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Presents projects, instructions, and color templates for fourteen paper robots.
In this book you will find 25 robots to assemble, each with a wild and unusual design and background story.
Paper Toys is a wonderful new series of interactive craft books that allow children to pop out and build their own paper toys. While complimentary, each volume in the series is designed by a different talented artist, lending a stylized look to their fanciful creations. With several themes to choose from including Robots, Monsters, Fantasy Creatures, and Animals, the options for imaginative play are endless. Printed on durable cardstock and die-cut, each toy is easy to assemble with no glue or scissors needed.
Punch out, Fold up and...Voila! Instant Robots. Paper Bots is made up of20 ultra-cool robot designs that can turn anyone on! Each bot is pre-cut and scored so you can simply punch them out andfold them up with easy-to-follow instructions right on the page.You'll instantly feel teleported to a bold new futurescape with these fun 3-D objects.Paper shuffling? A thing of the past-these bots will happily performyour dull, repetitive tasks on command. Paper Bots cleverly combine paper craftingwith advanced paper engineering so no glue, tape, or tools are ever needed!Paper Bots make great drones for ages 7 to 101...and they may actuallyserve humankind after all-lets just hope its not on a plate.
Origami meets amazing creatures in a book of paper craft fun! Papertoy Glowbots introduces 46 robots that have the added cool factor of lighting up, whether using glow-in-the-dark stickers that come with the book or light sources like flashlights, Christmas tree lights, and electric tea lights. The 46 die-cut paper robots are created by Brian Castleforte, author of Papertoy Monsters, along with the hottest papertoy designers from around the world. Meet the robots and read about their entertaining backstories in the front, then turn to the card stock section in the back to build them. The templates are die-cut and ready to pop out, fold, and glue. Bold, colorful graphics ensure the robots look as amazing in the daytime as they do with the lights off.
Making Simple Robots is based on one idea: Anybody can build a robot! That includes kids, school teachers, parents, and non-engineers. If you can knit, sew, or fold a flat piece of paper into a box, you can build a no-tech robotic part. If you can use a hot glue gun, you can learn to solder basic electronics into a low-tech robot that reacts to its environment. And if you can figure out how to use the apps on your smart phone, you can learn enough programming to communicate with a simple robot. Written in language that non-engineers can understand, Making Simple Robots helps beginners move beyond basic craft skills and materials to the latest products and tools being used by artists and inventors. Find out how to animate folded paper origami, design a versatile robot wheel-leg for 3D printing, or program a rag doll to blink its cyborg eye. Each project includes step-by-step directions as well as clear diagrams and photographs. And every chapter offers suggestions for modifying and expanding the projects, so that you can return to the projects again and again as your skill set grows.
A breakthrough paper-folding book for kids—paper airplanes meet Origami meets Pokemon. Papertoys, the Internet phenomenon that’s hot among graphic designers and illustrators around the world, now comes to kids in the coolest new book. Created and curated by Brian Castleforte, a graphic designer and papertoy pioneer who rounded up 25 of the hottest papertoy designers from around the world (Indonesia, Japan, Australia, Italy, Croatia, Chile, even Jackson, Tennessee), Papertoy Monsters offers 50 fiendishly original die-cut designs that are ready to pop out, fold, and glue. The book interleaves card stock with paper stock for a unique craft package; the graphics are colorful and hip, combining the edginess of anime with the goofy fun of Uglydolls and other collectibles. Plus each character comes with its own back-story. And the results are delicious: meet Pharaoh Thoth Amon, who once ruled Egypt but is now a mummy who practices dark magic in his sarcophagus. Or Zumbie the Zombie, who loves nothing more than a nice plate of brains and yams. NotSoScary, a little monster so useless at frightening people that he has to wear a scary mask. Yucky Chuck, the lunchbox creature born in the deepest depths of your school bag. Plus Zeke, the monster under your bed, Nom Nom, eater of cities, and Grumpy Gramps, the hairy grandpa monster with his very own moustache collection.
Provides a series of lesson on foreshortening, surface, shading, shadow, density, contour, overlapping, and size, and suggests that daily practice is important for developing one's artistic skills.
Behavior Trees (BTs) provide a way to structure the behavior of an artificial agent such as a robot or a non-player character in a computer game. Traditional design methods, such as finite state machines, are known to produce brittle behaviors when complexity increases, making it very hard to add features without breaking existing functionality. BTs were created to address this very problem, and enables the creation of systems that are both modular and reactive. Behavior Trees in Robotics and AI: An Introduction provides a broad introduction as well as an in-depth exploration of the topic, and is the first comprehensive book on the use of BTs. This book introduces the subject of BTs from simple topics, such as semantics and design principles, to complex topics, such as learning and task planning. For each topic, the authors provide a set of examples, ranging from simple illustrations to realistic complex behaviors, to enable the reader to successfully combine theory with practice. Starting with an introduction to BTs, the book then describes how BTs relate to, and in many cases, generalize earlier switching structures, or control architectures. These ideas are then used as a foundation for a set of efficient and easy to use design principles. The book then presents a set of important extensions and provides a set of tools for formally analyzing these extensions using a state space formulation of BTs. With the new analysis tools, the book then formalizes the descriptions of how BTs generalize earlier approaches and shows how BTs can be automatically generated using planning and learning. The final part of the book provides an extended set of tools to capture the behavior of Stochastic BTs, where the outcomes of actions are described by probabilities. These tools enable the computation of both success probabilities and time to completion. This book targets a broad audience, including both students and professionals interested in modeling complex behaviors for robots, game characters, or other AI agents. Readers can choose at which depth and pace they want to learn the subject, depending on their needs and background.
Japan is arguably the first postindustrial society to embrace the prospect of human-robot coexistence. Over the past decade, Japanese humanoid robots designed for use in homes, hospitals, offices, and schools have become celebrated in mass and social media throughout the world. In Robo sapiens japanicus, Jennifer Robertson casts a critical eye on press releases and public relations videos that misrepresent robots as being as versatile and agile as their science fiction counterparts. An ethnography and sociocultural history of governmental and academic discourse of human-robot relations in Japan, this book explores how actual robots—humanoids, androids, and animaloids—are “imagineered” in ways that reinforce the conventional sex/gender system and political-economic status quo. In addition, Robertson interrogates the notion of human exceptionalism as she considers whether “civil rights” should be granted to robots. Similarly, she juxtaposes how robots and robotic exoskeletons reinforce a conception of the “normal” body with a deconstruction of the much-invoked Theory of the Uncanny Valley.