more realistic than video games? Containing the mathematics and computing needed for making their own 3D computer-generated images and animations, the text, and the course it supports, culminates in a project in which students create a short animated movie using free software. Algebra and trigonometry are prerequisites; calculus is not, though it helps. Programming is not required. Includes optional advanced exercises for students with strong backgrounds in math or computer science. Instructors interested in exposing their liberal arts students to the beautiful mathematics behind computer graphics will find a rich resource in this text.
This third edition of the immensely popular 101 Careers in Mathematics contains updates on the career paths of individuals profiled in the first and second editions, along with many new profiles. No career counselor should be without this valuable resource. The [Author];s of the essays in this volume describe a wide variety of careers for which a background in the mathematical sciences is useful. Each of the jobs presented shows real people in real jobs. Their individual histories demonstrate how the study of mathematics was useful in landing well-paying jobs in predictable places such as IBM, AT & T, and American Airlines, and in surprising places such as FedEx Corporation, L.L. Bean, and Perdue Farms, Inc. You will also learn about job opportunities in the Federal Government as well as exciting careers in the arts, sculpture, music, and television. There are really no limits to what you can do if you are well prepared in mathematics. The degrees earned by the [Author];s profiled here range from bachelor's to master's to PhD in approximately equal numbers. Most of the writers use the mathematical sciences on a daily basis in their work. Others rely on the general problem-solving skills acquired in mathematics as they deal with complex issues.
Writing Projects for Mathematics Courses is a collection of writing projects suitable for a wide range of undergraduate mathematics courses, from a survey of mathematics to differential equations. The projects vary in their level of difficulty and in the mathematics that they require but are similar in the mode of presentation and use of applications. Students see these problems as real in a way that textbook problems are not, even though many of the characters involved (e.g. dime-store detectives and CEOs) are obviously fictional. The stories are sometimes fanciful and sometimes grounded in standard scientific applications, but the mere existence of the story draws the students in and makes the problem relevant.