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A down-on-his luck duardin captain has a change in fortune when he finds an untapped source of aether-gold, but is the danger that awaits him worth the prize? Far above the highest mountain peaks, a new power has arisen. The duardin have developed new technology and weapons of war, and now they sail the skies in their amazing airships, seeking wealth and plunder. Brokrin Ullissonn, captain of the airship Ang Drak, has a reputation for bad luck. Unless his fortune turns, and soon, he will lose his ship and his livelihood. When he and his crew discover the location of a source of aether-gold of unparalleled quality, the temptation is too strong to resist, for no matter what dangers present themselves, the duardin desire wealth beyond all. But when Brokrinn realises what the true cost of the aether-gold will be, is it too late for him to save himself, his crew, and his ship?
Book 2 in the Kharadron Overlords story arch Threatened with losing their ship to pay their investors, Brokrin Ullissonn and the crew of the Iron Dragon embark on a perilous voyage: to seek out the fabled sky-island of Profit’s Ruin. Glory and riches await them if they can discover the secrets of the infamous legend, but it is a voyage undertaken by only the brave and the desperate. Beset by enemies old and new, Brokrin’s journey is fraught with danger and overshadowed by a terrible truth: no Kharadron vessel has ever escaped from the grip of this floating sea of weeds and vines. Will the Iron Dragon be the first?
A New York Times Notable Book: “Combining cyberpunk’s grit with dystopic fantasy, this iconoclastic hybrid is a standout piece of storytelling” (Library Journal). Jane is trapped as a changeling in an industrialized Faerie ruled by aristocratic high elves and populated by ogres, dwarves, night-gaunts, and hags. She is the only human in a factory where underage forced labor builds cybernetic, magical dragons that are weaponized and sent off to war. When the damaged dragon Melanchthon tempts Jane with promises of freedom, the stage is set for a daring escape that will shake the foundations of existence. Combining alchemy and technology, a coming-of-age story like no other, The Iron Dragon’s Daughter takes place against a dystopic mindscape of dark challenges and class struggles that force Jane to make costly decisions at every turn. A finalist for the Arthur C. Clarke Award, the World Fantasy Award for Best Novel, and the 1994 Locus Award, The Iron Dragon’s Daughter a is one-of-a-kind melding of grimdark fantasy and cyberpunk grit from the Nebula Award–winning author of Stations of the Tide. It engages the reader in a nihilistic world in which nothing is as it seems and everything comes at a steep and often horrific price.
The Realm of Death convulses with the ravages of war, but Neferata continues to rule the city of Nulahmia with an iron will. Through guile and terror, she has destroyed all who would take her crown. But when a threat rises whose repercussions will stretch across the ages, Neferata must commit herself to a centuries-long battle and retain what is hers, no matter the cost.
Amidst a deadly blight that has engulfed the Realm of Metal, witch hunters Talocarn and Esselt pursue a cultist whose bloody trail leads them into danger – and a possible solution, if they can survive… Chamon wails in anguish. An untraceable blight has engulfed the realm, and oases scattered across its deserts recoil and fester at the dread touch of Nurgle. Lands once brimming with life now suffocate beneath a leprous undergrowth. The stink of rotting souls, wracked by the pestilence that compels them, spreads throughout the metallic dunes, and the tendrils of decay ever broaden their reach. Resisting the epidemic are witch hunters of the Order of Azyr, Talorcan and Esselt. A renowned tracker amongst the Brotherhood, Talorcan’s brooding severity is matched only by the ruthlessness of his lover’s sword. Together they pursue a cultist whose bloody trail leads them to the site of a massacre, whereupon the witch hunters stop at nothing to purge the realm of its loathsome affliction – until they’re confronted with their greatest challenge yet. Faced with the unthinkable, the battle against corruption swiftly escalates into the ultimate test of faith, and Talorcan and Esselt turn to the only certainty they have: each other.
The Stormcast Eternals of the Hallowed Knights must uncover the mystery of the Hexwood before it brings the great city of Hammerhal to ruin. Dark forces stir within the bowers of the mysterious Hexwood. A great warhost of tzaangor beastkin, creatures devoted to the Chaos god Tzeentch, defile the once-verdant lands of Ghyran. All that opposes them are the Stormcast Eternals of the Hallowed Knights, noble warriors reforged in resplendent sigmarite and wielding the lightning of Azyr. But Tzeentch's followers are cunning, and as the Hallowed Knights wage bloody war in the forests, a secret and potentially ruinous attack on the great city of Hammerhal, which the Stormcasts are oath-sworn to protect, is about to begin. Both the warriors without and the hunters within the city must act fast, or the truth about the Hexwood will be the undoing of the Twin-tailed City.
Modern technology is pitted against ancient dinosaurs in this scientific thriller James Rollins calls “Jurassic Park set amid the paradox of time travel.” Paleontologist Richard Leyster is perfectly content in his position with the Smithsonian excavating dinosaur fossil sites and publishing his findings . . . until the mysterious Harry Griffin appears in his office with a cooler containing the head of a freshly killed Stegosaurus. The enigmatic stranger offers Leyster the opportunity to travel back in time to study living dinosaurs in their original habitats—but with strings attached. Soon, the paleontologist finds himself, along with a select team of colleagues—including his chief rival, the ambitious and often ruthless Dr. Gertrude Salley—making discoveries that would prove impossible working from fossils alone. But when Leyster and his team are stranded in the Cretaceous, they must learn to survive while still keeping alive the joy of scientific discovery. This shocking novel spans hundreds of millions of years and deals with the ultimate fate not only of the dinosaurs but also of all humankind. Nominated for the Locus Award, the Hugo Award, and the Nebula Award for Best Novel, Bones of the Earth cements author Michael Swanwick as an author who “proves that sci-fi has plenty of room for wonder and literary values” (San Francisco Chronicle).
As they spearhead an advance into the Realm of Death, the Hallowed Knights are beset by enemies – including the treacherous Mannfred von Carstein, who may hold the key to saving a long lost soul. As cities rise across the Mortal Realms, Lord-Celestant Gardus Steel Soul leads his Hallowed Knights into darkest Shyish, hoping to gain a foothold for the forces of Azyr. But as the foundations of a new citadel are laid, the Hallowed Knights find themselves beset by enemies both living and dead – including the Mortarch of Night, Mannfred Von Carstein. Now, Gardus must lead his warriors into the very heart of darkness in order to save the soul of a warrior long thought lost…
New to Warhammer Age of Sigmar fiction? This is a great way to get to grips with the worlds! Within this book you will find Sacrosanct, a fantastic new novella from C L Werner… A restless menace threatens the town of Wyrmditt. Stirred from his grave by fell magic, Sabrodt, the Shrouded King, seeks dominion over the kingdom he failed to claim in life. So great is the terror inflicted upon the lands by Sabrodt and his nighthaunts that Sigmar, God-King, sends a retinue of his warriors most skilled in the art of Azyrite magic to liberate the town. The Stormcast Eternals of the Sacrosanct Chamber are warrior-wizards, imbued with arcane knowledge and the power to wield the energies of the storm in battle. Leading the retinue is Knight-Incantor Arnhault, a formidable mage who has studied the histories of Sabrodt’s kingdom. But the fight against the Shrouded King will challenge Arnhault’s mettle like none other – especially when he discovers that the Undead knows more about his past than he does. Also within this book is a host of awesome short stories giving you a flavour of the many warring armies that exist within the worlds of Warhammer Age of Sigmar. Authors include: C L Werner, Josh Reynolds, Nick Horth, David Annandale, Guy Haley, David Guymer and Gav Thorpe.
The Varanguard are the elite warriors of the Everchosen, those worthy of fighting by Archaon's side. When treachery strikes, Vanik, one such warrior, will stop at nothing to bring Archaon's vengeance to his foes. Archaon, the Everchosen, is the most powerful and feared of all the great Champions of the Dark Gods. Warlords of immense cruelty, who have waged innumerable campaigns of suffering and slaughter, thirst to fight by his side. Such Knights of Ruin are known as the Varanguard. Though Vanik the Black Pilgrim’s blade drips with the blood of conquered empires, he is yet to prove himself worthy of ascension into the Fifth Circle of the Varanguard. At last, he faces his final, nocuous quest: to hunt down and slay a legendary hero of Order that prophecies foretell will liberate the Mortal Realms from the stranglehold of Chaos. Yet when a betrayal strikes the very heart of the Varanspire, the great fortress of the Everchosen himself, it soon becomes clear to Vanik that Sigmar’s Chosen is not the only threat to Archaon’s reign. For Vanik, there will be only victory or oblivion. For he is a Varanguard, and no enemy of the Three-Eyed King will escape his blade, lest the Varanspire fall.