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A complete three-year lower secondary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds towards the creation of a final project, with topics ranging from to programming simple games to creating web pages.
A complete three-year lower secondary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds towards the creation of a final project, with topics ranging from to programming simple games to creating web pages.
A complete three-year lower secondary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds towards the creation of a final project, with topics ranging from to programming simple games to creating web pages.
Deliver an exciting computing course for ages 11-14, providing full coverage of Digital Literacy, Computer Science and Information and Communications Technology objectives. The course covers the requirements of the national curriculum for England and is mapped to the Level 2 CSTA K-12 Computer Science Standards and the Cambridge Assessment International Education Digital Literacy Framework for Stages 7-9. - Ensure progression, with a clear pathway of skill steps building on previous experience and knowledge. - Recap and activate students' prior knowledge and skills with Do you remember? panels. - Demonstrate and practise new concepts and skills with Learn and Practice activities. - Broaden knowledge and understanding with Go further activities that apply skills and concepts in different contexts. - Introduce more challenging skills and activities with Challenge yourself! tasks. - Allow students to demonstrate their knowledge and skills creatively with engaging end of unit projects. - Develop computational thinking with panels throughout the activities. - Provide clear guidance on e-safety with a strong focus throughout. - Clear progression for students going on to study IGCSE Computer Science and IGCSE Information Technology. Available in the series: Stage 7 Student's Book: 9781510481985 Stage 8 Student's Book: 9781510481992 Stage 9 Student's Book: 9781510482005
A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and creating web pages.
A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and creating web pages.
A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and creating web pages.
A complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and creating web pages.
Sixth edition of the hugely successful, internationally recognised textbook on global public health and epidemiology, with 3 volumes comprehensively covering the scope, methods, and practice of the discipline