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Keys, wallet, cell phone . . . ready to go! Cell phones have become ubiquitous fixtures of twenty-first-century life—suctioned to our ears and stuck in our pockets. Yet, we’ve all heard whispers that these essential little devices give you brain cancer. Many of us are left wondering, as Maureen Dowd recently asked in the New York Times, “Are cells the new cigarettes?” Overpowered brings readers, in accessible and fascinating prose, through the science, indicating biological effects resulting from low, non-thermal levels of non-ionizing electromagnetic radiation (levels considered safe by regulatory agencies), coming not only from cell phones, but many other devices we use in our homes and offices every day. Dr. Blank arms us with the information we need to lobby government and industry to keep ourselves and our families safe.
Hypnotism has fascinated and inspired people since the mid-1800s, when entertainers and medical professionals enthusiastically took up this Far Eastern practice. This is the first popular, illustrated history of hypnosis. It tackles the (relatively) reputable aspects of the subject--brain imaging, clinical trials, and hypnotherapy--alongside the smoke and mirrors of stage hypnosis.The author has uncovered intriguing stories about the larger-than-life characters who inhabit the world of hypnosis. From Professors of Mesmerism to Princes of Necromancy, this book explores the different guises of hypnotism as portrayed by pseudo-scientists and showmen alike. It takes a very personal approach to the central questions posed by hypnosis: why do we want to give up our power? Why do we think someone else can change us, if we can't change ourselves? Why do we want to alter our normal patterns of cognition? Why would anyone go on stage and do what a sweaty guy in a cheap suit tells them to do? An accredited hypnotherapist and performer himself, the author examines the connections between stage hypnosis and hypnotherapy or, in other words, the point at which showbiz meets self-help and sleight-of-hand meets scholarly research. The book is practical, informative, and entertaining, and fully illustrated with colorful source material from the archives of the British Library.
With the majority of their class and the entire capital wiped out, Yogiri and Tomochika left behind the Kingdom of Manii in search of additional Philosopher’s Stones, the energy sources they were told to gather if they ever want to make it back home. Having received one stone from the Sage Sion, a second from Risley, and having taken a third from the self-styled War God Raiza, the pair next set their eyes on a new country in the east, following a lead on the potential location of another Sage. With the half-demons they were assisting now comfortably settled in the City of the War God, the two have left their previous companions behind to begin their journey home. But of course, nothing is ever simple. One after another, strange new people begin appearing in their path to block their progress, and some of their former companions may not yet be willing to let them go...
After their entire class was transported to another world, Yogiri Takatou and Tomochika Dannoura were abandoned when it was discovered they had failed to receive the Gift, a special power that the rest of their class inherited from a powerful Sage named Sion. What none of the others knew, however, was that Yogiri already had his own unique power — one that multiple world governments back home were keeping him under observation for: the power of Instant Death! With Yogiri’s abilities now exposed and being scrutinized by Sages and Swordmasters alike, this unlikely duo continues their adventure, determined to find a way back to Japan. The only lead they have to go on is to follow their former classmates’ trail and track down the formidable Sion in the hopes that she’ll be willing to negotiate. But even with the power of Instant Death on their side, the world around them seems intent on making the task as much of a hassle as possible!
I’M SORRY. Feeling ill-prepared for the looming battle against his former pupil, Seiya returns to the underworld to acquire some new skills. But every boon gained from this realm comes at a cost—Rista’s dignity. First, his group hones their stealth abilities by learning invisibility magic. Then, Seiya ventures to the Infinite Corridor to harness the powers of darkness! They’ll need more than a couple new tricks to defeat Mash, the Dragon Lord, though. To gain an edge in the fight to come, they will have to peer into the past and learn the tragic origins of Warped Gaeabrande…
With their intense encounter with Yoshifumi behind them and yet another Philosopher’s Stone in hand, Yogiri and Tomochika begin making plans to leave the island of Ent in search of more Sages. However, with the acquisition of another Philosopher’s Stone, the infant they were carrying with them has now grown into a three-year-old. On top of reuniting with Vivian, Hanakawa, and many other friends they had thought long gone, there seems to be no shortage of interruptions to stop them from accomplishing their goal. And just in case that wasn’t enough, they discover they are now wanted—dead or alive—across the entire world, making their casual journey an even more challenging affair.
There's no such thing as too much preparation! The fate of the S-ranked world Gaeabrande rests with the novice goddess Ristarte. As she thumbs through the piles of duller-than-dull résumés for potential Heroes to summon, she hits the jackpot with Seiya Ryuuguuin, whose stats are so high for a level-1 Hero that he's practically cheating! (He's also pretty easy on the eyes.) But there's a catch. Seiya is cautious to a fault. If he goes to a weapons and armor shop, he asks for three sets of armor: one to wear, a spare, and a spare for the spare. Just in case. He always buys ridiculous amounts of supplies, trains like he's racing to max level, and won't hesitate to use his strongest skills even on a simple slime. With a Hero like Seiya on the job, which will run out first-the Demon Lord's forces or Ristarte's sanity...? The tale of the overpowered yet overly cautious Hero and the goddess who can't decide if she wants to kiss him or smack him begins!
After dying, Chen Heng finds that he has transmigrated to an alternate reality: everything is the same, except the world is now a Wuxia world heavily influenced by martial arts! Not only this, he discovers that he has a Fantasy Simulator, from which he obtains rewards that make him incredibly powerful in his new reality as well. Martial arts, immortal cultivation, and overpowered abilities--all of this begins from a single simulation!
Awaking to absolute chaos and carnage while on a school trip, Yogiri Takatou discovers that everyone in his class has been transported to another world! He had somehow managed to sleep through the entire ordeal himself, missing out on the Gift — powers bestowed upon the others by a mysterious Sage who appeared to transport them. Even worse, he and another classmate were ruthlessly abandoned by their friends, left as bait to distract a nearby dragon. Although not terribly bothered by the thought of dying, he reluctantly decides to protect his lone companion. After all, a lowly Level 1000 monster doesn't stand a chance against his secret power to invoke Instant Death with a single thought! If he can stay awake long enough to bother using it, that is...