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There is a disconnect between the life of Jesus and the way most churches actually work. The pursuit of bigger buildings and stadium-quality worship bear little resemblance to Jesus' life of compassion. Church as a political force or an inward-facing club both conflict with Jesus' love for the outsider. People are finding church an unsafe place to wrestle with their very real questions. Many are abandoning the institution altogether.
When twelve-year-old Cove Bernstein becomes the target of a school-wide bullying campaign, she sets out to find a way to leave her home on Martha’s Vineyard for New York City, where her best friend lives. But Cove discovers that friends can appear in the unlikeliest places, and maybe home isn’t the worst place to be after all. Jennifer Blecher’s debut novel is a voice-driven story about bullying, friendship, and self-reliance that hits the sweet spot for fans of Ali Benjamin’s The Thing About Jellyfish and Erin Entrada Kelly’s You Go First. Twelve-year-old Cove Bernstein’s year has gone from bad to worse. First, her best friend, Nina, moved from Martha’s Vineyard to New York City. Then, without Nina around, Cove became the target of a bullying campaign at school. Escape seems impossible. But opportunities can appear when you least expect them. Cove’s visit to a secondhand clothing store leads her to a surprising chance to visit Nina, but only if she can win a coveted place in a kids-only design competition. Cove doesn’t know how to sew, but her friend at the retirement home, Anna, has promised to teach her. And things start really looking up when a new kid at school, Jack, begins appearing everywhere Cove goes. Then Cove makes a big mistake. One that could ruin every good thing that has happened to her this year. One that she doesn’t know how to undo. Jennifer Blecher’s accessible and beautifully written debut novel explores actions and consequences, loneliness, bullying, and finding your voice. This voice-driven friendship story is for fans of Rebecca Stead’s Goodbye Stranger and Jodi Kendall’s The Unlikely Story of a Pig in the City. Includes black-and-white spot art throughout.
NATIONAL BESTSELLER • Discover the game-changing theory of the cycles of history and what past generations can teach us about living through times of upheaval—with deep insights into the roles that Boomers, Generation X, and Millennials have to play—now with a new preface by Neil Howe. First comes a High, a period of confident expansion. Next comes an Awakening, a time of spiritual exploration and rebellion. Then comes an Unraveling, in which individualism triumphs over crumbling institutions. Last comes a Crisis—the Fourth Turning—when society passes through a great and perilous gate in history. William Strauss and Neil Howe will change the way you see the world—and your place in it. With blazing originality, The Fourth Turning illuminates the past, explains the present, and reimagines the future. Most remarkably, it offers an utterly persuasive prophecy about how America’s past will predict what comes next. Strauss and Howe base this vision on a provocative theory of American history. The authors look back five hundred years and uncover a distinct pattern: Modern history moves in cycles, each one lasting about the length of a long human life, each composed of four twenty-year eras—or “turnings”—that comprise history’s seasonal rhythm of growth, maturation, entropy, and rebirth. Illustrating this cycle through a brilliant analysis of the post–World War II period, The Fourth Turning offers bold predictions about how all of us can prepare, individually and collectively, for this rendezvous with destiny.
The Boardgamer magazine was a quarterly magazine devoted primarily, but not exclusively, to the coverage of Avalon Hill / Victory Games titles and to other aspects of the boardgaming hobby. Initially, The Boardgamer’s publication ran concurrently with Avalon Hill’s house magazine, The General, but instead of focusing on new releases, it devoted coverage to those classic, Avalon Hill games which no longer graced the pages of The General. Following the cessation of The General in June 1998, The Boardgamer was the primary periodical dedicated to the titles from AH/VG, until its final issue in 2004. The contents of this volume consists of: Color War In Gangsters - Strategies of Tournament Champions New Optional Rules For Gangsters - Bombs, Shootouts & Cops BOARDGAMER’s Special Panzerblitz Issue - Errata Blackbeard PBeM Series Replay - High Adventure on the Cyber Seas Sailing The Cyber-Seas - Blackbeard PBeM Dreams Of Empire - Freedom In The Galaxy Revisited Poland On A Budget - An Alternate Opening In 4th Edition Third Reich Saratoga Campaign - A Revised 1776 Scenario A New “Young Kid” Is On The Horizon - Conquest 2001 Victory In The Pacific Report War And Peace - Question Box Yom Kipper - A Scenario For Flashpoint: Golan Solving The Polish Problem - Alternative Opening Attacks For Third Reich 4th Ed Common Errors In The Play Of Gunslinger - A Schizophrenic Look The Showdowns Of Gunslinger - Analysis Of Showdown #5: The Ambush What Are Those Indians Doing In My Backyard? - An Analysis Of Gunslinger Showdown #6: The Raid The Australian Strategy - Another Path To IJN Dominance In Victory In The Pacific Atlantic Fleet - Variant For Victory In The Pacific Great Thoroughbreds Of The Past - More Races For Win Place & Show Rules Clarifications For Dune Tokyo Express Clarifications - Question Box A Gunnery Facing Device - For Jutland Insert: Countersheet for Flashpoint: Golan Variant Scenario New Scenarios For Israeli Defense Force - Also Errata For IDF Italy On A Budget - Early Italian Play In 4th Edition Third Reich Third Reich Workshop - A Little Quiz I Joins dah Mob. Whattah I Do Now? - Strategies For Gangsters In The King's Service - An Addition To Down With The King Handicapping The 2002-2003 Caesar Awards - Who Will Wear The Laurels? 2002 Masters - Augusta Course Updated Inserts: Pro Golf Course Booklets for Arrowhead Park, Augusta National, Blackhawk, Eagle Sticks, Jamaica Run, and Muirfield Village Panzerblitz and Panzer Leader - Random Design Your Own Scenario Methodology A Bomber's Moon - And Other Sundry Items, A B-17 Variant 2002 March Madness Sweet Sixteen - Men's and Women's Teams The Quick And The Dead - Six-Player Replay of Gunslinger New Optional Rules - For Fortress Europa Winter War 29 - A Weekend At The Races The Last Campaign - Yorktown - 1781 (An Updated 1776 Scenario) Midwest Open 2002 - Victory In The Pacific Tournament
Emma and Eadric travel to Upper Montevista to ask his parents to bless their upcoming marriage and discover that Eadric's younger brother has been kidnapped by trolls.
 With the success of The Netherlands in the World Baseball Classic, baseball in Europe has begun to receive more attention. But few realize just how far back the sport's history stretches on the continent. Baseball has been played in Europe since the 1870s, and in several countries the players and devoted followers have included royalty, Hall of Famers from the U.S. major leagues, and captains of industry. Featuring approximately 80 new interviews and 70 new photos and images, this second edition builds extensively on the previous edition's country-by-country histories of more than 40 European nations. Also included are two new appendices on European players signed by MLB organizations and European countries' performance in worldwide rankings.
"In a series of sketches, regionalist writers such as Alice Cary, Mary E. Wilkins Freeman, Sarah Orne Jewett, Grace King, Alice Dunbar-Nelson, Sui Sin Far, and Mary Austin critique the approach to regional subjects characteristic of local color and present narrators who serve as cultural interpreters for persons often considered "out of place" by urban readers. In their approach to these writers, Fetterley and Pryse offer contemporary readers an alternative vantage point from which to consider questions of regions and regionalism in the global economy of our own time."--Jacket.
The Divinity Code to Understanding your Dreams and Visions Stop wondering what your dreams and visions mean—and start living the meanings! The Divinity Code to Understanding your Dreams and Visions is a Bible-based guide to dream interpretation that reveals the mysteries of the Kingdom of Heaven. With this set of Master keys, you can unlock the unseen realm! Led by the Holy Spirit, you can manifest God’s Kingdom on earth through Jesus Christ by knowing what your dreams and visions mean. The Divinity Code to Understanding your Dreams and Visions contains: The most extensive Christian dream dictionary on the market (with Scripture support). An important dictionary of names and places. A critical chapter on counterfeit interpretations by the occult. 101 interpreted dreams providing credible evidence. A fascinating metaphor dictionary. Embrace your supernatural communications with God and go deeper into the things of the Spirit—today!