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Featuring more than 300 new analytic drawings and models, this study explores the evolution of Palladio's villas from those that exhibit classical symmetrical volumetric bodies to others that exhibit no bodies at all, just fragments in a landscape.
The research deals with a question about Architecture and its design strategies, combining historical information and digital tools. Design strategies are historically defined, they rely on geometry, context, building technologies and other factors. The study of Architecture´s own history, particularly in the verge of technological advancements, like the introduction of new materials or tools may shed some light on how to internalize digital tools like parametric design and digital fabrication.
From the myth of Arcadia through to the twenty-first century, ideas about sustainability – how we imagine better urban environments – remain persistently relevant, and raise recurring questions. How do cities evolve as complex spaces nurturing both urban creativity and the fortuitous art of discovery, and by which mechanisms do they foster imagination and innovation? While past utopias were conceived in terms of an ideal geometry, contemporary exemplary models of urban design seek technological solutions of optimal organisation. The Venice Variations explores Venice as a prototypical city that may hold unique answers to the ancient narrative of utopia. Venice was not the result of a preconceived ideal but the pragmatic outcome of social and economic networks of communication. Its urban creativity, though, came to represent the quintessential combination of place and institutions of its time. Through a discussion of Venice and two other works owing their inspiration to this city – Italo Calvino’s Invisible Cities and Le Corbusier’s Venice Hospital – Sophia Psarra describes Venice as a system that starts to resemble a highly probabilistic ‘algorithm’, that is, a structure with a small number of rules capable of producing a large number of variations. The rapidly escalating processes of urban development around our big cities share many of the motivations for survival, shelter and trade that brought Venice into existence. Rather than seeing these places as problems to be solved, we need to understand how urban complexity can evolve, as happened from its unprepossessing origins in the marshes of the Venetian lagoon to the ‘model city’ that endured a thousand years. This book frees Venice from stereotypical representations, revealing its generative capacity to inform potential other ‘Venices’ for the future.
In both these respects, Peter Eisenman differs not only from other architechts of his own generation, but from nearly all other architects working today.
Niche Tactics aligns architecture's relationship with site with its ecological analogue: the relationship between an organism and its environment. Bracketed between texts on giraffe morphology, ecological perception, ugliness, and hopeful monsters, architectural case studies investigate historical moments when relationships between architecture and site were productively intertwined, from the anomalous city designs of Francesco de Marchi in the sixteenth century to Le Corbusier’s near eradication of context in his Plan Voisin in the twentieth century to the more recent contextualist movements. Extensively illustrated with 140 drawings and photographs, Niche Tactics considers how attention to site might create a generative language for architecture today.
This book proposes a new critical relationship between computation and architecture, developing a history and theory of representation in architecture to understand and unleash potential means to open up creativity in the field. Historically, architecture has led to spatial representation. Today, computation has established new representational paradigms that can be compared to spatial representations, such as the revolution of perspective in the Renaissance. Architects now use software, robotics, and fabrication tools with very little understanding and participation in how these tools influence, revolutionize, and determine both architecture and its construction today. Why does the discipline of architecture not have a higher degree of authorship in the conception and development of computational technologies that define spatial representation? This book critically explores the relationship between history, theory, and cultural criticism. Lorenzo-Eiroa positions new understandings through parallel historical sections and theories of many revolutionary representational architecture canons displaced by conventional spatial projection. He identifies the architects, artists, mathematicians, and philosophers that were able to revolutionize their disciplines through the development of new technologies, new systems of representation, and new lenses to understand reality. This book frames the discussion by addressing new means to understand and expand architecture authorship in relation to the survey, information, representation, higher dimensional space, Big Data, and Artificial Intelligence – in the pursuit of activating an architecture of information. This will be important reading for upper-level students and researchers of architecture and architectural theory, especially those with a keen interest in computational design and robotic fabrication.
Authorship critically examines emergent themes in contemporary architecture by revisiting the seemingly defunct notion of design authorship. As we revel in the death of the master architect, how do we come to terms with the shifting role of creativity in architecture’s cultural production? In Authorship, a cross-disciplinary group of designers and scholars explores this topic through a myriad of lenses. Subjects include the impact of digital tools and computational scripts on the conception of buildings in the age of robotics, the current climate of appropriation and sampling as a counter-form of authorship, and the rise of reauthored materials in a postdigital age. These questions are cast against alternative ideas of authorship that, in turn, reposition the history of architecture. Featured essays investigate the separation between the personal and the authored while other contributions expose meaning, symbolism, and iconography as the subjects of authority—not authorship. Ultimately, this book dismantles, realigns, and reassembles disparate architectural conditions to form new ways of thinking. Discourse is a biannual publication series that presents timely themes on and around architecture. A selective compilation of essays, interviews, roundtable discussions, featured exhibitions, photo-essays, and collateral materials—such as architectural models, sketches, and built works—highlight architectural culture, practice, and theory.
A photographic tour through designers’ own spaces, from a Greenwich Village town home to a Park Slope brownstone and beyond. Designers’ homes often serve as laboratories where they are free to experiment. These spaces are filled with the designer’s most personal and cherished objects, furnishings, and artwork that are concentrated expressions of their style and interests. New York Design at Home profiles 27 homes and looks at how these creative professionals—among them David Gresham, Ellen Hanson, Benjamin Pardo, Ariel Ashe, and many more—approach design in their personal space. Like most New York City residents, they are decorating with much smaller budgets than they have on their work projects, but they find creative ways to deal with tiny bathrooms, awkward and unusable kitchens, and shared living spaces. Photographed by Noe DeWitt, New York Design at Home highlights the carefully considered details within each interior—the Pablo Picasso painting reproduced as wallpaper, the kitchen utensils on display, textiles that provide pops of color in an otherwise monochromatic space—and captures the creative essence of these homes with new, never-before-published images.