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The last of a dying breed, a holy warrior must rise up against a growing darkness in Evelium. The most unlikely of heroes, a lowly itinerant mercenary, Umhra the Peacebreaker is shunned by society for his mongrel half-Orc blood. Desperate to find work for himself and his band of fighters, Umhra agrees to help solve a rash of mysterious disappearances, but uncovers a larger, more insidious plot to overthrow the natural order of Evelium in the process. As Umhra journeys into the depths of Telsidor's Keep to search for the missing people, he confronts an ancient evil and, after suffering a great loss, turns to the god he disavowed for help. Compelled to save the kingdom he loves, can he defeat the enemy while protecting his true identity, or must he risk everything?
Paksenarrion¾Paks for short¾was somebody special. Never could she have followed her father's orders and married the pig farmer down the road. Better a soldier's life than a pig farmer's wife, and so, though she knew that she could never go home again, Paks ran away to be a soldier. And so began an adventure destined to transform a simple Sheepfarmer's Daughter into a hero fit to be chosen by the gods. Oath of Gold is the climactic final volume of the epic that Judith Tarr calls "the first work of high heroic fantasy I've seen that has taken the work of Tolkien, assimilated it totally and deeply and absolutely, and produced something altogether new and yet incontestably based on the master... [Moon's] military knowledge is impressive, her picture of life in a mercenary company most convincing. I'm deeply impressed." At the publisher's request, this title is sold without DRM (Digital Rights Management).
On their way to intercept Dharma Kold before he finds the deadly third Orb — and to finally free the captive Mai — Clint and Edward come across a botched Realm operation, where a shotgun-wielding bandit leads his gang to rob an exposed magic vein. Assisting the authorities who exiled him isn’t something that Clint is eager to do, but that changes when he learns that helping to escort the bandit to justice might finally mean finding an open doorway back to The Realm…
This 250,000-word "full saga" collection includes ALL NINE BOOKS in the Unicorn Western Series! Cast out from the magical kingdom of The Realm and into the dying desert of the Sands beyond, Marshal Clint Gulliver and his unicorn Edward have finally found peace in the small and dusty town of Solace. But when both the fracturing worlds and Clint’s bride-to-be are thrust into peril by an old foe, the gunslinger must come out of retirement and aim his seven-shooters at the dark magic and those who bring it. An epic quest hurls marshal and unicorn across the endless desert in pursuit of the dark rider Dharma Kold and his unicorn of a different color, where they must battle their way back toward The Realm to uncover the truth...and mayhap save the worlds that hang in the balance. From the creators of Yesterday’s Gone (Platt) and Fat Vampire (Truant) comes this reinvention of both the western genre and unicorn lore. Written for children and teens — but complex and awesome enough for adult readers — Unicorn Western is “Harry Potter without wizards but with gunslings, talking unicorns, epic fights, and more turkey pie.”
From cathedrals to star wars, Arnold Pacey looks at the interaction of technologies and society over the last thousand years and uses that survey to argue for a more humane form of future technological development. The second edition of The Maze of Ingenuity concentrates on Europe and North America and incorporates recent insights from the history and sociology of technology. A new series of chapters extends Pacey's discussion of the role of ideas and ideals in technology in the period since the industrial revolution. Contents The Cathedral Builders: European Technical Achievement between 1100 and 1280 • A Century of Invention: 1250-1350 • Mathematics and the Arts: 1450-1600 • The Practical Arts and the Scientific Revolution • Social Ideals in Technical Change: German Miners and English Puritans, 1450-1650 • The State and Technical Progress: 1660-1770 • Technology in the Industrial Revolution • Conflicting Ideals in Engineering: America and Britain, 1790-1870 • Institutionalizing Technical Ideals, 1820-1920 • Idealistic Trends in Twentieth-Century Technology
This setting guide describes the Witchwood, a mysterious and enchanted forest on the easternmost edge of Silverton County. Also described are the Township of Navarre, the unusual settlements it governs, and the ruins, places of power, and other dimensions that can be found within the Witchwood. It also details over fifty unique villagers, spirits, and otherworldly beings with which the players can interact. It includes Lunabella and the Unicorn, a complete adventure that takes place within the Witchwood.
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The purpose of this edited volume is to explore the contributions of women to European, Mexican, American and Indian film industries during the years 1900 to 1950, an important period that signified the rise and consolidation of media technologies. Their pioneering work as film stars, writers, directors, designers and producers as well as their endeavors to bridge the gap between the avant-garde and mass culture are significant aspects of this collection. This intersection will be carefully nuanced through their cinematographic production, performances and artistic creations. Other distinctive features pertain to the interconnection of gender roles and moral values with ways of looking, which paves the way for realigning social and aesthetic conventions of femininity. Based on this thematic and diverse sociocultural context, this study has an international scope, their main audiences being scholars and graduate students that pursue to advance interdisciplinary research in the field of feminist theory, film, gender, media and avant-garde studies. Likewise, historians, art and literature specialists will find the content appealing to the degree that intermedial and cross-cultural approaches are presented.
The roles of High Paladin and High Necromancer do not allow for much free time, even less where they might spend it together. When they do finally obtain some time to spend with each other, Sorin and Koray find there are still doubts and fears between them that will take more than time to overcome...